Threshold | 15 |
Current | 0 |
Threshold | 18 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 4 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 4 | ||
Discipline (Will) | 2 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 4 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Fists |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage2 |
Critical5 |
|
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Stun Setting, Enc (1), HP (1) |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Plausible Deniability | F&D, 81 | Remove 1 Setback die per rank from Coercion and Deception checks. | |
Grit (Rank 5) | F&D, 81 | +1 Strain threshold per rank. | |
Knowledge is Power | F&D, 81 | Once per session, when making a check, count FR as equal to Lore ranks. | |
Toughened | F&D, 81 | +2 Wound Threshold per rank. | |
Nobody's Fool (Rank 2) | F&D, 81 | Upgrade the difficulty of incoming Charm, Coercion, and Deception checks by 1 per rank. | |
Kill with Kindness (Rank 2) | F&D, 81 | Remove 1 Setback per rank from Charm and Leadership checks. | |
Dedication | F&D, 81 | +1 to any Characteristic per rank (Willpower). | |
Natural Charmer | F&D, 81 | Once per session, re-roll any one Charm or Deception check. | |
Contingency Plan | F&D, 81 | Spend 1 Destiny point to recover Strain equal to Cunning. | |
Force Rating (Rank 3) | F&D, 81; 71 | +1 Force Rating per rank. | |
Researcher (Rank 2) | F&D, 71 | Remove 1 Setback per rank from all Knowledge checks. Researching a subject takes half as long as usual. | |
Smooth Talker | F&D, 71 | When making a Deception check, may spend Triumph to add successes equal to ranks. | |
Preemptive Avoidance | F&D, 71 | May spend 1 Destiny Point to disengage from an engaged enemy as an out of turn incidental. | |
The Force is My Ally | F&D, 71 | Once per session, spend 2 strain to do a Force action as a maneuver. | |
Knowledge Specialization | F&D, 71 | When making a Lore check, may spend Triumph to add successes equal to ranks. |
Upgrade | Effect |
---|---|
Duration (Rank 2) | Spend F to increase the days into the future the user can see equal to ranks purchased. |
Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |
Strength (Rank 2) | Spend F to pick out specific details equal to Strength upgrades purchased. |
Upgrade | Effect |
---|---|
Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
Range | Spend F to increase range by bands equal to ranks purchased. |
Control | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, include Influence power check. Spend F to add success or advantage, user's choice. |
Strength | When stressing the mind of a target, the character suffers 2 strain. |
Upgrade | Effect |
---|---|
Control | Spend F. Whenever a Bound target takes an action, they suffer strain equal to your Willpower. |
Range | Spend F to increase range by bands equal to ranks purchased. |
Strength (Rank 2) | Spend F to disorient target for a number of rounds equal to ranks purchased. |