Mirshko Keldab by bluecwsoldier3

Species
Human (mandalorian)
Career
Soldier, Ace
Specializations
Vanguard, pilot
System
Edge of the Empire

5
Threshold 20
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

4
5
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) X 4
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 2
Survival (Cun) 1
Vigilance (Will) X 3
Brawl (Br) X 3 +1b
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) X 4 +2 B
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 4
Knowledge: Xenology (Int) 1

Attacks

Mureyca Bey'kyram (Verpine heavy shatter rifle)
Range
Extreme
Skill
Gunnery
Accurate 2, Knockdown, Pierce 6
Damage
15
Critical
2
Westar-14 Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting, pierce 1, auto fire, accurate 1, despair or 3 disadvantage cause blaster to run out of ammo
Damage
8
Critical
3
Beskad
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Sunder, Vicious 3
Damage
+3
Critical
2
Beskad
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Sunder, Vicious 3
Damage
+3
Critical
2
Bayonet on verpine shatter rifle
Range
Engaged
Skill
Melee
Damage
Critical

Weapons & Armor

Mureyca Bey'kyram
MOOR-aysh-ah Beh'kee-RAHM
Engraved in the barrel

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 4 Plus 2 hp per rank
Grit 3 Plus 1 Strain TH per rank
Quick Draw 1 Draw as incidental
Body Guard 2 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Improved Body Guard 1 Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally.
Supreme Body Guard 1 When the character uses the Body Guard maneuver, [they] may protect a number of engaged characters up to [their] ranks in Resilience instead of just one.
seize the initiative 1 Once per game session, the character may leap forward to create a daring distraction on the battlefield by performing the Seize the Initiative maneuver. [They] make a Hard Athletics check. If [they] succeed, any number of other PCs who have yet not acted this round may immediately take their turns as if there were that many PC slots at that point in the Initiative order.
Rapid reaction 2 suffer strain equal to ranks to add successes equal to rank
Barrage 3 Add damage per rank in barrage to successful ranged heavy or gunnery at long or extreme range
enduring 1 +1 Soak
Jetpack expertise 1 may recover system strain of jetpack with advantages
death from above 1 hard piloting check to knock number of enemies prone equal to uncanceled success, triumph staggers
Full throttle 1 hard piloting check to increase the max speed of vehicle by 1 for number of rounds equal to cunning
Improved full throttle 1 reduces difficulty of full throttle to average

Background

Motivation

Obligations

Description

Other Notes

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