Lieutenant RC-0017, "Condor" by ShockHelix

Species
Clone
Career
Clone Soldier
Specializations
Clone Pilot, ARC Trooper, Clone Commander
System
Age of Rebellion

5
Threshold 19
Current 15
Threshold 18
Current 6
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
6
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) X 4
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 5
Piloting: Space (Ag) X 5
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

DC 17 Hand Blaster (x2)
Range
Medium
Skill
Ranged: Light
Accurate x2, Stun Setting, Pierce 2, Paired Weapons, Custom Grip
Damage
10
Critical
3
DC-17m ICWS
Range
Medium
Skill
Ranged: Light
Auto-fire, Pierce 1, Stun Setting, Backfire 3x Threat/1x Despair
Damage
9, +4/Droid
Critical
3, 2/D
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Shaped Thermal Grenade
Range
Short
Skill
Ranged: Light
Breach 2, Limited Ammo 1, Vicious 5
Damage
20
Critical
2
Micro Ion Grenades
Range
Medium
Skill
Ranged: Light
Blast 6, Ion, Limited Ammo 6
Damage
8
Critical
4

15
1120
940
9/15

Weapons & Armor

Katarn-class Commando Armor (HP 3) (Encum 3) CotR 57 - 12,200
Auto - Radiation Shielding: (2x Boost) to Resilience to resist Radiation. GaG 108
Auto - Heating System: Remove (2x Setback) added to checks due to extreme cold. Reduces difficulty on Extreme cold Resilience checks by 1. AoRCore 206
Auto - Integrated Scanner: Grants benefits of a general purpose scanner. Adds (1x Boost) to Perception checks made to detect movement or hidden enemies. DC 54
Auto - Thermal Shielding System: Reduces the difficulty of Resilience checks for fire and extreme heat by 1; Removes (2x Setback) added to checks due to extreme heat or fire. AORCore 207
Auto - Comlink: A long-range comlink is integrated into the helmet. CD 53
Auto - Vacuum Sealed: Ignore effects of Vacuum or poisonous atmospheric environments for up to 6 hours. AoRCore 207/CotR 57
Auto - Military Modular Backpack Frame w/ Storage Unit: Encum +3. FiB 55
1 HP - Superior Armor Customization: +1 Soak, - 1 Encum, GaG 110.
2 HP - Integrated Holsters: +4 Encum. Character may Holster two weapons of Encum 3 or lower, while holstered these weapons do not count towards Encum. GaG 106
Modifications: 3x Holster up to one additional weapon.
1x Innate Talent (Quick Draw) Mod.




DC-17 Hand Blaster x2 (HP 3)(Encum 2) CotR 51/52 - 5,300
1 HP Each - Custom grip: Remove 1 Setback die from all combat checks weapon’s owner makes using this weapon. Others add 2 setback dice to use it. SM 54
Modifications: 1x Accurate +1
1 HP Each - Paired Weapons: Reduces advantage results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1. FC 51
1 HP Each - Blaster Actuating Module: Damage +1. Adds Setback to all checks made when using this weapon. AoRCore 200
Modifications: 2x Damage +1, 2x Pierce +1.


DC-15A Blaster Carbine “DC-17m ICWS” - (HP 4)(Encum 3) RotS 52 - 3,000
2 HP - Ionizing Focusing Coils: Damage +2 vs droids. Weapon backfires, damaging weapon by 1 step, on 2 threat or a despair result. RotS 62
Modifications: 2x Damage +1 vs Droids.
1x Critical Rating -1 vs Droids (min 1)
1x +1 Disadvantage required to backfire
1 HP - Czerka H9 Pistol Grip - Weapon skill changes to Ranged (Light), but add 1 setback dice to any combat checks while firing the weapon one-handed. Weapon range becomes Medium (if longer). DC 52


Micro Ion Grenades. Ranged (Light); Damage 8; Critical 4; Range [Medium]; Encum 1; Blast 6; Ion; Limited Ammo 6

M8 Combat Knife RotS 54 - 150

Personal Gear

Merr-Sonn “Rider” Ascension Pistol (Encum 1)(Holstered) DA 275 - 275
Electrobinoculars (Encum 1) AoRCore 190 - 250
Stimpack x10 AoRCore 193 - 250
Datapad (Encum 1) AoRCore 196 - 75
Extra Reload x2 (Encum 2) AoRCore 197 - 50
Blaster Weapon Maintenance Kit (Encum 2) SS 49 - 450
Utility Belt Encum +1 AoRCore 198 - 25
Field Ration Packs x5 AoRCore 196 - 25
Emergency Repair Patch x2 AoRCore 197 -50
Shaped Thermal Grenade x2, GaG 61 - Requisitioned.

