Kaster by MegaGeek2468

Species
Togruta
Career
Jedi
Specializations
Jedi Padawan
System
Force and Destiny

2
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
1010
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pack Instincts F&D p.60 When assisting an ally add an additional Boost dice.
Toughened 3 RotS p.27 +6 WT
Grit 2 RotS p.27 +2 ST
Force Rating 2 RotS p.27 +1 FR
Dedication RotS p.27 +1 Brawn, Intellect, Presence
Parry 6 RotS p.27 May suffer 3 Strain to reduce melee damage by 2+Ranks
Reflect 3 RotS p.27 May suffer 3 Strain to reduce ranged damage by 2+Ranks
Quick Draw RotS p.27 Once per round, draw/holster weapon as Incidental
Well-Rounded RotS p.27 Stealth and Streetwise become career skills
Sense Danger RotS p.27 Once per session remove SS from any check
Learning Opportunity RotS p.27 Once per round, may spend 3A from a failed check to upgrade next check once
Valuable Facts RotS p.27 Action: once per encounter make an Average Knowledge check; if successful add Triumph to one ally's skill check in the encounter
Adaptable RotS p.27 When resolving a check in which you have no ranks, spend 1DP to remove 1 Despair or Threat equal to ranks in Cool
Constant Vigilance DoR p.103 May always use Vigilance to determine initiative
Street Smarts DoR p.103 Remove S per rank from Streetwise and Knowledge (Underworld) checks
Sleight of Mind DoR p.103 Add B to all Stealth checks unless opponent is immune
Balance DoR p.103 When healing Str after encounters may add FD equal to FR; FP heal 1 strain as spent
Smooth Talker 1 DoR p.103 When making Deception checks may spend Tr to add Successes equal to ranks
Master of Shadows DoR p.103 Once per round spend 2 strain to decrease difficulty of next Stealth/Skulduggery check by 1
Disorienting Strike DoR p.103 After failing Lightsaber check spend 2 Adv/1 Tr to disorient target for three rounds
Uncanny Reactions 2 DoR p.103 Add B per rank to all Vigilance checks
Temple Training DoR p.103 Before rolling Lightsaber check may flip 1 DP to add damage equal to ranks in Knowledge (Lore)
Sense Emotions RotS p.29 Boost to all Charm/Coercion/Deception checks unless opponent immune to Force powers
Uncanny Senses 1 RotS p.29 Boost per rank to all Perception checks
Quick Strike 1 RotS p.29 Boost per rank to combat checks on opponents who have not yet acted
Disorient 2 RotS p.29 2 Adv on combat check to disorient target for rounds equal to ranks
Prey on the Weak 2 RotS p.29 +1 Dam per rank to hits on disoriented targets
Renegade Form RotS p.29 May use Cunning for Lightsaber checks
Sorry About the Mess RotS p.29 Decrease weapon crit rating by 1 (min. 1) against targets who have not yet acted this encounter
Ravage RotS p.29 (+1 Conflict for owning) Once per encounter add FD up to FR to a combat check on an engaged opponent; FP may be used as Success or Advantage

Force Powers

Force Rating
5
Power
Enhance
Description
May add force die to Athletics checks
Upgrade Effect
Control (Force Leap 1) Action: Enhance power check, may spend 1 FP to leap to any point within short range (horizontally)
Control (Force Leap 2) May use Force Leap to move vertically
Range 1 May spend 1 FP to increase power's range by range bands equal to upgrades purchased
Control (Coordination) Enhance may be used with Coordination skill
Control (Force Leap 3) May use Force Leap as a manoeuvre
Power
Influence
Description
The character may spend 1 FP to stress the mind of one living target he is engaged with, inflicting 1 Strain. May be used multiple times
Upgrade Effect
Range 1 May spend 1 FP to increase power's range by range bands equal to upgrades purchased
Control 2 When making Coercion, Charm, Deception, Leadership, or Negotiation check, may roll Influence check with dice pool; may spend FP to gain Success or Advantage on check
Control 1 The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends 1 FP and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or five minutes
Magnitude 1 May spend 1 FP to increase targets affected equal to number of upgrades purchased
Power
Misdirect
Description
The Force user creates misdirecting illusions.

