Character Name

Master Rob by DarthSubjugus

Species
Human
Career
Sentinel
Specializations
Investigator, Arbiter
System
Force and Destiny

2
Threshold 14
Current 14
Threshold 12
Current 12
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
5
2
2

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 1
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Force Lightning
Range
Short
Skill
Average Discipline check; spend Force point results to add 2 damage per point.
Damage
2
Critical
4

0
610
1000
1/7

Weapons & Armor

Jedi/Sith Synthesized Custom Robe (No Soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Book & Page Description
Uncanny Senses EV25 (Investigator) Add 1 Boost Die per rank of Uncanny Senses to all Perception checks.
Street Smarts, Rank II EV25 (Investigator) Remove 1 Setback Die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Toughened EV25 (Investigator) Gain +2 wound threshold.
Reconstruct the Scene EV25 (Investigator) Perform the Reconstruct the Scene action, make a Hard (Difficulty 3) Perception check to identify the physical characteristics of person present at the scene within 24 hours.
Clever Solution EV25 (Investigator) Once per session, make one skill check using Cunning rather than the characteristic linked to that skill.
Sense the Scene EV25 (Investigator) Perform the Sense the Scene action, make a Hard (Difficulty 3) Perception check and add a number of Force Dice no greater than Force rating. If successful, spend Force point results to identify the emotional characteristics of one person involved in the crime.
Force Rating, Rank II EV25 (Investigator) Gain +1 Force Rating.
Unrelenting Skeptic EV25 (Investigator) When targeted by a Deception check, add 1 Failure to the check equal to ranks in Vigilance.
Dedication EV25 (Investigator) Gain +1 to a single characteristic (Cunning). This cannot bring a characteristic above 6.
Savvy Negotiator DoH23 (Arbiter) Remove 1 Setback Die per rank of Savvy Negotiator from all Negotiation and Streetwise checks.
Congenial DoH23 (Arbiter) May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Nobody’s Fool DoH23 (Arbiter) May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Crucial Point DoH23 (Arbiter) Once per session, the character may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain.
Calming Aura DoH23 (Arbiter) When an opponent targets character with a Force power, reduce Force points generated by 1.

Force Powers

Force Rating
3
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.
Upgrade Effect
Strength, Rank II Spend Force point results to decrease damage or add damage equal to ranks of Strength purchased.
Strength, Rank I Spend Force point results to decrease damage or add damage equal to ranks of Strength purchased.
Basic Power Protect: The user makes a Protect power check and rolls an Average (Difficulty 2) Discipline check as part of the pool. Spend Force point results to reduce damage from an energy-based weapon that hits himself or a engaged character by an amount equal to Willpower plus 1 per Success. Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (Difficulty 2) Discipline check for difficulty. If check succeeds and spends Force point results, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Power
Foresee
Description
The user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade Effect
Basic Power The user may spend Force point results to gain vague hints of events to come, up to a day into his own, personal future.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Basic Power The user may spend Force point results to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend Force point results and succeed at an Average (Difficulty 2) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Power
Sense
Description
The Force user may sense the Force interacting with the world around them.
Upgrade Effect
Basic Power The user may spend Force point results to sense all living things within short range (including sentient and non-sentient beings).

The user may spend Force point results to sense the current emotional state of one living target with whom he is engaged.

Background

Motivation

Morality

-29 (Dark Side Force User)

Description

Other Notes

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