Ponderous |
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LoNH 94 |
A Hutt can never spend more than one maneuver moving per turn. |
Enduring 1 |
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EoTE 135 |
Character gains +1 soak per rank. |
Nobody's Fool 1 |
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EoTE 139 |
The difficulty of Charm, Coercion, or Deception attempted against the character is upgraded once per rank. |
Kill With Kindness 2 |
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Congenial 3 |
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Distracting Behavior 3 |
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Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of your next turn equal number of NPCs suffer 1 Strain on all checks. |
Dodge 1 |
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When targeted by a combat check, may perform a Dodge incidental to suffer a number strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. |
Smooth Talker 2 |
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Spend Triumph on DECEPTION checks to gain Success equal to ranks in Smooth Talker |
Biggest Fan |
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Hard Charm check to turn an NPC into your biggest fan. |
Inspiring Rhetoric |
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Take the Inspiring Rhetoric action; make an Average Leadership check Each SUCCESS causes 1 ally in short range to recover 1 strain. Spend ADV to cause 1 affected ally to recover 1 additional strain. |
Improved Inspiring Rhetoric |
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Each ally affected by Inspir ing Rhetoric gains BOOST on all skill checks for a number of rounds equal to ranks in Leadership. |
Disarming Smile |
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Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter |
Works Like a Charm |
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Once per session, make one skill check using Presence rather than than the characteristic linked to that skill. |
Just Kidding |
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Once per round as an incidental, spend 1 Destiny Point to ignore 1 DESPAIR generated on a social check by the character or any ally in short range. |
Don't Shoot |
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Once per session as an action, make a HARD Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check. |
Dedication 2 |
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Presence |
Natural Charmer |
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Once per session, reroll any Charm or Deception Check. |
Improved Distracting Behavior |
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Rapid Recovery 2 |
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Sound Investments 3 |
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Bought Info |
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Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success. |
Greased Palms |
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Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent. |
Intense Focus |
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Perform an Intense Focus manuever; suffer 1 strain and upgrade the ability of the next skill check once. |