Faramir O'Gondor by avalon

Species
Human
Career
Guardian
Specializations
Armorer(A), Warden(W), Gadgeteer(G),
System
Force and Destiny

8
Threshold 13
Current 7
Threshold 15
Current 4
Ranged 3
Melee 3

Placeholder Image

Characteristics

3
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Bow
Range
Medium
Skill
Ranged: Light
Limited Ammo 30, Acurate 1, Burn 2(Fire Arrows), Knockdown, Grappling Hook (Arrows), Ensnare 2 (Net Arrows),
Damage
7
Critical
4
Shield
Range
Engaged
Skill
Melee
Deflection 2, Defensive 2, Concussive 1,
Damage
4
Critical
5
Sword
Range
Engaged
Skill
Melee
Sunder, Superior, Pierce 3, Accurate 2,,
Damage
6
Critical
2

0
150
23
7/9

Weapons & Armor

Sword(3 HP)
Shield(4 HP)
Bow(4 HP)
Augumentive Armor(Gondorian Royal Armor)(7/8 HP; Superior; 2 Enc; +4 Soak; +3/3 R/M Defense; Sealable; +1 Adv. to Coercion checks)

Personal Gear

Electroinc Lock Breaker
2x stimpack
Utility Belt
Fusion Lantern
Quiver
Locket with family crest on it(Gem worth 1200 CR inside)
Precision Mechanics Instrument(Upgrade Mechanics check, remove two setback and add an Adv. to Mechanics checks)

Assets & Resources

Desterier(swsheets.com/v/nwnv0x1pt-desterier)
T I Sword Schematics
T II Augumentive Armor Schematic

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intimidating 2 W/1V/3H; G/1V/3H; May suffer a number of strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks by a equal amount, strain suffered this way cannot exced ranks in Intimidating
Scathing Tirade W/2V/3H; Take a average(DD) difficulty Coercion check. Each success causes one enemy to suffer one additional strain. Adv. may be spent to inflict one additional strain per Adv. spent
Defensive Stance 1 G/1V/4H; Once per round perform the defensive stance maneuveur and suffer a number of strain to upgrade the difficulty of all incoming attacks by an equal number. Strain suffered this way can not excede ranks in Defensive Stance;
Disorient 1 G/2V/4H; After hitting a character with a combat check, may spend 2 Adv. to disorient target for a number of rounds equal to ranks in disorient
Stunning Blow G/3V/4H; When making Melee checks, may inflict strain instead of wounds. This does not ignore soak
Armor Master A/2V/2H; When wearing Armor, soak value is increased by one,
Grit 2; A/1V/1H; A/2V/3H; +1 ST per rank in Grit
Gearhead 1 A/1V/3H; Remove SB per rank of gear head from Mechanics, halve the cost to mod attachments

Background

Born on the medival world of Midel Arth, Faramir was the son of the steward who was waiting for the rightful king to return. After a powerful ring was discovered (read force artifact) his brother was selected to go and he remained at home to help his father. After a evil force ghost inhabited his old body and raised an army of drones to attack his city, named Gondor, was threatened by the horde. His father summoned the Roherium, theur neighbors, to their rescue. When the ring was destroyed by a little green guy and his companions, icluding Faramir's brother, the tide of the battle turned in favor of the humans, but Faramir was gravely wounded in the battle after killing a ghost like being who was Sourmon's, the evil guy's, head general a force phantasm. After the battle, Faramir discovered that his father had dird and he was next in line to be the steward. But as the rightful king, Earocorn, had returned. A man calling himself Grey Fendor arrived and took Faramir to a planet called Corellia for healing ad Faramir was intrigued enough by the galaxy to stay and explore. Though he often thinks of his people, he managed to establish constant contact with them through the advanced technology of the galaxy, he has never regreted his choice to leave.

Motivation

Learining-When told that he was sensitive to the Force Faramir has tried to learn everything he can about it, whether the cost is extreme danger or a thousand credits or a couple favors, Faramir is likely to acept the terms.

Morality

Indapendance/Coldness-50-0-After spending so much time alone Faramir is reluctant to trust others and as such, can at times refuse to listen to their ideas.

Description

Tall, tan skinned human male who appears to in his late teens or early twentys with black hair and sea-green eyes.

Other Notes

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