Threshold | 19 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 3 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage3 |
Critical5 |
|
Ancient Sword |
RangeEngaged |
SkillLightsaber |
|
HP 1/1, Enc 3, Defensive 1 |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened (Rank 3) | F&D, 77 | +2 Wound Threshold per rank. | |
Parry (Rank 5) | F&D, 77 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
Soresu Technique | F&D, 77 | When making a lightsaber check, you may use Intellect instead of Brawn. | |
Confidence | F&D, 77 | Decrease the difficulty of Discipline checks to avoid fear by 1 per rank. | |
Improved Parry | F&D, 77 | When parrying a hit that generates a Despair or 3 Threats, may hit attacker once with Lightsaber, Melee, or Brawl (dealing base damage) after the original attack resolves. | |
Defensive Stance (Rank 2) | F&D, 77 | Once per round, spend a maneuver and suffer strain up to ranks to upgrade the difficulty of incoming melee attacks by an equal number until the start of his next turn. | |
Grit (Rank 2) | F&D, 77 | +1 Strain Threshold per rank. | |
Supreme Parry | F&D, 77 | If the user did not make a combat check during his previous turn, may suffer 1 strain to activate Parry, instead of 3. | |
Dedication | F&D, 77 | +1 to any Characteristic (Brawn). | |
Bodyguard | F&D, 76 | Once per round, perform the Bodyguard maneuver to guard an engaged character. Suffer strain up to ranks, then upgrade the difficulty of combat checks targeting the guarded character by an equal amount. | |
Physician | F&D, 76 | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank. | |
Stimpack Specialization | F&D, 76 | Stimpacks heal 1 additional wound per rank. |
Upgrade | Effect |
---|---|
Control | Once per round, when targeted by an attack, upgrade the difficulty of that attack once. |
Duration | Ongoing effects may be triggered one additional time per round. |
Strength | Ongoing effect upgrades the difficulty of the attack twice, instead of once. |
Upgrade | Effect |
---|---|
Control (Force Leap) | Take the Force Leap action. Spend F to jump horizontally to any spot in short range. |
Control (Vertical Leap) | May also leap vertically. |
Range | Spend F to extend range to medium. |
Control (Leap as maneuver) | May perform Force Leap as a maneuver instead of an action. |
Control (Rank 2) | May be used with Resilience, Brawl. |
Upgrade | Effect |
---|---|
Strength | Spend F to add additional automatic Failures equal to ranks purchased. |
Duration | Ongoing effect. Commit FD to sustain ongoing effects on each affected target within range. |
Control | Commit 1 or more FD. When an opponent targets the Force user with a Force power, after the opponent generates Force points, reduce the total generated by FD committed, to a minimum of 0. |