Lord Kolah by Kael

Species
Mirialan
Career
Seeker
Specializations
Hunter/Executioner
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Range
Skill
Damage
Critical
N/A

0
260
7

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit Savage Spirits 25 +1 Strain Threshold
Quick Strike Savage Spirits 25 Add one boost dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Expert Tracker Force and Destiny Core page 88 Remove one setback dice for every rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track target by half
Toughened Force and Destiny Core page 88 +2 Wounds Threshold
Hunter Force and Destiny Page 88
Quick Draw Savage Spirits Page 25

Force Powers

Force Rating
1
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Magnitude Spend Force pip to gain one additional detail per Magnitude upgrade purchased
Control Ongoing effect Commit Force Dice upgrade the ability of Vigilance and Perception Checks once.
Power
Enhance
Description
Upgrade Effect
Control Enhance can be used with Coordination Skill
Control Take a Force Leap Action. Make an Enhance power check the User may spend force pips to jump horizontally to any location in short range.
Control When performing a Force Leap the user can jump vertically in addition to jumping horizontally

Background

Sabz Sayeh was raised in the Tapani sector, his family attached to a noble family (the Helmore family) in the Mecetti house. His mother served as a personal tutor to the children of the household while his father served as a member of the house guard. As a child Sabz displayed a knack for tracking and hunting. For this reason young Sabz was taken on many hunting trips, not only to hone his skills, but also for the amusement of lords he served who were interested in tracking down and hunting interesting game throughout the galaxy.

It was on one such hunt that Sabz life would change. Lord Helmore had received word of a rare and exotic beast to hunt on an isolated world outside the Tapani sector. He gathered his normal retinue, including Sabz and his father. However the hunt was a trap. A competing family used the isolated location to ambush Lord Helmore and his young son.

Sabz was the only survivor of the ambush. When word of the ambush reached the Helmore family Sabz, as the only survivor, became the primary suspect. Not able to return to the Tapani sector Sabz disappeared into the galaxy. Taking the name Lord Kolah Sabz became a bounty hunter, specializing in tracking down and finding people.

Sabz has garnered a small amount of success as a bounty hunter. Most of his missions have been successes. After a mission Sabz love nothing more than lighting up a cigar and grabbing a bottle of scotch for the entire team to celebrates job well done.

Sabz worries though. He hasn't been able to get word to his mother (Zamla) And he was fairly close to Lord Helmore's daughter Tyra. He has consider sending her a message but is unsure how it will be received and whether or not it would tip off bounty hunters to his current location.

Sabz is unaware he can use the Force.

Motivation

Status - Sabz grew up admiring nobility. He seeks to one day ascend to the ranks of nobility, and gain an official title. And then maybe retire to Naboo and start a winery.

Morality

Duty to the Force

Power: (The character believes that training and becoming more powerful for its own sake or for another goal is how they serve the Force.)

The only way to gain a noble title, and the benefits that come with nobility, is to amass power and influence. As such Sabz see's the attainment of power as a method for reaching his rather lofty goals.

Morality: 50

Strength - Ambition: (The character has set goals, some of which might take years to achieve. With each accomplishment there is another step towards an ultimate reward and satisfaction of attainment.)

Sabz has his sights set pretty high. He one day wants to gain an official noble title. To that end he hopes to gain enough money from bounty hunting to buy his way into nobility somewhere or gain influence and friends that can help him aspire to the heights he admired as a child. If that fails he also wouldn't mind marrying into high culture.

Weakness - Cold Heartedness: (The drive needed to reach these goals can make the character set aside any concepts of compassion. Only the PC's own personal goals matter, with little care if any others are broken and cast aside as he rises)

At times Sabz can be single minded about his goals. He tends to put his needs and his ambitions before that of others.

Obligation

10 - Betrayal - Sabz is unsure who in the Helmore family betrayed his lord but he is certain that it was an inside job. Sabz hopes to one day be able to prove his own innocence before whomever moved against he Helmore family decides he's a lose end that needs to be tied up.

5 - Bounty - There is small bounty on Sabz head. Not enough to make him a prime target, but just enough to encourage him to stay away from the Tapani sector.

Description

Sabz appears to be in his mid to late twenties. He's a green with a light brownish hue Mirialin with shoulder length black hair and red piercing eyes of a skilled hunter. While not muscular he still comes off as imposing standing 6'2, often wearing a disagreeable smirk until the situation has been sized up. What Sabz lacks in pure strength he makes up for in being light and fast on his feat. And always staying one step ahead of his opponents or targets depending on the job.

Sabz has a tattoo on his chin with a triangle made of 3 smaller triangles. Below his eye sits three small squares. Finally on the top both of his hands are two triangles converging on a sphere.

Sabz tends to wear a simple pear of black pants that he likes to keep lose and a good pair of boots for running in. Then typically a dark colored shirt depending on his mood of the day. He also covers all of that with a long duster that falls to his heels. Keeps a utility belt to holster his weapons and carry needed supplies. In his left inside pocket is always cigar to smoke and a set of matches to light them by. He has a small collection of hats, bowlers and wide brim cowboy hat. A pair of sunglasses completes the look. Though he can, from time to time, be scene with a toothpick in his mouth.

Sabz has three contract stipulations:

Stipulation 1: He doesn't kill kids. If you're looking for someone to find a child to return to their family he's your man. If you're looking for someone to take out kids he'll decline.

Stipulation 2: His employer must provided him with 2 cigars of fine or better quality as part of the payment. He uses one to smoke after a job well don. The other he keeps as a reminder of the mission.

Stipulation 3: He doesn't track slaves.

Other Notes

Starting XP

Starting XP: 100
Obligation: 10 + 10xp
Cunning: 1-2 -20xp
Cunning: 2-3 -30xp
Agility: 3-4 -40xp
Force Power Seek: -10
Enhance: -10


1 Free rank in Discipline from Species Bonus
1 Free rank in Cool from Species Bonus

Knight Level XP 150
Executioner: 30xp
Stealth 2-3: 10xp
Vigilance 0-1: 5xp
Coordination 0-1: 5xp
Ranged Heavy 1-2: 10xp
Perception: 0-1: 5
Perception 1-2: 10
Athletics 0-1: 10

Grit: 5
Quick Draw: 5
Expert Tracker: 5
Toughened: 5
Enhance Control Upgrade Coordination Skill: 5
Enhance Control Upgrade Force Leap Horizontal: 10
Enhance Control Upgrade Force Leap Vertical: 10
Knowledge - Core Worlds: 10
Seek Magnitude Upgrade: 5
Seek Control Upgrade: 10
Talent - Hunter: 10
Talent - Quick Strike: 5

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