Kallo by jmg

Species
Zabrak
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 3
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brawling
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

0
210
50
5/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Handheld Commlink
Scanner Goggles
-Allows user to see in darkness
Macrobinoculars
-Enc 1
Datapad
-Enc 1
Binders
-Enc 2
Breath Mask
-Enc 1
Stimpack (2)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance F&D, 63 Add an automatic Advantage to all Coercion checks.
Indistinguishable F&D, 94 Upgrade difficulty of checks to identify the character once per rank.
Sleight of Mind F&D, 94 Add Bonus die per rank to Stealth checks unless the opposition is immune to Force powers.
Well Rounded F&D, 94 Choose any two skills; they are now career skills (Brawl, Vigilance).
Street Smarts F&D, 94 Remove 1 Setback die per rank from Streetwise and Knowledge Underworld checks.

Force Powers

Force Rating
1
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Spend FF to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
Spend F and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control Can be used with Resilience.
Control Can be used with Brawl.
Control Can be used with Coordination.

Background

Motivation

Morality

Description

Other Notes

Zabrak Skills: Survival
Sentinel Skills: Deception, Perception, Skullduggery, Stealth
Shadow Skills: Knowledge (Underworld), Streetwise
Agility 3, Cunning 3, Presence 2 (80), Computer 1 (5), Sense Basic (10), Seek Basic (10), Indistinguishable (5).
Stealth, Perception, Computers 2 (30), Foresee Basic, Enhance Basic (20), Enhance Control, Control, Control (15), Sleight of Mind, Well Rounded, Street Smarts (20), Stealth 3 (15).

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