Haratha Tsa by jmg

Species
Mirialan
Career
Mystic
Specializations
Advisor, Sage
System
Force and Destiny

3
Threshold 15
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) 0
Deception (Cun) X 4
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting, Enc (1), HP (1)
Damage
5
Critical
4

0
810
4250
0/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Plausible Deniability F&D, 81 Remove 1 Setback die per rank from Coercion and Deception checks.
Grit (Rank 5) F&D, 81 +1 Strain threshold per rank.
Knowledge is Power F&D, 81 Once per session, when making a check, count FR as equal to Lore ranks.
Toughened F&D, 81 +2 Wound Threshold per rank.
Nobody's Fool (Rank 2) F&D, 81 Upgrade the difficulty of incoming Charm, Coercion, and Deception checks by 1 per rank.
Kill with Kindness (Rank 2) F&D, 81 Remove 1 Setback per rank from Charm and Leadership checks.
Dedication F&D, 81 +1 to any Characteristic per rank (Willpower).
Natural Charmer F&D, 81 Once per session, re-roll any one Charm or Deception check.
Contingency Plan F&D, 81 Spend 1 Destiny point to recover Strain equal to Cunning.
Force Rating (Rank 3) F&D, 81; 71 +1 Force Rating per rank.
Researcher (Rank 2) F&D, 71 Remove 1 Setback per rank from all Knowledge checks. Researching a subject takes half as long as usual.
Smooth Talker F&D, 71 When making a Deception check, may spend Triumph to add successes equal to ranks.
Preemptive Avoidance F&D, 71 May spend 1 Destiny Point to disengage from an engaged enemy as an out of turn incidental.
The Force is My Ally F&D, 71 Once per session, spend 2 strain to do a Force action as a maneuver.
Knowledge Specialization F&D, 71 When making a Lore check, may spend Triumph to add successes equal to ranks.

Force Powers

Force Rating
4
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Duration (Rank 2) Spend F to increase the days into the future the user can see equal to ranks purchased.
Control When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged.
Strength (Rank 2) Spend F to pick out specific details equal to Strength upgrades purchased.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Range Spend F to increase range by bands equal to ranks purchased.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, include Influence power check. Spend F to add success or advantage, user's choice.
Strength When stressing the mind of a target, the character suffers 2 strain.
Power
Bind
Description
The Force user restrains an enemy, preventing him from acting.
The user may spend F to immobilize a target within short range until the end of the user's next turn. If the user used any Dark Side F, the target also suffers 1 wound per F spent, ignoring soak.
Upgrade Effect
Control Spend F. Whenever a Bound target takes an action, they suffer strain equal to your Willpower.
Range Spend F to increase range by bands equal to ranks purchased.
Strength (Rank 2) Spend F to disorient target for a number of rounds equal to ranks purchased.

Background

Motivation

Morality

Morality: 28
Strength: Ambition
Weakness: Greed

Description

Other Notes

Mirialan Skills: Cool, Discipline
Mystic Skills: Charm, Lore, Perception
Advisor Skills: Deception, Negotiation
Presence 3, Cunning 2, 3 (80), Foresee Basic (10), Deception 2 (10), Charm 2 (10).
Vigilance (5), Streetwise (5), Plausible Deniability (5), Negotiation 2 (10), Coercion (5), Grit (5), Lore 2 (10), Knowledge is Power (10), Toughened (10), Grit 2 (15), Nobody's Fool (20).
Deception 3 (15), Kill With Kindness (5), Nobody's Fool 2 (10), Foresee Control, Strength, Duration, Strength, Duration (30), Dedication (25), Lore 3 (15).
Natural Charmer (20), Contingency Plan (20), Force Rating (25), Deception 4 (20), Influence Basic, Range (15).
Sage (30), Cool 2 (10), Vigilance 2 (10), Ranged Light (10), Kill with Kindness 2 (5), Grit 3, 4 (10), Researcher 1, 2 (15), Influence Control (10).
Bind Basic (15), Influence Strength, Control (25), Discipline 2 (15), Perception 2 (10), Smooth Talker (15), Grit 5 (20).
Lore 4 (20), Force Rating 2 (20), Cool 3 (15), Preemptive Avoidance (20), The Force is My Ally (25).
Knowledge Specialization (20), Force Rating 3 (25), Bind Control, Strength, Strength (25), Bind Range (10), Cool 4 (20).

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