Hral Gerex by jmg

Species
Human
Career
Consular
Specializations
Sage, Padawan Survivor
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage, HP 3/5, Training Emitter
Damage
6
Critical
-
Unarmed
Range
Engaged
Skill
Brawl
Knockdown, Disorient 1
Damage
2
Critical
5

0
420
50
1/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry DoR, 103 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Researcher (Rank 2) FaD, 71 Remove 1 Setback die per rank from all Knowledge checks. Researching a subject takes half the usual time.
Toughened DoR, 103 +2 Wound Threshold per rank.
Nobody's Fool DoR, 103 Upgrade the difficulty of incoming Charm, Coercion, and Deception checks once per rank.
Kill with Kindness FaD, 71 Remove 1 Setback die per rank from Charm and Leadership checks.
Confidence FaD, 71 Decrease difficulty of Discipline checks to avoid fear by 1 per rank.
Smooth Talker (Rank 3) FaD, 71 When making Charm checks, may spend Triumph to gain 1 additional success per rank.
Grit (Rank 3) FaD, 71 +1 Strain Threshold per rank.
Force Rating FaD, 71 +1 Force Rating per rank.
Street Smarts DoR, 103 Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks.
Sleight of Mind DoR, 103 Add Bonus die per rank to Stealth checks.
Secrets of the Jedi DoR, 103 Lightsaber becomes a career skill. Decrease difficulty of checks made construct or repair lightsaber hilts a number of times equal to half of ranks in Lore (rounded up) to a minimum of Easy.
Reflect DoR, 103 When hit by a ranged attack, spend 3 strain to reduce damage by 2 plus ranks.
Master of Shadows DoR, 103 Once per round, suffer 2 Strain to decrease the difficulty of your next Stealth or Skullduggery check by one.
Trust No One DoR, 103 When targeted by a social check, may choose to suffer one Strain to add 1 automatic failure to the check. If the check fails with a Despair, may immediately perform a maneuver as an out of turn incidental.
Dedication DoR, 103 +1 to any Characteristic (Willpower) per rank.

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control Ongoing effect. Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty once.
Duration Ongoing effect may be triggered twice per round instead of once.
Strength Ongoing effect upgrades twice instead of once.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Rank 3) Can be used with Coordination, Resilience, and Brawl.
Control Commit FD. Increase Brawn by 1 per committed die (max 6).
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control When making a Coercion, Charm, Deception, Negotiation, or Leadership check, include an Influence power check. Spend F to gain 1 Success or Advantage on the check.
Magnitude Spend F to increase affected targets by ranks purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect

Background

Motivation

Morality

Morality: 50
(+10 XP option)
Strength: Curiosity
Weakness: Obsession

Description

Other Notes

Human Skills: Lightsaber, Vigilance
Consular Skills: Cool, Education, Lore
Sage Skills: Charm, Lore
Intellect 3 (30), Presence 3 (30), Padawan Survivor (20), Sense Basic (5), Enhance Basic (5), Move Basic (5), Influence Basic (5), Parry (5), Toughened (10), Researcher (5).
Charm 2 (10), Negotiation (5), Nobody's Fool (5), Cool 2 (10), Education 2 (10), Kill with Kindness (5), Researcher 2 (10), Lore 3 (15), Discipline (5), Streetwise (10), Enhance Control, Control, Control (15).
Confidence (10), Smooth Talker (15), Smooth Talker 2 (10), Charm 3 (15), Grit 1, 2, 3 (30), Force Rating (20).
Influence Magnitude, Control (20), Discipline 2 (10), Street Smarts (5), Sleight of Mind (10), Smooth Talker 3 (15), Secrets of the Jedi (10), Lightsaber 2 (10), Sense Control (10), Reflect (10).
Enhance Control (10), Master of Shadows (15), Mechanics (10), Trust No One (20), Dedication (25), Sense Duration, Strength (20).

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