Batoru by jmg

Species
Cosian
Career
Guardian
Specializations
Soresu Defender, Protector
System
Force and Destiny

4
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
2
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Int) X 3
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
3
Critical
5
Ancient Sword
Range
Engaged
Skill
Lightsaber
HP 1/1, Enc 3, Defensive 1
Damage
5
Critical
3

0
605
100
3/11

Weapons & Armor

Heavy Clothing (+1 soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (Rank 3) F&D, 77 +2 Wound Threshold per rank.
Parry (Rank 5) F&D, 77 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Soresu Technique F&D, 77 When making a lightsaber check, you may use Intellect instead of Brawn.
Confidence F&D, 77 Decrease the difficulty of Discipline checks to avoid fear by 1 per rank.
Improved Parry F&D, 77 When parrying a hit that generates a Despair or 3 Threats, may hit attacker once with Lightsaber, Melee, or Brawl (dealing base damage) after the original attack resolves.
Defensive Stance (Rank 2) F&D, 77 Once per round, spend a maneuver and suffer strain up to ranks to upgrade the difficulty of incoming melee attacks by an equal number until the start of his next turn.
Grit (Rank 2) F&D, 77 +1 Strain Threshold per rank.
Supreme Parry F&D, 77 If the user did not make a combat check during his previous turn, may suffer 1 strain to activate Parry, instead of 3.
Dedication F&D, 77 +1 to any Characteristic (Brawn).
Bodyguard F&D, 76 Once per round, perform the Bodyguard maneuver to guard an engaged character. Suffer strain up to ranks, then upgrade the difficulty of combat checks targeting the guarded character by an equal amount.
Physician F&D, 76 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank.
Stimpack Specialization F&D, 76 Stimpacks heal 1 additional wound per rank.

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control Once per round, when targeted by an attack, upgrade the difficulty of that attack once.
Duration Ongoing effects may be triggered one additional time per round.
Strength Ongoing effect upgrades the difficulty of the attack twice, instead of once.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Force Leap) Take the Force Leap action. Spend F to jump horizontally to any spot in short range.
Control (Vertical Leap) May also leap vertically.
Range Spend F to extend range to medium.
Control (Leap as maneuver) May perform Force Leap as a maneuver instead of an action.
Control (Rank 2) May be used with Resilience, Brawl.
Power
Suppress
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies.
The user may spend F to add automatic Failures to Force power checks made against him or any ally within short range until the end of his next turn.
Upgrade Effect
Strength Spend F to add additional automatic Failures equal to ranks purchased.
Duration Ongoing effect. Commit FD to sustain ongoing effects on each affected target within range.
Control Commit 1 or more FD. When an opponent targets the Force user with a Force power, after the opponent generates Force points, reduce the total generated by FD committed, to a minimum of 0.

Background

Motivation

Morality

Score: 62
Strength: Cleverness
Weakness: Sophism

Description

Other Notes

Cosian skill: Lore 1
Guardian skills: Brawl, Discipline, Cool
Soresu Defender skills: Lore, Vigilance
Brawn 2, Cunning 3, Intellect 4 (90), Skulduggery 1 (10), Melee 1 (5).
Toughened (5), Parry (5), Lightsaber (5), Parry 2 (5), Soresu Technique (10), Confidence (15), Lightsaber 2 (10), Perception (10), Improved Parry (15), Sense Basic, Control (20).
Athletics (10), Medicine (10), Perception 2 (15), Sense Duration, Strength (20), Parry 3 (15), Enhance Basic, Control (15), Suppress Basic, Duration (15).
Defensive Stance (5), Grit (10), Parry 4 (15), Defensive Stance 2 (20), Supreme Parry (25), Dedication (25).
Lightsaber 3 (15), Vigilance 2 (10), Cool 2 (10), Brawl 2 (10), Enhance Control, Control, Range, Control, Control (45), Suppress Control (10).
Protector (20), Toughened 2, 3 (10), Grit 2 (5), Medicine 2 (10), Bodyguard (5), Physician (10), Parry 5 (10), Stimpack Specialization (10), Suppress Strength (5), Cool 3 (15).

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