Threshold | 15 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 1 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
SX-21 Pump-Action scatter blaster |
RangeShort |
SkillRanged: Heavy |
|
Blast 6,Cumbersome 3,Prepare 1 |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Prehensile feet | Lasat can move along a vertical surface as if the surface was horizontal | ||
() | |||
() | |||
Dedication | Agility x1 | ||
Rapid Recovery | Ranks: 1 | When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. | |
Sound Investments | Ranks: 4 | At the beginning of each game session, the character gains credits equal to his ranks in Sound Investments times 100. How this money is earned is up to the player and the GM, and could be actual investments, business dealings, or even a small legal or illegal side business. The GM can also decide that the current events of the adventure may make these funds temporarily unavailable | |
Bought Info | When required to make a Knowledge skill check, the character can instead make a Bought Info action. He spends a number of credits equal to 50 times the dif- ficulty of the check and counts as succeeding on the check with one uncanceled :sucssess: At the GM's discretion, the character may not be able to use this ability if the information sought is particularly esoteric or hard to find, of if the character is in a situation where he could not purchase information (such as marooned on a planet with no access to the HoloNet). | ||
Master Merchant | Before making a check when buying or selling items, or undertaking or paying off Obligation, the character may choose to suffer two strain. If the check succeeds, he sells the item for 25% more than base cost, buys it for 25% less, pays off an additional one Obligation point, or undertakes one less Obligation point. | ||
Intense focus | Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |