Sniper by Damonator

Species
Average Human
Career
Soldier
Specializations
Sharpshooter
System
Age of Rebellion

4
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

E-11s Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Pierce 3, and Slow Firing 1.
Damage
10
Critical
3
Sub-Repeating Blaster
Range
Medium
Skill
Ranged: Light
Auto-fire and Inaccurate 1.
Damage
6
Critical
4
Vibro Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, and Vicious 1.
Damage
+2
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6 and Limited Ammo 2.
Damage
8
Critical
4
Smoke Grenade
Range
Short
Skill
Ranged: Light
Blast, Limited Ammo 2, and add two setbacks on attacks made inside and outside of the cloud along with completely negating tbe Guided weapon quality.
Damage
0
Critical
0

Weapons & Armor

Heavy Clothing: +1 Soak Value.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Expert Tracker 2 Remove a setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Sniper Shot 2 Before making a non- thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
Brace 2 Perform the Brace man- euver to remove a setback per rank of Brace from your next Action. This may only remove setbacks added by environmental circumstances.
Grit 2 Gain +1 strain threshold.
True Aim 2 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Deadly Accuracy (Ranged Heavy) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Lethal Blows 2 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Deadly Accuracy (Ranged Light) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Toughened Gain +2 wound threshold.
Crippling Blow Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Quick Fix Once per session, make one skill check using Agility rather than the characteristic linked to that skill.
Natural Marksman Once per session, may re- roll any 1 Ranged (Light) or Ranged (Heavy) check.
Dedication +1 Cunning.
Targeted Blow After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit.

Background

Motivation

Duties

Description

Other Notes

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