May spend 1 FP to make a target at up to short range unable to perceive a chosen person or object of Sil 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object
Upgrade Effect
Magnitude 1 May spend 1 FP to increase targets affected equal to number of upgrades purchased
Range 1 May spend 1 FP to increase power's range by range bands equal to upgrades purchased
Duration 1 Commit 2 FD to sustain power while beguiled target remains in range
Power
Sense
Description
The user may spend 1 FP to sense all living things within short range (including sentient and non-sentient beings)

The user may spend 1 FP to sense the current emotional state of 1 engaged living target
Upgrade Effect
Duration 2 Ongoing effect may be triggered twice per round
Control 2 Commit 1 FD. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once
Control 1 Spend 1 FP. The Force user senses the current thoughts of one living target with whom he is engaged

Background

Motivation

Survival

Morality

Justice/Cruelty

Description

Other Notes

STARTING SKILLS

Perception 1 - Togruta
Discipline 1 - Jedi
Lightsaber 1 - Jedi
Knowledge (Lore) 1 - Jedi
Coordination 1 - Padawan
Vigilance 1 - Padawan

CHARACTERISTICS (100XP)

Agility 3 - 30XP
Cunning 4 - 40XP
Willpower 3 - 30XP

SPECIALISATIONS (40XP)

Padawan Survivor - 20XP
Force-Sensitive Outcast - 20XP

SKILLS (80XP)

Athletics 1 - 5XP
Cool 1 - 5XP
Cool 2 - 10XP
Discipline 2 - 10XP
Lightsaber 2 - 10XP
Mechanics 1 - 5XP
Mechanics 2 - 10XP
Piloting (Space) 1 - 5XP
Vigilance 1 - 5XP
Vigilance 2 - 10XP
Knowledge (Education) 1 - 5XP

PADAWAN (165XP)

Parry 1 - 5XP
Toughened 1 - 5XP
Quick Draw - 5XP
Grit 1 - 5XP
Toughened 2 - 10XP
Reflect 1 - 10XP
Well-Rounded (Stealth and Streetwise) - 10XP
Sense Danger - 10XP
Parry 2 - 15XP
Learning Opportunity - 15XP
Valuable Facts - 15XP
Force Rating 4 - 15XP
Adaptable - 20XP
Dedication (Intellect) - 25XP

PADAWAN SURVIVOR (220XP)

Parry 3 - 5XP
Constant Vigilance - 5XP
Street Smarts - 5XP
Toughened 3 - 10XP
Reflect 2 - 10XP
Sleight of Mind - 10XP
Parry 4 - 15XP
Balance - 15XP
Smooth Talker (Deception) - 15XP
Master of Shadows - 15XP
Disorienting Strike - 20XP
Uncanny Reactions 1 - 20XP
Temple Training - 25XP
Force Rating 5 - 25XP
Dedication (Presence) - 25XP

FORCE-SENSITIVE OUTCAST (230XP)

Uncanny Reactions 2 - 5XP
Sense Emotions - 5XP
Grit 2 - 5XP
Uncanny Senses - 5XP
Quick Strike - 10XP
Disorient 1 - 10XP
Disorient 2 - 15XP
Prey on the Weak 1 - 15XP
Renegade Form (Cunning) - 15XP
Parry 5 - 15XP
Prey on the Weak 2 - 20XP
Sorry About the Mess - 20XP
Parry 6 - 20XP
Reflect 3 - 20XP
Ravage - 25XP
Dedication (Brawn) - 25XP

THE FORCE (175XP)

Enhance - 10XP
Control (Coordination) 1 - 5XP
Control 2 - 10XP
Control 3 - 10XP
Range 1 - 10XP
Control 4 - 10XP

Influence - 10XP
Range 1 - 5XP
Magnitude 1 - 5XP
Control 1 - 10XP
Control 2 - 15XP

Misdirect - 15XP
Range 1 - 5XP
Duration 1 - 5XP
Magnitude 1 - 10XP

Sense - 10XP
Control 1 - 10XP
Duration 1 - 10XP
Control 2 - 10XP

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