Kolar by Snurf

Species
Zabrak
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

8
Threshold 22
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-Axe
Range
Engaged
Skill
Melee
Accurate 2, Pierce 4, Sunder, Vicious 3
Damage
10
Critical
1
Refined Cortosis Gauntlets
Range
Engaged
Skill
Brawl
Concussive 1, Knockdown
Damage
10
Critical
4

15
270
3015
6/19

Weapons & Armor

Vibro-axe (Mono-molecular edge, fully modded + Balanced Hilt, fully modded)

Refined cortosis gauntlets (Weighted Head, fully modded)

Padded armor

Personal Gear

Military pack
Load bearing gear
Utility belt
Comlink
Datapad
4 stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance F&D Add one advantage to all Coercion checks (Zabrak)
Toughened 4 Edge +2 WT per rank (Marauder)
Feral Strength 3 Edge +1 damage to one hit of brawl/melee combat check per rank (Marauder)
Lethal Blows 2 Edge +10 to inflicted critical injury rolls per rank (Marauder)
Enduring 2 Edge +1 soak per rank (Marauder)

Background

Before the Empire came to power, Kolar was a farmer on Iridonia, and a devout follower of a particular ancestor cult on the planet.

Unfortunately, once the Clone Wars had ended, the newly birthed Empire decreed this cult to be Jedi heresy, and all its practitioners dangerous dissidents.

In order to avoid capture and even execution, Kolar fled the homeworld. He wandered for a time until he fell in with Raelis' Marauders, a paramilitary group. Though ostensibly rebels, they were shunned by the larger Rebel Alliance as extremists that engaged in frequent acts of terrorism.

Although they did good work in fighting the Empire, Kolar could feel the judging stare of his ancestors bearing down upon him, and couldn't abide these methods anymore. He bid them farewell and struck out on his own. Richer for the experience, the scared farmer on the run had turned into a seasoned warrior, ready to continue the fight on his own terms.

Motivation

Spirituality.

Kolar is a member of an obscure religious sect on Iridonia who believe in the presence of the spirits of their ancestors which guide and judge their every action. Jedi scholars have theorised that it is in fact a form of belief in the Living Force. This belief is the main driving force in his life.

Obligations

Heist initial setup obligation : 5.

Description

Tan skin, brown eyes, large mane of hair. Wiry, thin build. Middle-aged.

Other Notes

Marauder talent tree
X - X X
X X - -
X X X -
X X - -
- X - -

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