Threshold | 16 |
Current | 0 |
Threshold | 12 |
Current | 4 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 4 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Merr-Sonn Model 80 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Pierce 2, Accurate [Boost] 1 |
Damage9 |
Critical2 |
|
Armor Piercing Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 4, Limited Ammo 5, Pierce 3 |
Damage13 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Chiss Infravision | EtU: 20 | Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to one [SETBACK] added to checks by lighting conditions. | |
Toughened | AoR: 85 for all below | Gain +2 wound threshold. | |
Solid Repairs | The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | ||
Enduring | Gain +1 Soak Value | ||
Bad Motivator | Once per session, may take a Bad Motivator action; make a Hard Mechanics check to cause one targeted device to spontaneously fail. | ||
Solid Repairs | Rank 2 | The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
Contraption | Once per session, take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | ||
Natural Tinkerer | Once per session, may re-roll any 1 Mechanics check. | ||
Gearhead | Remove [SETBACK] per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | ||
Gearhead | Rank 2 | Remove [SETBACK] per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
Toughened | Rank 2 | Gain +2 wound threshold. |