Forager |
1 |
EotE Core Rulebook pg. 61, 135 |
Remove up to two Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Stalker |
1 |
EotE Core Rulebook pg. 61, 143 |
Add one Boost die per rank of Stalker to all Stealth and Coordination checks. |
Outdoorsman |
2 |
EotE Core Rulebook pg. 61, 141 |
Remove one Setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |
Expert Tracker |
1 |
EotE Core Rulebook pg. 61, 135 |
Remove one Setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Swift |
1 |
EotE Core Rulebook pg. 61, 144 |
Do not suffer the usual penalties for moving through difficult terrain. |
Hunter |
1 |
EotE Core Rulebook pg. 61, 137 |
Add one Boost die per rank of Hunter to all checks when interacting with beast or animals [including combat checks) Add +10 to Critical Injury results against beasts or animals per rank of Hunter. |
Soft Spot |
1 |
EotE Core Rulebook pg. 61, 143 |
After making a successful attack, may spend one Destiny Point to add damage equal to Cunning to one hit. |
Natural Outdoorsman |
1 |
EotE Core Rulebook pg. 61, 139 |
Once per game session, may reroll one Resilience or Survival check. |
Blooded |
1 |
EotE Core Rulebook pg. 61, 132 |
Add 1 Boost per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1. |
Toughened |
1 |
EotE Core Rulebook pg. 77, 145 |
The character increases his wound threshold by two per rank of Toughened. |
Barrage |
2 |
EotE Core Rulebook pg. 77, 132 |
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy] or Gunnery attacks with nonstarship/ vehicle weapons at long or extreme range. |
Durable |
1 |
EotE Core Rulebook pg. 77, 135 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of one. |
Grit |
1 |
EotE Core Rulebook pg. 77, 136 |
Each rank of Grit increases a character's strain threshold by one. |
Hard Headed |
1 |
EotE Core Rulebook pg. 77, 136 |
The character may perform the Hard Headed action. On any turn in which the character is staggered or disoriented, he may perform the Hard Headed action (this action may be specifically performed even though he is normally barred from performing actions when staggered). He makes a Daunting (PPPP) Discipline check. If he succeeds, he is no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (P). |
Body Guard |
2 |
EotE Core Rulebook pg. 77, 132 |
Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
Brace |
1 |
EotE Core Rulebook pg. 77, 132 |
As a maneuver, the character may Brace himself. This allows a character to remove 1 Setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Enduring |
1 |
EotE Core Rulebook pg.77 |
Gain +1 soak value. |