|
Toughend R5 |
|
Martial artist(10/20 ) Marauder(5/10/20) |
+2 wound threshhold per rank (=+10 wound) |
|
Iron Body R2 |
|
Martial Artist ( 5/15) |
remove rank Setback from Coordination and resilance checks and reduce crit-rating for unarmed attacks by rank |
|
Parry R2 |
|
martial Artist (5/10) |
use 3 strain to reduce melee damage by 2+rank = 4 |
|
Unarmed Parry |
|
Martial Artist (15) |
may parry unarmed, than also reduce strain cost by one |
|
Martial Grace |
|
Martial Artist (10) |
Suffer 2 strain to add coordination rank to the damage of a successful to one hit of a brawl attack (=+4) |
|
mind over matter |
|
Martial Artist (10) |
Flip DP to regain strain that equals Willpower |
|
Frenzy Attack |
|
Marauder (5) |
Suffer rank strain to upgrade an brawl or meele attack once per rank/strain (1) |
|
Feral Strenght R3 |
|
Marauder (5/10/20) |
damage + 1 per rank on melee and brawl attacks (=+3) |
|
Heroic Fortitude |
|
Marauder (10) |
Flip DP to ignore Crits on Brawn and Agility |
|
Leathal blows R1 |
|
Marauder (15) |
Crit roll +10 |
|
Enduring R1 |
|
Marauder (15) |
Soak +1 |
|
Dedication (Brawn) |
|
Martial Artist (25) |
Brawn +1 |
|
Precision Strike |
|
Martial Artist (5) |
When landing a Crit suffer 1 Strain to change the outcome to a Light Critical injury |
|
Coordinated Dodge |
|
Martial artist (25) |
When target by an attack Flip a DP and add ranks in coordination (4) as Failure to the check |
|
Improved Precision Strike |
|
Martial Artist (15) |
When landing a Crit suffer 2 Strain to change the outcome to a Medium Critical injury |
|
Grit R1 |
|
Martial Artist (5) |
Strainlimit +1 |