Adam Redhawk by Bacon

Species
Human
Career
Jedi
Specializations
Padawan, Knight, General, Master
System
Force and Destiny

5
Threshold 12
Current 10
Threshold 13
Current 12
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber, Guard Shoto
Range
Engaged
Skill
Lightsaber
Defensive (1); Deflection (2); Breach 1; Sunder
Damage
5
Critical
2

500
500
0
5

Weapons & Armor

Guard Shoto | 2HP; Enc (1)

Jedi Heavy Armour | 3HP; Enc (4)
(CW Era Trooper Laminate)
May ignore ■ imposed by the environment;
Built-in comlink; Fearsome 2 (T)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw AoR | CRB | 154 Once per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well Rounded AoR | CRB | 159 The character chooses any two skills. They permanently become career skills.
Valuable Facts ---- | RotS | 43 Once per encounter, the character may take a Valuable Facts action, making an Average [ PP ] Knowledge check (the GM and player should determine which Knowledge skill is most applicable in the given situation). If successful, the character may add [ TRIUMPH ] to any one check made by an allied character subsequently during the encounter. The subsequent check should relate in some way to the facts the character learned, or the player should come up with an exp[lanation of why the information their character learned is instrumental to the success of the ally's check.
Force Rating AoR | CRB | 147 Each rank permanently increases the character's force rating by one.
Adaptable ---- | RotS | 37 When resolving a check that uses a skill in which they have no ranks, the character may spend on Destiny Point to remove [ DESPAIR ] from the check or to remove [ THREAT ] equal to their ranks in Cool from the check.
Something to Prove ---- | RotS | 42 Once per session, the character may suffer 4 strain in order to reroll a failed check. If the check succeeds, the chracter heals 4 strain.
Jump Up AoR | CRB | 150 Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental.
Learning Opportunity ---- | RotS | 40 Once per round, the character may spend [ 3 ADVANTAGE ] from a check they fail to upgrade the ability of their next check once.
Grit AoR | CRB | 148 Each rank of Grit increases a character's strain threshold by one.
Temple Training ---- | RotS | 43 Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore).
Beginner's Luck ---- | RotS | 37 Once per session when the character makes a check, the character may add [ SUCCESS ] equal to the number of light side Destiny Points in the Destiny pool to the results.
Reflect ---- | RotS | 42 When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check; see Chapter VI: Conflict and Combat in any core rulebook), they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by that hit by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Improved Reflect ---- | RotS | 42 When the character uses the Reflect incidental, the character may spend [ DESPAIR ] or [ 3 THREAT ] to automatically hit one target within medium range, dealing the same damage as the hit from the initial ranged attack. The initial ranged attack's hit must be one that can be reflected and redirected (generally only blaster weapons or other energy attacks fall into this category; anything else is subject to GM oversight). This talent may not be used if the original attack incapacitates the character.
Parry ---- | RotS | 41 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, as with the Reflect talent, the character may take a Parry incidental. The character suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Improved Parry ---- | RotS | 41 When the character uses the Parry incidental, the character may spent [ DESPAIR ] or [ 3 THREAT ] to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon's base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character.
Toughened AoR | CRB | 158 The character increases his wound threshold by two per rank of Toughened.

Background

Motivation

Motivation: Demilitarisation

Morality

Duty: 55 | Contribution Rank: 0

Duty: [ PENDING ]

Description

Other Notes

'Knowledge: Outer Rim' is instead 'Knowlege: Warfare'

Jedi Career: ■ □
Padaw. | Knight | General | Master
■ □ ■ □ | □ ■ □ □ | □ □ □ □ | □ □ □ □
■ ■ ■ □ | □ ■ □ □ | □ □ □ □ | □ □ □ □
■ ■ ■ ■ | ■ ■ ■ □ | □ □ □ □ | □ □ □ □
■ ■ ■ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □
■ ■ □ □ | □ □ □ □ | □ □ □ □ | □ □ □ □
Force Powers:
□ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □
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Starting XP (90 / 110)
14/07/19 - 30xp | Characteristic: Willpower ( +1 = 3 )
14/07/19 - 30xp | Characteristic: Willpower ( +1 = 3 )
14/07/19 - 30xp | Path to Power: Force Rating ( +1 = 2 )
---
Veteran XP (170 / 150+20)
14/07/19 - 20xp | Specialisation: Jedi - Knight
14/07/19 - 30xp | Specialisation: Jedi - General
14/07/19 - 5xp | Talent: Quick Draw
14/07/19 - 10xp | Talent: Well Rounded
14/07/19 - 15xp | Talent: Valuable Facts
14/07/19 - 15xp | Talent: Force Rating
14/07/19 - 40xp | Specialisation: Jedi - Master
31/07/19 - 20xp | Talent: Adaptable
31/07/19 - 20xp | Talent: Something to Prove
31/07/19 - 5xp | Talent: Parry
31/07/19 - 10xp | Talent: Toughened
31/07/19 - 10xp | Talent: Reflect
31/07/19 - 15xp | Talent: Parry
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Advancements & XP Spent
31/07/19 - 15xp | Talent: Learning Opportunity
31/07/19 - 20xp | Talent: Grit
31/07/19 - 20xp | Talent: Reflect
31/07/19 - 25xp | Talent: Beginner's Luck
31/07/19 - 25xp | Talent: Temple Training
31/07/19 - 5xp | Talent: Jump Up
31/07/19 - 10xp | Talent: Parry
31/07/19 - 15xp | Talent: Reflect
31/07/19 - 15xp | Talent: Improved Reflect
31/07/19 - 15xp | Talent: Improved Parry
31/07/19 - 10xp | Skill: Cool ( +1 = 2 )
31/07/19 - 10xp | Skill: Coordination ( +1 = 2 )
31/07/19 - 10xp | Skill: Discipline ( +1 = 2 )
31/07/19 - 5xp | Skill: Pilot: Planetary ( +1 = 1 )
31/07/19 - 10xp | Skill: Vigilance ( +1 = 2 )
31/07/19 - 10xp |Skill: Lightsaber ( +1 = 2 )
31/07/19 - 5xp |Skill: Knowledge: Outer Rim ( +1 = 1 )
31/07/19 - 5xp | Skill: Knowledge: Education ( +1 = 1 )
31/07/10 - 10xp | Force Power: Enhance: Basic Power
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XP & Duty Rewards
05/07/19 - 25xp | 10 Duty | 300 Credits
08/07/19 - 25xp | 10 Duty | 300 Credits
10/07/19 - 30xp | 5 Duty | 500 Credits
11/07/19 - 25xp | 10 Duty | 1,000 Credits
12/07/19 - 30XP | 10 Duty | 500 Credits
14/07/19 - 15xp | 10 Duty | 500 Credits
31/07/19 - 120xp | 5 Duty | 500 Credits

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