Krsstrox by KaneEmblem

Species
Trandoshan
Career
Jedi
Specializations
Padawan
System
Force and Destiny

6
Threshold 16
Current 0
Threshold 11
Current 4
Ranged 0
Melee 1

Placeholder Image

Characteristics

4
1
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

VX "Czerhander" Vibro-Greatsword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 2, Cumbersome 3
Damage
8
Critical
1
Training Saber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
5
Critical
3
Claws
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
5
Critical
3

30
180
1400
7/14

Weapons & Armor

VX "Czerhander" Vibro-Greatsword -Augemented Vibro-Motor (+1 Damage, Cumbersome 3)
-Mono-Molecular Edge (Decreases Critical by 1)

Training Lightsaber

Padded Armor (Soak 2)

Explorer's Knife
-Grants □ to all Survival checks.

Personal Gear

Backpack
-+4 Encumbrance

Jedi Utility Belt
-contains a three-day supply of food capsules, an emergency medpac, a Jedi multitool, a slim glow rod, a comlink, and an aquata breather.

2 Stimpacks

Assets & Resources

36 crafting hours

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wound Regeneration Whenever a trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. Trandoshans can regrow lost limbs as well, though it usully takes at least a month before the limb is usable.
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental
Well Rounded Choose any 2 skills. They permanently become career skills. (Melee + Survival)
Sense Danger Once per session remove 2 setbacks from any checks

Force Powers

Force Rating
1
Power
Forsee
Description
May spend 1 pip to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control:Init (Success) Can use Forsee as part of init, spending pips for success

Background

How did you discover your force sensitivity?

It took several hunts for Krss to realize that it wasn't normal to see flashes of events just before they happened. The others just thought he was gifted with extraordinary reflexes. Only when he told his family about did he learn that this was a gift of his.


Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.

Many times when hunting with his family, Krss could not see how their prey was worthy of points in the Scorekeeper's eyes. One particular hunt, he came upon the quarry first, an elderly, injured Wookiee, exhausted to the point of helplessness. Krss could not understand how slaying them at that point would be worthy of any points, and so he tried to help them, get them to safety rather than participate in pointless slaughter. His brother Gryssk caught them, and slew the Wookiee in front of him, berating his brother's weakness. Overcome with grief and anger, he slew his brother to avenge what he saw as an innocent. Only after his rage had cooled did he realize what he had done.


How did you come to join the NJO?

After returning the his family, he was disgusted that his brother was seen as worthy quarry, and that he was congratualted for the points he had accumulated during the hunt. He left his family to hunt things he saw as worthy. Beasts that could fight back and even kill him, people who had harmed others he'd come across. In reality he threw himself into the dangerous hunts so that he may eventually see his brother again, before the Scorekeeper, where there could be no misunderstanding. A Jedi Knight was hunting the same criminals as him during one of these excursions. Recognizing what he was, and what he was doing, the Knight took him under their wing.


Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.

Sirus Vyren, a student Krss rescued from a gang's kidnapping attempt during his travels, seems to have never forgotten him. For a time, Sirus and his family sheltered Krss, the one time since leaving his own family he had someplace to call home. Sirus still keeps in touch with Krss, mostly discussing various theories and experiments he's looking to perform. Krss often finds himself in over his head, but offers whatever advice and encouragement he can in their exchanges.

Describe a moment in your life where you demonstrated your moral strength despite adversity.

Graves for prey are frowned upon among Trandoshan. But ever since what happened to Gryssk, Krss takes the time with every sentient life he hunts, to give them a proper burial, fulfill a last request, ensure they die with honor. While he cannot forgive the actions of those he hunts, he struggles to ever feel hatred for anyone anymore.

Motivation

Belief: Religion (Scorekeeper)

Krss still adhere to the religion of his people, believing the life of a Jedi will offer him a way to earn many points in her honor while assuaging his conscience.

Morality

Morality Value: 48

Strength: Love

Krss has yet to find someone in the galaxy who was no redeeming qualities. He finds himself clinging to the bright spots he finds, as he hopes others do for him.

Weakness: Vengeance

Actions should have consequences, and too often does Krss find himself the one who delivers them on behalf of those he sees as helpless.

Obligation: Bounty (10)

The lifestyle and hunts Krss chose to pursue often earned the ire of those who made careers profiting off misery. And unfortunately, those people have the resources to put a price on his head. Krss has learned the hard way how to survive alone when there's a decent amount of credits offered for your life.

Description

7"0 tall, young adult Trandoshan male. Looks around 200 pounds, but built lean. Mottled green hide and dark yellow eyes. Claws are dark green and look well maintained, and sharpened to a point.

Other Notes

EXP RECORD
Character Gen

Starting Values - Trandoshan
3/1/2/2/2/2
Perception 1 - Trandoshan

Jedi Career
Athletics 1
Lightsaber 1
Lore 1

Padawan Spec
Mechanics 1
Vigilance 1

+90xp - Species
+10xp - Morality Bonus
-40xp Brawn 3 -> 4
-30xp Intellect 2- > 3
-30xp Cunning 2 -> 3

Post Gen
+30xp Campaign Bonus
-05xp Jump Up Talent
-10xp Well Rounded Talent
-05xp Melee 0 -> 1
-05xp Survival 0 -> 1
-05xp Forsee Basic Power (Mentor: Selene)

+15xp This Probably Could've Been a Holo-Message
-10xp Forsee Control: Initiative (Success)
+20xp 28 Stabs Wounds Just Seems Excessive Minor Breakthrough: Sometimes it is better to stay your hand.
-10xp Sense Danger
+15xp ASPER ASSESSMENT AND RESOURCE ALLOCATION

CREDITS RECORD
Character Gen
+0500 Starting Value
+2500 Starting Obligation
-0100 Explorer's Knife
-0900 VX "Czerhander" Vibro-Greatsword
-1000 Mono-Molecular Edge
-0500 Augemented Vibro-Motor

+0300 This Probably Could've Been a Holo-Message
+0300 28 Stabs Wounds Just Seems Excessive
+0300 ASPER ASSESSMENT AND RESOURCE ALLOCATION

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