Character Name

CC-9525 'Hotshot' by MegaGeek2468

Age of Rebellion

Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

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Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0


WESTAR-M5 Blaster Rifle
Ranged: Heavy
Pierce 2, Setback to all maintenance checks, Reduce difficulty of Long/Extreme range shots by 1
DC-17 Blaster Pistol
Ranged: Light
1 Adv on all hits


Weapons & Armor

WESTAR-M5 Blaster Rifle (Encum 7, HP 1, 3900 Cr)
- Telescopic Optical Sight
- Augmented Spin Barrel
DC-17 Blaster Pistol (Encum 2, HP 1, 1350 Cr)
- Laser sight
Laminate armour (Encum 1, HP 3, 3695 Cr)
- Comlink (long range)
- Respirator
- Vacuum-sealed
Frag grenades x2 (Encum 2, 100 Cr)
Armour-piercing grenades x2 (Encum 2, 200 Cr)

Personal Gear

Stimpacks x6 (Encum 0, 150 Cr)
Scanner goggles (Encum 0, 150 Cr)
Electrobinoculars (Encum 1, 250 Cr)
Extra reload (Encum 1, 25 Cr)
Climbing gear (Encum 1, 50 Cr)
Military pack (60 Cr)
Load-bearing gear (100 Cr)
Utility belt (25)
Belt pouches x3 (30 Cr)

Assets & Resources

Critical Injuries & Conditions


Name Book & Page Description
Side Step 2 AoR p.75 May take Strain to increase difficult of attacks by 1 per Strain (may not exceed ranks)
Swift AoR p.75 No penalties for movement in difficult terrain
Quick Draw AoR p.75 Once per round, may draw/holster weapon as incidental
Body Guard 1 AoR p.75 May spend Strain to upgrade attacks intended for target at engaged range by 1 per Strain
Dedication (Tactician) AoR p.75 +1 to Agility
Sniper Shot 1 AoR p.93 Maneuver to increase Range and difficulty of a shot by 1 per rank
True Aim 1 AoR p.93 Maneuver to add Boost + upgrade attack once per rank
Deadly Accuracy (Ranged H) AoR p.93 May add training ranks of combat skill to one hit made using that skill
Lethal Blows 1 AoR p.93 +10 per rank to crit results


When the Clone designated CC-9525 was born, there was no great universal fanfare. Stars did not live or die, angels did not come down from heavens and no great storms were raised (save those already raging in Kamino's seas). Instead, the universe sedately sailed on and on.

Despite this, the Clone rose in leaps and bounds. His instructors soon observed in him a natural tendency towards leadership: the other young Clones gravitated to him, even at an early age. He rose through the ranks of cadets in leaps and bounds, soon being made Lieutenant. This, coupled with his talent for accuracy, led to the instructors christening the young trooper 'Hotshot'.

Taken under the wing of the Mandalorian Kal Skirata, Hotshot trained for a time with the ARC Troopers, completing basic training for their service before transfer to the Officers' Course. Despite this, he was still considered worthy of wielding the otherwise-restricted WESTAR-M5 rifle. Hotshot earned his wings by completing three training jumps at the biological age of just nineteen, being assigned to the 2nd Airborne Division as commander of their elite sniper platoon.

This auspicious career led ultimately for decorations for valour following Geonosis, where his courage in saving his unit which had been pinned down by a Geonosian gun position saw him given the Star of Merit (Second Class) and promoted to Captain. A proud officer, decorated for bravery, who had seen command and bore his own set of skills: he was the natural choice to be named as the GAR's attache to the Jedi Order.


Brothers All - Hotshot has one priority that drives him above all others: his brothers. His fellow Clones, who fight and die in the service of the Republic. He would see them through to the end of the war: all of them.



Duty to the Republic - 10 - Despite his upbringing and training, Hotshot has always had a certain level of an independent streak. Yet despite his best efforts to separate himself from it, to work for himself, he is inexorably drawn back again, unable to separate himself from his sworn service to an often distant, even hostile, body.

Ward - 10 - Hotshot's assignment to this mission is based on more than his sterling service record and his posting as GAR attache to the Jedi Order; he has been sent to observe the roguish agent Owen Quillson. Quillson's loyalty to the Republic is decidely questionable - Hotshot's role is to keep him loyal and in line.


Hotshot looks much like every other Clone birthed on Kamino, yet he is in himself subtly different, as are almost all his brothers. His face is unscarred, but he wears his hair in a mohawk-style cut, which bisects a tattoo of the Republic sigil around the crown of his head.

His armour is heavily customised. In base, it is a standard Mark-1 suit, highlighted in orange to reflect his native unit. However, he also wears an Airborne helmet, a carryover from his time in the 2nd Airborne, which sports a flip-down magnifying visor that can he lowered across his eyepieces when needed. Likewise he sports the Airborne's up-armoured torso and left shoulder pad, while across his chest he bears a load-bearing bandolier and belt with pouches containing spare ammo, grenades, gear and a pistol and on his back he carries more gear in a pack. Completing the look is his traditional kama and a pauldron marked with the orange of his old unit.

Hotshot seems the perfect soldier, yet this conceals deeper flaws. He is too quick to hew close to his orders instead of branching out, and is considered a brave but unimaginative soldier by his non-Clone superiors. He sees the tactical side of things with a keen eye, and is considered a master of squad- and platoon-level combat amongst his brothers, but on the theatre and strategic levels he will follow orders instead of risking interfering with the 'bigger picture'. Very courageous, and always first into any sort of firefight, he is nonetheless unsure of his own capacity to manage plans on a larger scale.

Hotshot's training at the hands of the Mandalorian Kal Skirata led to his exposure to the Mandalorian way of life, and the Clones' own branch of it. While all Clones knew of their heritage in some way, Hotshot took it to heart, teaching it to all Clones who served under him. An advocate of the Resol'nare, he is fluent in Mando'a, and has studied the history of the ancient wars with the Republic. Now he travels amongst his brothers, spreading the word of the Mandalorian people - and his own creed, the Vode An: Brothers All.

Ultimately though, the Clone designated CC-9525 is cheerful and loyal to his brothers to the very end.

Other Notes

Languages spoken: Galactic Basic (as part of genetic coding), Mando'a (as part of ARC training), Binary (learnt through practice - can understand droids on a simple level)

Taken on 10 additional Obligation for 10 additional XP

Free ranks in:

Ranged (H)
Knowledge (W)

Second specialisation: Sharpshooter (30 XP)

Skills (55 XP):

Coercion 1 - 5
Cool 1 - 5
Leadership 2 - 10
Ranged (H) 2 - 10
Ranged (L) 1 - 5
Stealth 1 - 10
Survival 1 - 10

Talents (115 XP):

Body Guard - 15
Dedication (Ag) - 25
Lethal Blows - 15
Quick Draw - 10
Side Step 2 - 25
Sniper Shot 1 - 5
Swift - 10
True Aim 1 - 10

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