Threshold | 13 |
Current | 0 |
Threshold | 17 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1 |
Damage7 |
Critical3 |
|
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
|
EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit x4 | Each rank increase the Strain Threshold by one. | ||
Let's Ride | Once per round, mount or dismount a vehicle/mount as an incidental. | ||
Fire Support | After a successful vehicle weapon attack, the next ally that makes an attack against the target adds one boost. | ||
Shortcut | During a chase, add a boost die for each rank in Shortcut to either escape or catch. | ||
Skilled Jockey x2 | Remove one setback from all Piloting (Planetary) and Piloting (Space) checks the pilot attempts. | ||
High G Training | The pilot may suffer an amount of strain up to the ranks in High G Training in order to prevent an equal amount of system strain. | ||
Second Chances | Once per encounter, after rolling but before resolving the results, choose a number of positive dice from the pool equal to the ranks in second chances and reroll them. | ||
Physical Training | Add a Boost die per rank to Athletics and Resilience checks. | ||
Barrel Roll | When a vehicle or starship the character is piloiing suffers a hit from a combat check, after damage is calculated but before armor Is applied, the character may take a Barrel Roll incidental. Their ship suffers system strain and the damage of that hit is reduced by an amount equal to their ranks in the Piloting skill used for that vehicle. |