Threshold | 11 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 1 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 1 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Well Rounded | Choose any 2 skills. They permanently become career skills | ||
Basic Combat Training | Brawl and Ranged (Light) become career skills. | ||
Second Wind | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | ||
Outdoorsman | Remove b per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. | ||
Well Traveled | Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. | ||
Vehicle Combat Training | Gunnery and Piloting (Planetary) become career skills | ||
Tactical Combat Training | Melee and Ranged (Heavy) become career skills. |