Assets & Resources

Engineer Tools (Mechanics): 6 Encum. Counts as the right tool for the job for Mechanics checks. Upgrade checks made with Mechanics once. Add automatic Advantage to checks made with this tool.

Energy Pistol Schematics (Simple)
Missile Schematics (Simple)
Grenade Schematics (Simple)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Assault Drop [1][Clone Pilot] RotS 37 Once/Session while Piloting, may perform Assault Drop incidental. All passengers aboard or allies engaged with the vehicle may immediately disembark or embark as an out-of-turn incidental.
Fire Support [2][Clone Pilot] RotS 39 After the Character makes a succesful combat check using a vehicle weapon, the next ally to make a check adds boost equal to ranks of Fire Support.
High-G Training [2][Clone Pilot] RotS 39 When a Vehicle character is piloting would suffer strain, may suffer a number of strain up to ranks in High-G Training to prevent strain to Vehicle to a minimum of 0
Natural Operator [1][Clone Pilot] RotS 40 Once/Session, character may reroll any one Piloting check.
Dedication [3][Clone Pilot][ARC Trooper][Clone Commander] RotS 22/CotR 21/CotR 22 +3 AG
Conditioned [1][Arc Trooper] CotR 38 Character removes setback per rank from Athletics and Coordination checks. Reduce damage/strain suffered from falling by 1 per rank.
Point Blank [2][Arc Trooper] CotR 42 Character adds 1 damage per rank to one hit of succesful Ranged attacks made at short range or engaged.
Guns Blazing [1][Arc Trooper] CotR 40 When making a combined combat check with two Ranged (Light) Weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons.
Let's Ride [1][Clone Pilot] RotS 40 Once/Round, Mount or Dismount from a Vehicle as an Incidental
Natural Commando [1][Arc Trooper] CotR 42 Once/Session, character may reroll one Ranged (Light) or Stealth check.
Rapid Fire [1][Arc Trooper] CotR 42 Before making a Ranged (Light) combat check using a weapon that does not have Limited Ammo, the character may perform the Rapid Fire incidental to add the Auto-Fire item quality to the attack. After resolving the attack, the weapon runs out of ammo.
Physical Training [1][Kamino Training] CotR 42 Add boost per rank to Athletics and Resilience checks.
Commanding Presence [2][Clone Commander] CotR 38 Character removes setback per rank of Commanding Presence from their Leadership and Cool checks.
Ingrained Loyalty [1][Clone Commander] CotR 40 When the Character Makes a Leadership check targeting one or more clones and no other characters, they may change the result of one challenge die to any nonblank face.
Steely Nerves [1][Clone Commander] CotR 22 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks until the end of the encounter.
Mission Critical [1][Clone Pilot] RotS 40 Once/Session after rolling a Piloting check but before resolving it, the character may spend a Destiny Point to add any combination of Success or Advantage to the results equal to their ranks in that skill.
Barrel Roll [1][Clone Pilot] RotS 37 When a vehicle the character is piloting suffers a hit from a combat check, after damage is calculated but before armor is applied, the character may take a Barrel Roll incidental. Their ship suffers 3 system strain, and the damage of that hit is reduced by an amount equal to their ranks in the Piloting skill used for that vehicle. This talent may only be used once per attack and only when the character is piloting a vehicle of silhouette 3 or less.
Full Throttle [1][Clone Pilot] RotS 22 Make a Hard ( 3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to cunning.
Improved Barrel Roll [1][Clone Pilot] RotS 37 When the character takes the Barrel Roll incidental, reduce the damage of all hits of the attack by the character's ranks in Piloting.
Supreme Barrel Roll [1][Clone Pilot] RotS 37 When the character uses Barrel Roll to reduce the damage from a weapon with the Auto-fire, Blast, or Guided item qualities, they may spend Despair or Threat to inflict one hit on the attacker or another enemy vehicle or starship within close range after the initial attack resolves. The hit deals the base damage of the original attack.
Master Pilot [1][Clone Pilot] RotS 40 Once per round when using Piloting [Space], the character may suffer 2 strain to perform any action as a maneuver instead.
Grit [4][Clone Pilot][Clone Commander][ARC Trooper] RotS 22/CotR 21/CotR 22 Gain +4 Strain Threshold.
Toughened [3][ARC Trooper][Clone Commander][Clone Pilot] CotR 21/CotR 22 Gain +6 Wound Threshold.
Unmatched Teamwork[Clone Signature Ability][Clone Pilot Base] CotR 46 Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental once per round.
Camraderie Upgrade [Unmatched Teamwork] CotR 46 When the character provides assistance while Unmatched Teamwork is active, they heal 2 strain from themselves.
Increase Effect [3][Unmatched Teamwork] CotR 46 The character's assistance adds an automatic Triumph.
Destiny Upgrade [Unmatched Teamwork] CotR 46 Unmatched Teamwork costs 1 fewer Destiny Point to activate.
Increase Range Upgrade [2][Unmatched Teamwork] CotR 46 While Unmatched Teamwork is active, increase the range at which the character can provide assistance by one range band per Increase Range upgrade.
Remove Setback [Unmatched Teamwork] CotR 46 When the character assists an ally while Unmatched Teamwork is active, the assisted character removes setback from their next check, in addition to all other benefits of assistance.
Quick Draw [1][Innate][Katarn-class Armor Mod] AoRCore 154 Once/Round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver.
Quick Strike [1][ARC Trooper] Add boost per rank of quick strike to combat checks against targets that have not yet acted this encounter.
Tricky Target [Clone Pilot] Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.

