Cybernetic left arm (repulsor fist). Brass knuckles (adds setback to find the weapon on the user's body; 1 encumbrance)
Jedi Battle Armor (1 defense, 2 soak, 4 HP, 6 encumbrance [3 when worn]). > Biofeedback (2 HP; increase strain threshold by 4 [included in threshold]), Energy Dispersion (1 HP; when using soak to reduce strain damage, count soak as 2 higher), Custom Fit (remove one setback from Athletics and Stealth checks).
Sporting macrobinoculars (1 Encumbrance; magnifies up to 5 kilometers, removes one setback for long range or poor light; record function).
Soft brown blanket.
Assets & Resources
Critical Injuries & Conditions
Book & Page
+1 strain threshold
May suffer 1 strain to change the result of a Critical Injury with a Brawl, Melee, or Lightsaber check to any Easy (D) Critical Injury Result.
Precision Strike Part 2
Whenever the character defeats a minion or rival NPC, she may choose to take the NPC out nonlethally, even if the circumstances or situation would ordinarily make this impossible.
1/session, may add two setback dice to 1 NPC's skill check.
+2 wound threshold
May suffer strain equal to ranks to downgrade difficulty of Coercion checks or upgrade difficulty of incoming Coercion checks by an equal number.
Action to make an Average Coercion check. One enemy for each success, in short range, suffers 1 strain. Advantage generated may be spent, 1 per 1 enemy already affected, to add 1 strain.
+1 strain threshold
When making an Athletics check, user may roll Enhance. User may spend pips to gain success or advantage (user's choice) on the check.
Take Force Leap Action; make Enhance power check. Spend pips to jump horizontally to any location in short range.
May Force Leap vertically
Extends Force Leap range to medium.
May perform Force Leap as a maneuver.
Long-armed, muscled, furred: a gank, by any other image. Armor, cybernetics. The sunken-in section in her face where the Empire stripped the receiver for her comlink out of the cheek bone.