Prime Positions |
2 |
|
When this character or an ally within short range takes cover, increase said character's soak by 1 against ranged attacks per rank in Prime Positions until they leave cover. |
Grit |
1 |
|
+1 strain threshold per rank |
Suppressing Fire |
2 |
|
Character and allies within short range may spend U on failed combat checks once per round to deal 1 strain per rank to target. |
Coordinated Assault |
1 |
|
Maneuver: Engaged allies equal to ranks in leadership add U to combat checks until the beginning of the next turn. Additional ranks increase the range. |
Dedication |
2 |
|
+1 Willpower, Agility |
Blind Spot |
1 |
|
The character and allies in short range add U to combat checks while benefitting from cover. |
Force Rating |
2 |
|
|
Forewarning |
1 |
|
Action: Allies within medium range add users force rating to defense until having acted in the encounter |
Prescient Shot |
1 |
|
Add b to ranged light against targets not immune to force powers. |
Commanding Presence |
2 |
|
Remove 2 black from Leadership and Cool rolls. |
Command |
2 |
|
Add boost per rank to leadership rolls. Affected Targets add boost to discipline rolls for 24 hours. |
Enhanced Leader |
1 |
|
Add Force die up to force rating to leadership rolls. May spend force points as successes or advantages |
Toughened |
3 |
|
+2 Wounds threshold |
Field Commander (+Improved) |
1 |
|
Make a difficulty 2 Leadership action. Allies equal to double presence can pay 1 strain to make a free maneuver. Triumph allows them to take an action instead. |
Second Wind |
3 |
|
May use maneuver once per encounter to heal 3 strain |