Assault Drop [1][Clone Pilot] |
|
RotS 37 |
Once/Session while Piloting, may perform Assault Drop incidental. All passengers aboard or allies engaged with the vehicle may immediately disembark or embark as an out-of-turn incidental. |
Fire Support [2][Clone Pilot] |
|
RotS 39 |
After the Character makes a succesful combat check using a vehicle weapon, the next ally to make a check adds boost equal to ranks of Fire Support. |
High-G Training [2][Clone Pilot] |
|
RotS 39 |
When a Vehicle character is piloting would suffer strain, may suffer a number of strain up to ranks in High-G Training to prevent strain to Vehicle to a minimum of 0 |
Natural Operator [1][Clone Pilot] |
|
RotS 40 |
Once/Session, character may reroll any one Piloting check. |
Dedication [3][Clone Pilot][ARC Trooper][Clone Commander] |
|
RotS 22/CotR 21/CotR 22 |
+3 AG |
Conditioned [1][Arc Trooper] |
|
CotR 38 |
Character removes setback per rank from Athletics and Coordination checks. Reduce damage/strain suffered from falling by 1 per rank. |
Point Blank [2][Arc Trooper] |
|
CotR 42 |
Character adds 1 damage per rank to one hit of succesful Ranged attacks made at short range or engaged. |
Guns Blazing [1][Arc Trooper] |
|
CotR 40 |
When making a combined combat check with two Ranged (Light) Weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. |
Let's Ride [1][Clone Pilot] |
|
RotS 40 |
Once/Round, Mount or Dismount from a Vehicle as an Incidental |
Natural Commando [1][Arc Trooper] |
|
CotR 42 |
Once/Session, character may reroll one Ranged (Light) or Stealth check. |
Rapid Fire [1][Arc Trooper] |
|
CotR 42 |
Before making a Ranged (Light) combat check using a weapon that does not have Limited Ammo, the character may perform the Rapid Fire incidental to add the Auto-Fire item quality to the attack. After resolving the attack, the weapon runs out of ammo. |
Physical Training [1][Kamino Training] |
|
CotR 42 |
Add boost per rank to Athletics and Resilience checks. |
Commanding Presence [2][Clone Commander] |
|
CotR 38 |
Character removes setback per rank of Commanding Presence from their Leadership and Cool checks. |
Ingrained Loyalty [1][Clone Commander] |
|
CotR 40 |
When the Character Makes a Leadership check targeting one or more clones and no other characters, they may change the result of one challenge die to any nonblank face. |
Steely Nerves [1][Clone Commander] |
|
CotR 22 |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks until the end of the encounter. |
Mission Critical [1][Clone Pilot] |
|
RotS 40 |
Once/Session after rolling a Piloting check but before resolving it, the character may spend a Destiny Point to add any combination of Success or Advantage to the results equal to their ranks in that skill. |
Barrel Roll [1][Clone Pilot] |
|
RotS 37 |
When a vehicle the character is piloting suffers a hit from a combat check, after damage is calculated but before armor is applied, the character may take a Barrel Roll incidental. Their ship suffers 3 system strain, and the damage of that hit is reduced by an amount equal to their ranks in the Piloting skill used for that vehicle. This talent may only be used once per attack and only when the character is piloting a vehicle of silhouette 3 or less. |
Full Throttle [1][Clone Pilot] |
|
RotS 22 |
Make a Hard ( 3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to cunning. |
Improved Barrel Roll [1][Clone Pilot] |
|
RotS 37 |
When the character takes the Barrel Roll incidental, reduce the damage of all hits of the attack by the character's ranks in Piloting. |
Supreme Barrel Roll [1][Clone Pilot] |
|
RotS 37 |
When the character uses Barrel Roll to reduce the damage from a weapon with the Auto-fire, Blast, or Guided item qualities, they may spend Despair or Threat to inflict one hit on the attacker or another enemy vehicle or starship within close range after the initial attack resolves. The hit deals the base damage of the original attack. |
Master Pilot [1][Clone Pilot] |
|
RotS 40 |
Once per round when using Piloting [Space], the character may suffer 2 strain to perform any action as a maneuver instead. |
Grit [4][Clone Pilot][Clone Commander][ARC Trooper] |
|
RotS 22/CotR 21/CotR 22 |
Gain +4 Strain Threshold. |
Toughened [3][ARC Trooper][Clone Commander][Clone Pilot] |
|
CotR 21/CotR 22 |
Gain +6 Wound Threshold. |
Unmatched Teamwork[Clone Signature Ability][Clone Pilot Base] |
|
CotR 46 |
Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental once per round. |
Camraderie Upgrade [Unmatched Teamwork] |
|
CotR 46 |
When the character provides assistance while Unmatched Teamwork is active, they heal 2 strain from themselves. |
Increase Effect [3][Unmatched Teamwork] |
|
CotR 46 |
The character's assistance adds an automatic Triumph. |
Destiny Upgrade [Unmatched Teamwork] |
|
CotR 46 |
Unmatched Teamwork costs 1 fewer Destiny Point to activate. |
Increase Range Upgrade [2][Unmatched Teamwork] |
|
CotR 46 |
While Unmatched Teamwork is active, increase the range at which the character can provide assistance by one range band per Increase Range upgrade. |
Remove Setback [Unmatched Teamwork] |
|
CotR 46 |
When the character assists an ally while Unmatched Teamwork is active, the assisted character removes setback from their next check, in addition to all other benefits of assistance. |
Quick Draw [1][Innate][Katarn-class Armor Mod] |
|
AoRCore 154 |
Once/Round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. |
Quick Strike [1][ARC Trooper] |
|
|
Add boost per rank of quick strike to combat checks against targets that have not yet acted this encounter. |
Tricky Target [Clone Pilot] |
|
|
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |