Character Name

Drox Qurk by mulan

Nikto - Green
Commando, Marauder, Force Adherent, Driver
Age of Rebellion

Threshold 31
Current 0
Threshold 16
Current 0
Ranged 3
Melee 2

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Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Melee (Br) X 4
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0


Custom Vibro Yari
Pierce 5, Vicious 3, Superior, Accurate 2
Custom Sidearm
Ranged: Light
Pierce 2, Accurate 2, Superior
2x Borstel Neuronic Lash
Ensnare 1, Stun Damage, Stun 3


Weapons & Armor


Custom Vibro Yuri
-> Superior (integral)
-> Balanced Hilt (Modded Acc 1, Enc -1)
-> Mono Molecular Edge (Modded Pierce 2)
Custom Sidearm
-> Superior (integral)
-> Telescopic Sight
-> BAM (modded Dmg +2, Pierce +2)
-> Custom Grip (modded Acc +1)
-> Magnetic Weapon Tether (modded Quick Draw)
2x Borstel Neuronic Lash
-> Paired
11x Frag Micro Bombs
Dmg 8, Blast 7, Medium Range
4x Shockglop Microbombs
Concussive, Ensnare 3, Medium Range


Drox's Assault Armour
Soak 3, R. Def 2,M. Def 1, 6 Enc, 6 HP, Sealable
-> Repulsor Pack (Modded Handling 0)
-> Vacuum Sealed
-> Strength Enhancing System (Modded 2 Athletics Skill)
-> Amphibious Modification (Modded hours +4)


Luxurious-Class Space Yacht "Qurkville"

Custom Speeder "Droxmobile" (

Custom Airspeeder "The Drox Jet"

Personal Gear


Load bearing Gear
Utility Belt
Military Belt Pouch
Scanner Googles
2x Ascension Pistol

Other Gear :

Vibro Machete
Light Assault Suit

Assets & Resources


Hours Remaining - 55

CR Rewards:

CR1 Repulsor Pack/Customizable Armour
CR2 Balanced Hilt/Strength Enhancing System
CR3 Segmented Armour/Segmented Armour
CR4 Luxurious-Class Space Yacht/Crafted Landspeeder
CR5 Luxury Passenger Compartments/Luxury Passenger Compartments

Critical Injuries & Conditions


Name Book & Page Description
Physical Training x2 Add Boost per rank of Physical Training to Athletics and Resilience checks
Toughened x8 Gain +2 wound threshold
Armour Master When wearing armour, increase total soak value by 1
Armour Master (Improved) When wearing armour with a soak value of 2 or higher, increase defence by 1
Dedication x2 Gain +1 to a single characteristic (Commando -> Brawn, Marauder -> Agility)
Feral Strength x5 Add 1 damage per rank of Feral Strength to one hit of successful attacks made with Brawl or Melee
Frenzied Attack x3 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack
Heroic Fortitude May spend 1 Destiny point to ignore the effects of Critical Injuries on Brawn or Agility until the end of the encounter
Knockdown After hitting with a melee attack may spend (tri) to knock the target prone
Lethal Blows x3 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Strong Arm Treat thrown weapons as if they had 1 greater range
Climbing Green Nikto gain a Boost to Athletics checks made to climb trees and other surfaces their claws can pierce.
Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1
Enduring x2 Gain +1 soak value
Grit x3 Gain +1 strain threshold
Defensive Stance Once per round, may preform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Push Aside After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, may force the foe to move to short range in a direction of the opponent's choosing. Spend Triumph to cause the opponent to fall prone after moving.
Extended Reach While armed with a two-handed melee weapon, may suffer one strain to make a melee combat check with that weapon targeting an enemy at up to short (rather than engaged range).
Full Throttle Take a Full Throttle action; make a Hard Piloting check to increase top speed by 1 for a number of rounds equal to Cunning.
Skilled Jockey Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts
Rapid Reaction Suffer a number of strain to add and equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
Tricky Target Count vehicle as having a silhouette 1 lower when being attacked
Full Throttle (Improved) Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average
Defensive Driving Increase defence of vehicle or starship being piloted by 1 per rank of Defensive Driving
Full Throttle (Supreme) When preforming Full Throttle, top speed increases by 2 instead of 1.


