Orrsk by TheCoffeeWithin

Species
Trandoshan
Career
Bounty Hunter
Specializations
Survivalist, Bodyguard
System
Edge of the Empire

7
Threshold 18
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

DLT-19 Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto Fire, Cumbersome 3
Damage
10
Critical
3
ACP Repeater Gun
Range
Medium
Skill
Ranged: Heavy
Auto Fire, Stun Setting, 1 automatic Success & Threat to the first combat check each encounter with this weapon.
Damage
7
Critical
3
DH-17 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Czerka "Peacekeeper" Stun Baton
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 2, Stun 5
Damage
6
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2
Damage
5
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
N/A
Claw
Range
Engaged
Skill
Brawl
Damage
5
Critical
3

0
455
150
7/13

Weapons & Armor

BlasTech Industries DLT-19 Heavy Blaster Rifle (+6 Enc.)
Telescopic Optical Sight - Decrease the difficulty of combat checks at long and extreme range by 1.
(Unequipped)

Arakyd Industries Accelerated Charged Particle Repeater Gun (+3 Enc.)
Set Trigger - 1 automatic Success & Threat to the first combat check made with this weapon each encounter.
(Unequipped)

BlasTech Industries DH-17 Blaster Pistol (+1 Enc.)
Unmodified

Frag Grenade (+1Enc.)
Stun Grenade (+1 Enc.)

Czerka "Peacekeeper" Stun Baton (+3 Enc.)
Stun Pulse - 2 Quality (Stun 1) Mods
(Unequipped)

Vibroknife (+1 Enc.)
Serrated Edge - 1 Quality (Vicious 1) Mod

Laminate Armour (+4 Enc.)
Multi-Band Comlink - A long range comlink is integrated into the helmet.
Integrated Ascension Gear - As an action, may make an Average (◆◆) Ranged (Light) check to secure grappling hook to an object within medium range and reel in cord. May pull another character aloft by making an Easy (◆) Athletics check.

Heavy Clothing (+1 Enc.) (Unequipped)

Personal Gear

Military Backpack (+6 Enc. Threshold) (Unequipped)

Utility Belt (+1 Enc. Threshold)

Load-Bearing Gear/Combat Webbing (+3 Enc. Threshold)

Datapad +1 Enc.

Emergency Medpac (+1 Enc.)
(Unequipped)

Medpac (+2 Enc.) (Unequipped)

Handheld Comlink (Uneuipped)

Macrobinoculars (+1 Enc.) (Unequipped)

Stimpacks x5

Binders x4

Restraining Bolt x2

Extra Reload x2 (+2 Enc. 1 Unequipped)

Field Rations x2 (Unequipped)

Tool Kit (+4 Enc.) (Unequipped)

Crash Survival Kit (+5 Enc.) (Unequipped)

Assets & Resources

Imperial Peace-Keeping Certificate (IPKC)
The Beholder (JumpMaster 5000)
540 hours of downtime.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager 1 EotE Core Rulebook pg. 61, 135 Remove up to two Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Stalker 1 EotE Core Rulebook pg. 61, 143 Add one Boost die per rank of Stalker to all Stealth and Coordination checks.
Outdoorsman 2 EotE Core Rulebook pg. 61, 141 Remove one Setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half
Expert Tracker 1 EotE Core Rulebook pg. 61, 135 Remove one Setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Swift 1 EotE Core Rulebook pg. 61, 144 Do not suffer the usual penalties for moving through difficult terrain.
Hunter 1 EotE Core Rulebook pg. 61, 137 Add one Boost die per rank of Hunter to all checks when interacting with beast or animals [including combat checks) Add +10 to Critical Injury results against beasts or animals per rank of Hunter.
Soft Spot 1 EotE Core Rulebook pg. 61, 143 After making a successful attack, may spend one Destiny Point to add damage equal to Cunning to one hit.
Natural Outdoorsman 1 EotE Core Rulebook pg. 61, 139 Once per game session, may reroll one Resilience or Survival check.
Blooded 1 EotE Core Rulebook pg. 61, 132 Add 1 Boost per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.
Toughened 1 EotE Core Rulebook pg. 77, 145 The character increases his wound threshold by two per rank of Toughened.
Barrage 2 EotE Core Rulebook pg. 77, 132 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy] or Gunnery attacks with nonstarship/ vehicle weapons at long or extreme range.
Durable 1 EotE Core Rulebook pg. 77, 135 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of one.
Grit 1 EotE Core Rulebook pg. 77, 136 Each rank of Grit increases a character's strain threshold by one.
Hard Headed 1 EotE Core Rulebook pg. 77, 136 The character may perform the Hard Headed action. On any turn in which the character is staggered or disoriented, he may perform the Hard Headed action (this action may be specifically performed even though he is normally barred from performing actions when staggered). He makes a Daunting (PPPP) Discipline check. If he succeeds, he is no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (P).
Body Guard 2 EotE Core Rulebook pg. 77, 132 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Brace 1 EotE Core Rulebook pg. 77, 132 As a maneuver, the character may Brace himself. This allows a character to remove 1 Setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Enduring 1 EotE Core Rulebook pg.77 Gain +1 soak value.

Background

Orrsk has lived the usual life of a young Trandoshan, learning of the traditional ways and values of his society while trying to earn the respect of his peers. This often took the shape of numerous mock fights and sparring matches, many of them ending in Orrsk's favour, showcasing his affinity and preferance for personal combat. Growing up, he experienced a troubling lack of skill in the art of hunting, noticing his exploits being gradually eclipsed by those of his siblings.

Having been especially inspired by the spiritual elements of his upbringing, Orrsk came to greatly fear the Scorekeeper's disdain, the results of which could have terrible consequences upon his very soul.

The only possible way to earn Her blessing Orrsk thought, was to take up the path of the bounty hunter. Traveling the galaxy, improving his technique, succeeding in Her name.

Motivation

Spirituality
Orrsk seeks to improve his standing with the Scorekeeper, fearing that his inital lackluster display of hunting skill has earned him far less jagannath than required for a respectable and pleasant afterlife. In order for him to achieve this goal, staying on Trandosha and hunting wildlife doesn't seem enough. Traveling the cold, silent void of space on the hunt for glory and divine reward is a great risk, one Orrsk is willing to take.

Obligations

Keeping the Faith (20)
During his travels, Orrsk has come to view the nature of the hunt differently. He is no longer convinced that a worthy hunter can act as nothing more than a hired killer/kidnapper and still recieve the treasured jagannath.

Description

Orrsk has a body length of 6'6" and weighs 210 Ibs. His body is a fair bit hardier than the average Trandoshan, as well as more agile despite his large size. His eyes are orange and his entire body is covered in a coat of brown and yellow scales.

Other Notes

Special Abilities: Trandoshans begin the game with one rank in Perception.

Regeneration: Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. He does not recover one additional wound when receiving first aid or medical treatment from a character or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.

Claws: When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals + 1 damage and has a Critical Rating of 3.

12/10 Friday +20 xp & +48 downtime hours.
19/10 Friday +20 xp & +48 downtime hours.
26/10 Friday +20 xp & +48 downtime hours.
02/11 Friday +20 xp & +48 downtime hours.
09/11 Friday +20 xp & +48 downtime hours.
16/11 Friday +20 xp & +48 downtime hours.
23/11 Friday +20 xp & +48 downtime hours.
30/11 Friday +20 xp & +48 downtime hours.

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