Background

RC-0017, like the rest of the clones in the Grand Army of the Republic, grew up on the planet of Kamino. Unlike the other clone troopers however, RC-0017 was born into the Kaminoans project for clone commandos in order to serve in a special forces role where infantry was not as well suited. As such, he grew up with an increased capacity for independent thinking and devising his own solutions for solving missions when need be. RC-0017 trained in a pod with three other clones, oversaw by a Mandalorian member of the Cuy’val Dar.

With his capacity for independent thought, his time in training showed RC-0017 had a talent for piloting, coming up with additional aerial maneuvers not provided as part of his training. His natural aptitude led him into more specialized training as a pilot and mechanic. Along with the members of his squad, the four of them excelled even further as a unit in ship and vehicular combat, and their role as clone commandos quickly became apparent.

As RC-0017 completed his training, the Clone Wars began, and he and his squad were deployed to the First Battle of Geonosis. With their training, Hurricane Squad was deployed in an LAAT/i and tasked with following Grand Master Yoda’s LAAT/i into the arena to rescue the surrounded Jedi Strike Force. Sweeping in a circle, Hurricane Squad did heavy damage to the droid forces in the arena before landing to protect the Jedi survivors and escorting them safely out of the arena to the armies staging area. Once free of the Jedi, Hurricane Squad and their LAAT/i provided air support during the battle, making use of their missile launchers and laser-beam turrets to cut through the droids and Separatist navy.

After their initial barrage and the destruction of a core ship, the Separatist army switched into full retreat, and Hurricane Squad was re-tasked with picking up a platoon of infantry and getting them over the sandstorm with other LAAT/i’s to reinforce a nearby assault on a droid manufacturing plant, then provide air support for transport carriers bringing in AT-TE’s for the infantry. After deploying the infantry to the battlefield, while defending the incoming LAAT/c’s, a guided hailfire rocket clipped the wing on RC-0017’s LAAT/i and brought Hurricane squad crashing to the ground.

