Threshold | 15 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 5 | ||
Ranged: Heavy (Ag) | X | 5 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
E-11s Sniper Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Cumbersome 2, Pierce 3, and Slow Firing 1. |
Damage10 |
Critical3 |
|
Sub-Repeating Blaster |
RangeMedium |
SkillRanged: Light |
|
Auto-fire and Inaccurate 1. |
Damage6 |
Critical4 |
|
Vibro Machete |
RangeEngaged |
SkillMelee |
|
Pierce 1, Sunder, and Vicious 1. |
Damage+2 |
Critical2 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6 and Limited Ammo 2. |
Damage8 |
Critical4 |
|
Smoke Grenade |
RangeShort |
SkillRanged: Light |
|
Blast, Limited Ammo 2, and add two setbacks on attacks made inside and outside of the cloud along with completely negating tbe Guided weapon quality. |
Damage0 |
Critical0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Expert Tracker 2 | Remove a setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | ||
Sniper Shot 2 | Before making a non- thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. | ||
Brace 2 | Perform the Brace man- euver to remove a setback per rank of Brace from your next Action. This may only remove setbacks added by environmental circumstances. | ||
Grit 2 | Gain +1 strain threshold. | ||
True Aim 2 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | ||
Deadly Accuracy (Ranged Heavy) | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. | ||
Lethal Blows 2 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | ||
Deadly Accuracy (Ranged Light) | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. | ||
Toughened | Gain +2 wound threshold. | ||
Crippling Blow | Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter. | ||
Quick Fix | Once per session, make one skill check using Agility rather than the characteristic linked to that skill. | ||
Natural Marksman | Once per session, may re- roll any 1 Ranged (Light) or Ranged (Heavy) check. | ||
Dedication | +1 Cunning. | ||
Targeted Blow | After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit. |