Grit 1 |
|
Age of Rebellion |
Gain +1 Strain Threshold. |
Lethal Blows 1 |
|
Age of Rebellion |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
True Aim 1 |
|
Age of Rebellion |
Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |
Crippling Blow |
|
Age of Rebellion |
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 Strain whenever he moves for the remainder of the encounter. |
Targeted Blow |
|
Age of Rebellion |
After making a successful attack, may spend a Destiny Point to add damage equal to Agility to one hit. |
Sniper Shot |
|
Age of Rebellion |
Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase. |
True Aim 2 |
|
Age of Rebellion |
Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |
Lethal Blows 2 |
|
Age of Rebellion |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Deadly Accuracy |
|
Age of Rebellion |
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
Natural Marksman |
|
Age of Rebellion |
Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check. |
Toughened 1 |
|
Age of Rebellion |
Gain +2 Wound Threshold. |
Dedication (Agility 5) |
|
Age of Rebellion |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Quick Fix |
|
Age of Rebellion |
Once per session, make one skill check using Agility rather than the characteristic linked to that skill. |
Side Step |
|
Edge of Empire |
Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round. |
Point Blank |
|
Edge of Empire |
Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short range or Engaged. |
Strong Arm |
|
Edge of Empire |
Treat thrown weapons as if they had 1 greater Range. |
Toughened 2 |
|
Edge of Empire |
Gain +2 Wound Threshold. |
Lethal Blows 3 |
|
Edge of Empire |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
True Aim 3 |
|
Edge of Empire |
Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |
Dedication (Agility 6) |
|
Edge of Empire |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
True Aim 4 |
|
Edge of Empire |
Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |