CT-4334 “Aegis” by CaptainHats

Species
Human
Career
Clone Soldier
Specializations
Clone Officer, Instructor
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Autofire, Pierce 1, Stun Setting
Damage
9
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion
Damage
8
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Micro Rocket Template
Range
Short
Skill
Ranged: Heavy
Limited Ammo 1
Damage
7
Critical
2
Thunderbolt Shock Prod
Range
Engaged
Skill
Melee
Concussive 1, Stun Damage, Stun 4
Damage
5
Critical
3

45
440
1118
10/16

Weapons & Armor

Phase-1 Clone Armor
-2 Soak
-4 Encumbrance
-3 Hard Points (0 Available)
-Enhanced Optics Suite- Subtracts 2 Setback from darkness, smoke, fog, or other obscuring effect.
- 1 Skill (Vigilance) Mod

-Micro Rocket Armor Mounting- Allows the firing of 1 micro rocket.
- 1 “Load additional Micro Rocket” mod
3 Encumbrance

DC-15A Blaster Carbine
-3 Encumbrance
-4 Hard Points (4 Available)

M8 Combat Knife
-1 Encumbrance
-1 Hard Point

Thunderbolt Shock Prod
-2 Encumbrance
-3 HP (Used) (Reverse Engineered)
-Shock Pulse Emitter (+2 Stun)
- 2 (Stun +1) Mods

Personal Gear

Mk. IV Modular Backpack (All Load Attachments)
-Encumbrance +6

Load Bearing Gear
-Encumbrance +3

Military Belt Pouch
-Store 2 0 Enc Items, draw as Incedental

3-Mal Secure Commlink
-0 Encumbrance
-Planetary Medium, Setback to decryption. 2 boost to understanding local events.

Electrobinoculars
-1 Encumbrance

Datapad
-1 Encumbrance

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (1) Increase Wound Threshold by 2
Body Guard (1) Once per round, perform Body Guard maneuver to guard engaged character. Suffer a number of strain up to ranks in Body Guard, then until the beginning of your next turn, upgrade the difficulty of combat checks targeting that character by that number.
Conditioned (2) Remove Setback per rank of Conditioned from Athletics and Coordination Checks. Reduce fall damage by 1 per rank of Conditioned.
Stimpack Specialization Stimpack Heal 1 additional wound per rank of Stimpack Specialization.
Body Guard (Improved) Once per session, may suffer hit instead of target of Body Guard Maneuver.
Dedication (Will, Agi) Increase a Characteristic by 1, up to a maximum of 6.
Grit (3) Increase Strain Threshold by 1
Prime Positions (2) When this character or an ally takes cover, they gain 1 soak against Ranged attacks per rank of Prime Positions until they leave cover.
Command Add Boost per rank of Command when making Leadership Checks. Affected targets add 1 Boost to Discipline Checks for the next 24 Hours.
Physical Training Add Boost equal to ranks in Physical Training to Athletics and Resilience Checks
Tactical Advance May suffer 2 strain to take Tactical Advance incedental. Until characters next round, character and allies may move from cover without losing benefits.
Field Commander The character may take a Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter.
Field Commander (Improved) Field Commandwer actions may affect allies equal to twice presence. Triumph allows one ally to suffer 1 strain to perform additional action instead of maneuver.
Clanker Killer When fighting Droids, May turn boost into success or advantage. May spend Boost equal to ranks in Clanker Killer
First Among Brothers When the character makes a check that doesn’t result in any uncanceled threat, add advantage equal to the character's ranks in First Among Brothers to the check results the character may only spend these additional advantage to affect allied clones.

Background

Serving at the First Battle of Geonosis as a squad leader for an AT-TE unit, CT-4334 served unremarkably, his mission effectiveness within acceptable parameters, and squad survival above normal. He holds the lives of those he serves with in high regard, more than his own life.

CT-4334 is rather severe, not one for personal nicknames or sentimental trinkets that other clones prefer. His happiness and motivation is currently solely determined by his mission completion and squad survival.

Some troopers have started to call him “Aegis” after his generally defensive combat style, the early encounter with General Grievous, and the protection of Jedi Padawan Thalia Cometflight. He doesn’t care for it.

Motivation

At All Costs- 4334 is completely mission driven. As long as the mission is completed as needed, no cost is too high, no line is too far to cross, and no person is too important.

Duties

Personnel (65)- More than machines, credits, or information,the people of the Republic are the most important and vital assets there are, and the Player Character knows this. He is devoted t o seeing to their safety, well-being, and capacity for success. No one should ever be left behind: the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

Description

Large scar from Grievous.

Other Notes

XP and Jazz
-+150 XP Veteran Level
-Operation Interdiction- 15 XP, 300 Cr
-Operation A Grievous Mistake- 20 XP, 5 Duty, 300 Cr
-Operation Pushing the Line- 35 XP, 5 Duty, 500 Cr
-Operation The Good, The Bad, and The Bugly- 15 XP, 5 Duty, 500 Cr
-Operation Crashing Waves- 25 XP, 5 Duty, 500 Cr
-Operation In The Name Of Peace- 30 XP, 10 Duty, 500 Cr
-Operation In The Name Of Survival- 25 XP, 10 Duty, 500 Cr

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