Background
Special Abilities: Falleen begin the game with one rank in Charm. They still may not train Charm above rank 2 during character creation.
Beguiling Pheromones: By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems.
Motivation
Ambition - Status: Osa wants to elevate her social standing—specifically within the underworld and gambling halls.
Obligations
Addiction (10): Osa has a strong gambling addiction she must keep feeding. She devotes a lot of time, energy, and resources to pursuing this addiction. Avoiding this Obligation has an almost immediate result—withdrawal. She finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from 1 to 3 Setback Dice to skill checks.
Description