Kerc by zacrd97

Species
Bothan
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

3
Threshold 11
Current 11
Threshold 13
Current 11
Ranged 0
Melee 0

Characteristics

1
5
2
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol (DDC Defender)
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
5
Critical
3
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

15
305
2754
9/10

Weapons & Armor

-Padded armor
-Blaster Pistol (DDC Defender)
Skill: Ranged (Light) Price: 650
Damage: 5 Rarity: 6
Critical: 3 Restricted?: No
Range: Medium Special: Accurate 1, Stun
Setting
Encumbrance: 1
-Heavy Blaster Pistol
Damage: 7 Rarity: 6
Critical: 3 Restricted?: No
Range: Medium Special: Stun Setting
Encumbrance: 2 Notes: GM may spend 3
Disadvantage to force this
weapon to run out of ammo.

Personal Gear

-Backpack 2 relodes, disguise kit 4/4
electrobinoculars

Assets & Resources

Cool 2 ,Perception ,Deception, Streetwise, Ranged: Light, Skulduggery

Critical Injuries & Conditions

set of bindings 2
2 frags, 2 stun 4
breath mask 1
space suit 4 incumbrence
Medium containment cage 4
Crash Survival Kit 5
12 scu of duristeal

Talents

Name Rank Book & Page Description
Grit Gain +1 strain threshold
Quick Strike*2 Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Rapid Reaction Suffer a number of strain to add an equal number of (exsplosion simbol) to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
quick draw Once per round, draw or holster a weapon or accessible item as an incidental.

Background

Motivation

Wanderlust / Novelty: The character is driven to explore the galaxy and rarely stays in one place for long. He's motivated
to uncover remote or unexplored regions and seeing everything that can be seen. Alternatively, this character is driven to
experience new sensations and activities, perhaps rather hedonistically

Obligations

Hot shot +30
Regret

Description

Other Notes

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