Drox Qurk is a Kadas'sa'Nikto who left Kintan at a young age to seek glory and fame. He started to make his name an enforcer/hired blade and eventually ended up on Nar Shadda. He spent many years there with various mercenary groups and criminal organisations always sticking around until they breach some unknown code that causes him to part ways with them. Eventually Nar Shadda no longer held any purpose for him so he left and found himself in the Lantillien Sector. There he has the misfortune of becoming involved in one of the infamous Grruba Games. His actions in this game impressed the Hutt and Drox entered his employ as an enforcer.

Working for Grruba was not easy for Drox, his code was constantly pushed to the limit, until the invasion of Nazzri. Grruba’s actions on Nazzri, specifically to the Nazzar, where too much for Drox and some of his companions causing them to go rouge, killing droids and impeding the Hutts operations on planet wherever possible. Unfortunately only Drox still remains from that group after Operation Pain Train.


Need for Speed

Drox is already a fierce warrior of great renown but he has now found his true calling. Driving is his true passion and he will jump on any opportunity to drive, especially if it is a new or fast vehicle.


Lead the Charge - 540
Being in the fight is not enough. This PC is the first into battle, often charging ahead and engaging the enemy head on, providing increased tactical flexibility to rest of his squad and putting himself at risk ahead of them.



Drox Qurk (Bassey's Drox) = Little Brother
Rom = Furry Drox
Kai = Small Drox
Orion = Swordsman
WZ-K3 = Shiny Drox

Other Notes

+10 XP (SFL bonus)
+10 XP (No Recruit)
+345 XP and +180 Duty from the valiant death of Grrukta
GMed Gouda +10 Duty
GMed Cheddar+10 Duty
GMed Worth +20 XP +15 Duty
GMed Medusa +20 XP +5 Duty
GMed Emergency Extraction +15 XP +15 Duty
GMed Soked Gouda +15 XP +10 Duty
Mission 1: Operation Pain Train +25 XP +15 Duty + 500 Credits
GMed Source Hunter +20 XP +15 Duty
Mission 2: Operation Intellectual Property +25 XP +20 Duty + 500 Credits +2475 Credits (Loot) +Borstel Neurotic Lash + Telescopic Sight
GMed Drop Stop +20 XP +15 Duty
GMed Stab in the Dark +20 XP
Mission 3: Operation Hunger Pains +25 XP +20 Duty +600 Credits
GMed Taco Truck +15 XP +15 Duty
GMed Intrigue at Court +15 Duty
GMed Deep Dive +15 Credits +15 Duty
Mission 4: Operation Sunday Driver+20 XP +25 Duty +700 credits +1650 credits
Mission 5: Operation Iron Vulture +25 XP +20 Duty +700 credits
Mission 6: Operation Trident I +25 XP +10 Duty +700 credits
Mission 7: Operation Steel Teardrop +20 XP +15 Duty +700 credits
Mission 8: Operation Indroxicated Hunt +15 XP +0 Duty +1000 credits (Off Books)
Mission 9: Operation Crypt Keeper +20 XP +5 Duty +700 credits
GMed Foxtrot Tango +20 XP +15 Duty +300 credits +12 Hours
Mission 10: Operation Kerbal +25 XP +20 Duty +700 credits
Gmed Silver Scalpel +20 XP +15 Duty +300 Credits +12 Hours
Mission 11: Operation +25 XP +15 Duty +800 credits +1200 credits +5 Duty (Mission Report)
Mission 12: Operation Face Off +25 XP +10 Duty +800 credits +300 credits (looted)
Mission 13: Operation Galactic Race League +25 XP +10 Duty +1750 credits (Off the Books, 1500 of winnings spend on providing a case off booze for the celebration)

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