Barely surviving the crash, RC-0017 found himself behind enemy lines with droids closing in on wreckage, and the rest of his squad dead. Pulling himself out of the pilot seat, RC-0017 managed to get to the side of the wreck under a hail of droid laser fire, and climb over his fallen brother into the gunner seat of the laser beam turret. With no time to lose, he used the laser to cut through the approaching droids, before another hailfire missile exploded against the hull of his ship.

RC-0017 awoke some time later, having been knocked out by the blast to the sound of radio chatter on his comms. The droids had managed to hold out at the factory with the lack of air support from republic forces, and three of the four AT-TE’s in the assault had been lost. Taking a blaster from one of the broken droids, RC-0017 put his commando skills to the test. Still stuck behind enemy lines, he did his best to navigate the sandstorm and sneak past several squads of droids, before breaking through the front lines and reaching the republic AT-TE’s. What he found was that the last tank had been taken out of commission with it’s pilot killed, so RC-0017 had no choice but to climb aboard.

Taking the controls, he began providing cover for the clone assault force, and RC-0017 managed to break through the front line and destroy the remaining AAT’s protecting the droid production plant. With the droids retreating inside, he used the mass driver cannon to blow open the hangar door before he and the rest of the assault infantry stormed the plant, destroying the remaining droid forces inside and shutting down the plant once and for all.

With his squad dead however, his future was uncertain. RC-0017 had been trained from birth to work with his squad, and without them he felt at a loss. Blaming himself for the death of his birth pod, RC-0017 was surprised when he was promoted to Lieutenant by his superiors for his actions during the battle of Geonosis. Taking advantage of the leadership qualities he’d shown, RC-0017 was moved from the 501st and placed in charge of Balyeg Squad, a group of 5 other Clone Commandos in need of leadership after their own leader had died during the battle.

Motivation

Obligation +10 (+10 XP) - Responsibility: After losing his Squad in the battle of Geonosis, RC-0017 feels a strong Responsibility for those placed directly under his command, and will do whatever he can to protect his men.

Duties

Duty -10 (+10 XP) - Combat Victory: RC-0017 feels a strong sense of duty towards the Grand Army of the Republic, and putting an end to the war. RC-0017 will go above and beyond to destroy Separatist forces, putting extra work into his tactical planning and while executing his combat operations.

Description

Other Notes

Clone Commando

Brawn 3, Agility 3, Intellect 3, Cunning 3, Willpower 3, Presence 2

Soak Value 5, Wound Threshold 10, Defense 0/0

Skills: Athletics, Brawl, Discipline, Gunnery, Knowledge (Warfare), Mechanics, Medicine, Melee, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Ranged (Light), Stealth, Vigilance.

Talents: Adversary 1

Abilities: Clone Inhibitor Chip (So long as the proper chain of command is observed, upgrade the ability of Leadership checks targeting a Clone Commando once.)

Equipment: Katarn-class Commando armor (Soak +2, Def +1), Merr-Sonn "Rider" Ascension Pistol, Utility belt.

RC-2121 "Titan" -

Equipment: M3 Bulwark Blast Shield (Melee); Damage +1, Critical 6; Range [Engaged]; Cumbersome 3, Defensive 2, Deflection 2. DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting.

RC-2444 "Boomstick" -

Equipment: CSPL-12 Projectile Launcher (Ranged (Light)) "DC-17m Anti Armor Attachment"; Damage X, Critical X, Range [Medium]; Limited Ammo 3. DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting. Ion Grenades (Loaded) x3; Damage 10; Critical 5; Blast 7; Disorient 5; Stun Damage (Droid Only). Shaped Thermal Grenade (Ranged (Light)) x2; Damage 20; Critical 2; Range [Short]; Breach 2; Limited Ammo 1; Vicious 5

RC-2445 "Bullseye" -

Equipment: DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting. Electrobinoculars.

RC-3003 "O-3" -

Equipment: DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting.

RC-6666 "Sixer"

Equipment: DC-15A Blaster Carbine (Ranged (Heavy)) "DC-17m ICWS Blaster"; Damage 9, Critical 3; Ranged [Medium]; Auto-fire, Pierce 1, Stun Setting. 3x Stimpack . 2x Military Traumapac. 1x Medpac.

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