Deen Webb by DarkLordCurly

Species
Gank
Career
Smuggler
Specializations
Gunslinger, Gambler, Recruit
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol (Dual Wielding)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Sawed-off Scattergun
Range
Short
Skill
Ranged: Light
Blast 4, Limited Ammo 5, Linked 1, Vicious 2, Custom grip, Sighting system
Damage
9
Critical
3
Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow firing 2, Disorient 1, Knockdown, Stun setting
Damage
8
Critical
3
Shock Boots
Range
Engaged
Skill
Brawl
Disorient 3, Stun 3, Knockdown, Stun setting
Damage
3
Critical
5

0
325
600
12/12

Weapons & Armor

Heavy Blaster Pistol x2 (Paired)
Laminate Armor (Threat Monitor, Vacuum Sealed)
Webb's Custom Scattergun (H9 pistol grip, Custom grip, Electronic sighting system)
Shock Boots

Personal Gear

Stimpac x3
Utility Belt
Scanner Goggles
Stun Cuffs
Extra Reload x2
Load-bearing Gear

Assets & Resources

Heavy Blaster Rifle (Weapon Sling, Telescopic Optical Sight)



Shopping List:
Lockpicking tools
Skifter
Rocket boots
Biofeedback Regulator
Surge Override Switch
Cybernetic Eyes
New Blasters

Critical Injuries & Conditions

-Cybernetics-
Gank Comm Implant
Cybernetic Reflexes (rapid reaction)
Adrenal Implant (Rapid Recovery)
Cybernetic Limb (Agility)
Cybernetic leg (Brawn)
Repulsor fist

Talents

Name Rank Book & Page Description
Quick draw (improved) Gunslinger May draw or stow 2 weapons or items as an incidental once per round
Rapid Reaction x3 Gunslinger, Cybernetic Suffer 1-3 strain to add 1-3 successes to initiative roll
Quick strike x1 Gunslinger Add 1 boost to attacks against targets that have not yet acted this encounter
Sorry About the Mess Gunslinger Decrease crit rating of weapon by 1 against any targets who have not yet acted in the encounter
Grit x2 Gunslinger, Gambler +2 strain threshold
Toughened x2 Gunslinger, Gambler +4 Wound Threshold
Basic Combat Training Recruit Brawl and Ranged (Light) become career skills
Second Wind Recruit Once per encounter, may use a second wind incidental to recover strain equal to ranks in second wind
Vehicle Combat Training Recruit Gunnery and Piloting (Planetary) become class skills
Defensive Stance Cybernetic Once per round as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal amount for the next round.
Guns Blazing Gunslinger Suffer 2 strain to make a Guns Blazing incedental to avoid increasing the difficulty for making a ranged (light) check with more than one weapon.
Lethal Blows x1 Gunslinger +10 to crit results
Rapid Recovery x1 Cybernetic When recovering strain after an encounter, recover 1 additional strain

Background

Born into servitude to the Cartels, Webb's life has been one of constant conflict and blood in service to others. Trained early in life to serve the Hutts as a common thug, a thief, and even an assassin, Webb was a cold blooded bastard who felt no remorse, and showed no mercy... until he met Chanti Taan, the only woman who could match both his heartless dedication, and kill-count.

A Gank, like himself, Chanti and Webb met when their packs joined together to perform a mag-rail robbery. After the heist, the team decided to stick together and start working for themselves. They killed the Hutt that owned them, took the cash, and began their campaign of death and destruction leaving a trail of dead men and ashes across dozens of frontier worlds.

For years Webb plied his trade, relying on his unnatural reflexes and unwavering aim to kill, rob, or destroy whatever stood in his way. The only thing that held him back was his growing feelings for Chanti. What started as a rivalry between the two pack-mates slowly grew to a Bonnie and Clyde style relationship and led to the pair becoming life-mates.

For as long as he could remember, Webb's only concern was for himself and the next score, but his affections for Chanti lead to several close calls as he went out of his way to protect his life-mate. He began to realize that with each new score, came even greater danger, and that one day, their bloody crusade would come to a violent end. He knew that to protect Chanti, they would have to leave their old life behind.

Webb did what he could to convince Chanti to leave the others, but she was reluctant to leave the life and her pack behind, even if it were for her and Webb. They decided that they would do one last score, then disappear, but when the job was done, Chanti had betrayed Webb to the pack and revealed his intentions. She didn't show up to their meeting place after the heist, but was replaced by half of the pack, sent to kill Webb for his betrayal.

Too fast for the other pack members, Webb killed his would-be murderers and former brothers and sisters, but not without sustaining significant injury. He tracked down the surviving members of the pack, resulting in a showdown between him and his life-mate. They both knew who was going to win the duel, but only one of them was right. When her iron left Chanti's holster, Webb's blaster stayed right where it was, even facing down death, he did not flinch or hesitate, but Chanti did. Now he was the one staring down the barrel of a blaster, but it wasn't fear that ruled him, only love. "We can still leave", he told her, but she would not be swayed. She was rebellious, like him, and would never be satisfied without the true freedom outlaws like them enjoyed. Heartbroken and betrayed, Webb turned to leave, and she rewarded him with a shot in the back.

When he awoke, Webb was a broken man, physically and emotionally. His cybernetic body clung to life, as his wretched despairing heart longed for death. He wandered from place to place, looking for a fit end to his life of violence, when he was found by someone who showed him true affection for the first time in his life. She healed him, rebuilt him, and cared for him like no other had before. His life was spent serving those that would use him, and now for the first time, he has chosen who to serve. She isn't his pack-mate, but she is his family.

Motivation

Webb just lives day to day. His past life has left him scarred in more ways than one, and he has no real aspirations of his own beyond lounging around, playing cards, and drinking Choco-milk. The only thing getting him out of bed every day is his partners tendency to find trouble, or more often, have trouble find her.

Obligations

A Score to Settle-15 (2500 Credits)

Several members of his former gang remain on the loose, including his former life-mate.

Description

Ganks are known not by their features, but by the armor they wear, and the rampant use of cybernetics to enhance their killer abilities. Few can claim to have ever really seen what a Gank looks like, and fewer still speak true. Ganks conceal themselves in full body combat armor and tribal looking masks, even disguising their voices with cybernetic comm implants, and Webb is no different. He's covered head to toe in yellow armor, marred with the scars of battle, face concealed with a mask in the motif of a skull.

Other Notes

+25 xp payout
-15 Sorry about the Mess
-10 Cool rank
+30 XP (Rebel's live session)
-15 Toughened
-10 Ranged Light Rank
-5 Coercion Rank
+30 XP (Rebel's live session)
-20 XP for Gambler
-5 XP for Toughened Rank
-5 XP for Grit Rank
+30 xp (Rebel's live session)
-30 xp for Recruit
+25xp (Rebel's Live Session)
-5xp for Second Wind
-10xp for Vehicle Combat Training
+10xp (Rebel's live session)
-5xp for basic combat training rank
-15xp for 2 ranks in Brawl
+20xp (Rebel's live session)
-20xp for rank in Rapid Reaction
+25xp (Rebel's live session)
-20xp for Guns Blazing
-5xp for rank in Piloting (planetary)

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