Threshold | 26 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | +1 PES +1 b | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | X | 3 | ||
Cool (Pr) | 1 | |||
Coordination (Ag) | X | 1 | +1 PES +1 b | |
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 6 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | X | 3 | +1 PES +1 b | |
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 4 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 0 |
Z50 Grenade Launcher |
RangeMedium |
SkillGunnery |
|
Blast 6, Cumbersome 3, Limited Ammo 6 |
Damage8 |
Critical4 |
|
DR-45 Dragoon Cavalry Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 2, Stun Setting |
Damage8 |
Critical3 |
|
“Whyren’s Reserve” Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Knockdown, Disorient 1, Ensnare 1, Stun Setting |
Damage6 |
Critical3 |
|
Light Repeating Blaster |
RangeLong |
SkillRanged: Heavy |
|
Auto-Fire, Cumbersome 4, Pierce 1 |
Damage11 |
Critical3 |
|
8-Shot Grenade Launcher |
RangeMedium |
SkillGunnery |
|
Accurate 1, Cumbersome 3, Limited Ammo 8 |
DamageN/A |
CriticalN/A |
|
"Meteorite" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Pierce 2, Burn 1, Disorient 1 |
Damage6 |
Critical3 |
|
“Bad Day” Incendiary Grenade |
RangeMedium |
SkillRanged: Light |
|
Incendiary, Blast 4, |
Damage12 |
Critical |
|
Four-Pattern Energy Cannon |
RangeLong |
SkillGunnery |
|
Auto Fire, Cumbersome 3, Accurate 2, Pierce 1, Superior |
Damage15 |
Critical3 |
|
CSPL Projectile Launcher |
RangeMedium |
SkillRanged: Light |
|
Blast 6, Limited Ammo 3 |
Damage8 |
Critical4 |
|
DDC-MR6 Modular Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting, Blast 9, Accurate 1, Pierce 1 |
Damage11 |
Critical3 |
|
Four Pattern Combat Vibro-Axe |
RangeEngaged |
SkillMelee |
|
Pierce 4, Vicious 1, Defensive 2 |
Damage+2 |
Critical2 |
|
Plasma Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 10, Limited Ammo 1 |
Damage12 |
Critical3 |
|
BKX-4 Shockwave Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Knockdown,Disorient 5, Limited 1 |
Damage10 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Rapid Reaction | 1 | AoR 155 | May suffer up to (1) Strain to add up to (1) Success(es) to any Vigilance or Cool check to determine Initiative. |
Tactical Combat Training | 1 | AoR 158 | Melee and Ranged (Heavy) become Career skills. |
Resolve | 1 | AoR 156 | When involuntarily receiving strain, character takes 1 less strain. |
Grit | 4 | AoR 149 | Gain 1 Stress Threshold per rank of Grit. |
Rapid Recovery | 2 | AoR 155 | Recover 1 additional strain per rank of Rapid Recovery at the end of an encounter. |
Powerful Blast | 2 | AoR 155 | Increase damage of Blast quality by 1 per rank of Powerful Blast. |
Toughened | 7 | AoR 158 | Gain 2 Wound Threshold. |
Dodge | 1 | AoR 147 | Take (1) Strain to upgrade difficulty check of enemy attacks by (1). |
Master Grenadier | 1 | AoR 152 | Decrease Advantage needed for blast, to a minimum of 1. |
Dedication (INT x2, AGL, BR) | 1 | AoR 146 | Increase a characteristic by 1, up to 6. |
Contraption | 1 | AoR 145 | Make (Hard) Mechanics check, create tool for solving current problem. |
Construction Specialist | 1 | FO 30 | Remove setback in ranks of Construction Specialist to construct things. |
Known Schematic | 1 | AoR 151 | Make (Hard) Education check to become familiar with building or ship design (Critical components, current position). |
Second Wind | 1 | AoR 156 | Take incidental 1 perencounter to recover strain equal to ranks in Second Wind. |
Durable | 2 | May reduce any Critical Injury suffered by 10 to a minimum of 1. | |
Vehicle Combat Training | 1 | Gunnery and Piloting (Planetary) become career skills. | |
Time to Go | 1 | May spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the Blast range of a weapon or explosion. | |
Improvised Detonation | 1 | FO 33 | Make a Hard Mechanics check to craft an explosive with Damage and Blast equal to Successes+ Ranks in Mechanics+ Ranks in Intellect. |
Strong Arm | 1 | Increase thrown weapons max range by 1, to a max of medium. | |
Improvised Positions | 1 | Make a Hard Mechanics check. Spending 12 hours to build cover for vehicles and characters. Can have narrative benefits | |
Jump Up | 1 | May stand from prone/seated omce per round. | |
Jury Rigged | 1 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | |
Armor Master | 1 | Add 1 soak when wearing armor | |
Improved Time To Go | 1 | When using Time To Go, may allow one engaged ally also perform a move maneuver as an out of turn incidental. | |
Tinkerer | 1 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | |
Deadly Accuracy (Gunnery) | 1 | Add damage equal to Agility to one hit of weapon using skill. | |
Enduring | 1 | Increase Soak by 1 | |
Master Demolitionist | 1 | When resolving an attack from a personal explosive or ordnance weapon, may spend advantages or triumphs to have the weapon’s blast quality to act at short range, or medium if it already acts at short. | |
Cyberneticist | 1 | Remove Setback per rank of Cyberneticist from checks to build, repair, and install cybernetics. Cybernetics cost 50% less. | |
More Machine than Man | 2 | Increase Cybernetic implant cap by 1 per rank of More Machine Than Man | |
Engineered Redundancies | 1 | Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics Checks. | |
Energy Transfer | 1 | May spend 1 strain to use the Energy Transfer Maneuver to power up and unpowered device or replenish exhausted ammunition for an energy weapon. |
Upgrade | Effect |
---|---|
Add Boost | When making hte skill check to activate Unmatched Ingenuity, the character adds 1 boost per Add Boost Upgrade. |
Add Effect | May Add Breach |