Mattis Yojji by Fleeemo

Species
Kel Dor
Career
Mystic
Specializations
Prophet
System
Force and Destiny

5
Threshold 18
Current 0
Threshold 20
Current 3
Ranged 1
Melee 1

Characteristics

3
2
3
3
4
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 4
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 4
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) 4
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 2
Perception (Cun) X 3
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 1
Survival (Cun) 2
Vigilance (Will) 3
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 4
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 4
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 2

Attacks

Yojjii's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
9
Critical
2

Weapons & Armor

Yojji's Lightsaber, Jedi Robes (+1 Soak)

Personal Gear

Commlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision F&D CRB Pg58 Remove up to two setback from skill checks imposed due to darkness.
Atmospheric Requirement F&D CRB Pg58 Treat oxygen as a dangerous atmosphere rating 8 (see pg 220). Kel Dors may survive in a vacuum for up to 5 minutes.
Adversary 3 Upgrade the difficulty of all combat checks targeting the character three times.
Parry 4 When struck by a melee attack but be­fore applying soak, may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.
Reflect 4 When struck by a ranged attack but before applying soak, may perform Reflect as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.
Congnial 2 May suffer up to two strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks.
Font of Power Once per session, may take a Font of Power Action. Until the end of the encounter, characters within Medium Range add automatic Light/Dark pips to checks based on alignment.

Force Powers

Force Rating
4
Power
Foresee
Description
Use the Force to look into he future. May spend pips to gain vague hints of events up to a day into their personal future.
Upgrade Effect
Magnitude 2 Spend pips to increase targets affected up to two.
Range 2 Spend pips to increase power's range to Medium.
Control Affected targets increase their Range and Melee Defense by 2 for the first round of combat.
Control When making a Skill Check to determine Initiative, may make a Foresee Power Check and spend pips to add success to check.
Power
Heal/Harm
Description
Heal (Light side Force user only): Spend 1 Force point to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend 1 Force Point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Range 2 Spend Force points to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control Heal: May make a Heal power check combined with a Hard Medicine check. If check succeeds, one target who heals wounds also heals one Critical Injury.
Harm: May make a Harm power check combined with an opposed Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers one Critical Injury (adding +10 to the roll per 2 Advantages).
Magnitude 3 Spend 2 Force Points to affect 1 additional target within range per rank of Magnitude purchased.
Mastery Heal: Once per session, spend 4 Force Pointsto restore 1 target, who died after end of user’s last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 Conflict.
Control Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine.
Control Heal: spend 1 Force point to remove one status effect from target.
Harm: The user may spend 1 Force point to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict.
Strength 2 Heal: Spend 1 Force Point to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend 1 Force Point to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Control Heal: if no Dark Side pips generated Force Points, target heals strain equal to wounds healed.
Harm: if any Dark Side Pips were used to generate Force Points, user heals strain equal to wounds inflicted.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Light pips may be used to influence targets with positive emotions, while Dark pips for negative emotions. May spend pips to make target suffer 1 strain per pips spent.
Upgrade Effect
Duration 4 Spend pip to increase number of rounds (or minutes) equal to duration upgrades.
Control When making a Social Check, may add an Influence Power Check as part of dice pool. May spend pips to add success and advantage (user's choice).
Range 3 Spend pip to increase Range of power up too Long.
Strength When stressing the mind of target, inflict 1 additional strain per pips spent.
Magnitude 3 Spend pip to increase number of targets affected by ranks.
Control Make an opposed Discipline vs discipline check combined with an Influence Power Check. If user spends pips and succeeds, can force target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Move
Description
May spend pip to move one object of silhouette 0 from short range up to maximum range (default short).
Upgrade Effect
Magnitude 3 May spend pip to increase affected targets by ranks of Magnitude.
Range 3 May spend pip to increase Range of power up to ranks.
Control Force user can pull objects out of secure mountings, or out of an opponents grasp.
Strength 3 May spend pip to increase silhouette of target being affected per ranks of Strength.
Control Force user can perform fine manipulations, able to do whatever possible with hands up to range.
Control Make a Range Combat Check combined with a Move Power Check, dealing damage equal to 10x silhouette.

Background

Motivation

Morality

Description

Other Notes

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