Faraj by jmg

Species
Togruta
Career
Seeker
Specializations
Ataru Striker, Shadow
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Brawl
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage, Hard Points 5/5, Encumbrance 1
Damage
6
Critical
-

0
510
25
1/8

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pack Instincts F&D, 60 When performing the Assist maneuver, add 2 Bonus dice instead of 1.
Conditioned F&D, 87 Remove Setback die per rank from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank.
Dodge (Rank 2) F&D, 87 When targeted by a combat check, perform the Dodge incidental to suffer strain up to ranks, then upgrade the difficulty of the check by an equal number.
Quick Strike F&D, 87 Add Bonus die per rank to combat checks against targets who haven't acted this encounter.
Jump Up F&D, 87 Once per round, may stand from seated or prone as an incidental.
Parry (Rank 3) F&D, 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Dedication F&D, 87 +1 to any Characteristic (Brawn).
Ataru Technique F&D, 87 When using a lightsaber, use Agility instead of Brawn.
Quick Draw F&D, 87 Once per round, as an incidental, draw a weapon or accessible item.
Improved Parry F&D, 87 When parrying a hit that generated 3 Threat or a Despair, may hit the attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after the original attack resolves.
Reflect (Rank 2) F&D, 87 When hit by a ranged attack, suffer 3 strain to reduce the damage by 2 plus ranks.
Sleight of Mind F&D, 94 Add 1 bonus die per rank to all Stealth checks, unless the opposition is immune to Force powers.
Well Rounded F&D, 94 Two skills become career skills (Lore, Discipline)
Shroud F&D, 94 Spend 1 Destiny point to make yourself undetectable by the Force and make his own powers go unnoticed for the remainder of the encounter.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Coordination) Can be used with Coordination.
Control (Horizontal Leap) Take the Force Leap action. Spend F to jump horizontally to any location in short range.
Control (Resilience) Can be used with Resilience.
Control (Vertical Leap) Can now leap vertically.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Duration Sense's ongoing effects can be triggered an additional time per round.
Strength Ongoing effect upgrades the difficulty twice, instead of once.
Control Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once.
Control Spend F to read the surface thoughts of one engaged target.
Range Spend F to extend the range by bands equal to ranks purchased.

Background

Primitive Backwater
Pragmatic Power
Fleeing the Empire

Motivation

Morality

50
Compassion/Hatred

Description

Other Notes

Seeker Skills: Xenology, Survival, Vigilance
Ataru Striker Skills: Athletics, Coordination
Brawn 2, Agility, 3, 4 (90), Enhance Basic, Control upgrade (15), Conditioned (5).
Athletics, Coordination 2 (20), Dodge (10), Quick Strike (15), Dodge 2 (20), Jump Up (5), Perception 2 (10), Medicine (10), Force Leap (10).
Enhance Control (5), Discipline 1 (10), Survival 2 (10), Enhance Control (10), Parry (25), Dedication (25), Ataru Technique (10), Lightsaber 1 (5).
Quick Draw (5), Parry 2, 3 (15), Improved Parry (15), Sense Basic (10), Sense Control (10), Reflect 1, 2 (25), Sense Duration, Strength (20).
Shadow (30), Stealth (5), Sleight of Mind (5), Sense Control, Range (15), Knowledge Underworld (5), Well Rounded (10), Lore (5), Streetwise (5), Skulduggery (5), Shroud (15).

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