Handheld Commlink
Scanner Goggles
-Allows user to see in darkness
Macrobinoculars
-Enc 1
Datapad
-Enc 1
Binders
-Enc 2
Breath Mask
-Enc 1
Stimpack (2)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
F&D, 63
Add an automatic Advantage to all Coercion checks.
Indistinguishable
F&D, 94
Upgrade difficulty of checks to identify the character once per rank.
Sleight of Mind
F&D, 94
Add Bonus die per rank to Stealth checks unless the opposition is immune to Force powers.
Well Rounded
F&D, 94
Choose any two skills; they are now career skills (Brawl, Vigilance).
Street Smarts
F&D, 94
Remove 1 Setback die per rank from Streetwise and Knowledge Underworld checks.
Force Powers
Force Rating
1
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Spend FF to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
Spend F and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade
Effect
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.