Dean Kessler by Grepher

Species
Corellian Human
Career
Ace
Specializations
Hotshot, Pilot, Gunner, Imperial Academy Cadet, Squadron Leader, Ship Captain
System
Age of Rebellion

9
Threshold 18
Current 0
Threshold 26
Current 0
Ranged 3
Melee 1

Characteristics

3
5
4
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 5
Athletics (Br) 0
Charm (Pr) X 5
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 1
Discipline (Will) X 4
Leadership (Pr) X 5
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) X 4
Perception (Cun) X 3
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 5
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 5
Knowledge: Xenology (Int) 0

Attacks

E-22 Blaster Rifle
Range
Medium
Skill
Ranged: Heavy
Linked 1, Jury rigged, Stun, Cumbersome 2, Accurate 1, Pierce 1
Damage
10
Critical
3
Equaliser
Range
Medium
Skill
Ranged: Light
Superior, Stun
Damage
7
Critical
2
Verpine Heavy shatter rifle
Range
Extreme
Skill
Gunnery
Accurate 4, Pierce 6, Knockdown, Telescopic sight, Custom Grip, Electronic sighting
Damage
15
Critical
2
Feleback Droid scrambler
Range
Short
Skill
Ranged: Light
Concussive, Ion, Limited Ammo 3
Damage
12
Critical
3
Cryoban Rifle (Disciplines of harmony P42)
Range
Medium
Skill
Ranged: Light
Pierce 5, Ensnare, Stun damage,
Damage
6
Critical
N/A

0
2550
61004
18

Weapons & Armor

Segmented Armour (6 HP) (Biofeed, Vaccum Seals, Superior, thermal shielding system) *Soak 9 when wearing, strain thres increased by 4, Ranged Def 3* *Currently Wearing*

Corsec Uniform +2 soak (Defiant)

Dean's Jacket 2 soak 1 ranged and melee def, grants advantage on stealth checks encumberence 2 HP4

Personal Gear

Modular Backpack
Military belt pouch
Loadbearing Gear
Utility Belt
3Mal Comlink
7 Stimpacks
4 Reloads ( 2 In possession)
Military field manual
MK6 Combat Scanner
Fake I.D (Provides auto success and advantage)
Condenser
Flesh Kit
Fingerprint Masque X8 - p. 48 Cyphers and Masks
6 Shift Coffers p. 49 Fly Casual

Rebreather (Defiant)
Breath Mask (Defiant)
Flare Gun (Defiant)
Ascention gun (Defiant)
Thermal cloak (Defiant)
Tool Kit (Defiant)
Hunter Goggles (Defiant)
Radiation shielding (Gandhi)
Crash Survival kit (Halberd)
Ear Comlink

KIIRIUM COATING (+1 soak to blasters and flame attacks)

Lando Cape: Once per session may add an automatic success and advantage to a Leadership check.
(Defiant)

Dean gets the dark blue satyn cape with baffleweave liner.


Assets & Resources

550,100 Tobin credits

Critical Injuries & Conditions

Used 0 Stimpacks for one day

Crit:

Talents

Name Rank Book & Page Description
High-G Training 3 When a ship or vehicle suffers strain, the player can take the strain instead equal to ranks in this talent.
Grit 10 Increase strain threshold by 1
Let's Ride Once per round, you may mount or dismount a vehicle, beast or cockpit as a incidental.
Full Trottle Action: Make a 3 purple piloting check to increase the speed of the vehicle by 1 up to your cunning score.
Skilled Jockey 4 Remove setback dice to piloting space and planetary checks, equal to the ranks in this talent.
Shortcut 2 During a chase add 1 boost dice to your check when you're chasing or escaping an opponent.
Second Chances 2 Once per encounter, you may re-roll postive dice on a check equal to ranks in this talent.
Kologran turn When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.
Dedication 6 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Improved Full throttle Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to 2 purple.
Master pilot Once per round when driving a starship, may suffer 2 strain to perform any action as a maneuver.
Intense Presence Spend 1 Destiny Point to recover strain equal to Presence rating.
Dead to Rights Spend 1 Destiny Point to add additional damage equal to half Agility (round up) to one hit of a successful attack made with ship- or vehicle-mounted weaponry.
Rapid Recovery 1 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Natural Pilot Once per session, re-roll a piloting space or gunnery check.
Defensive driving 3 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Tricky target Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
This one is mine! Once per game session, when piloting a starship or vehicle, the character may spend 2 Destiny Points to challenge another starship or vehicle in the battle with equal silhouette. For 2 rounds, the two ships are locked in a duel. For the duration of the duel, the two duelling ships can only make attacks targeting each other and no other starships or characters can target the dueling ships with attacks.
Brilliant Evasion Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an Opposed Piloting check to stop opponent from attacking character for rounds equal to Agility.
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Toughened 3 Increase wound threshold by 2
Brace 2 Take 1 maneuver to remove setback dice per rank to environmental circumstances to your next action.
Overwhelm Defences 1 On a failed attack with a star ship or vehicle, you may spend 2 advantage to reduce the defense in the targeted zone by 1 per rank of this talent.
Enduring 2 Gain +1 Soak value
Debilitating Shot Upon successful attack with a starship or vehicle weapon, may spend 2 advantage to reduce the target’s maximum speed by 1 until the end of the next round.
True Aim 2 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Jury Rigged 1 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.
Showboat Before you make a check inside a starship or vehicle, suffer 2 strain as an incidental. Upon a success add a triumph to the result, if the check fails add a despair instead.
Know the enemy The character may use Knowledge warfare skill for initative.
Conditioned 2 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Formation Tactics Action: Make a hard (3 Purple) difficulty leadership check. If successful choose a number of allies within short range equal to the success generated on the check. Upgrade the difficulty of attacks against these allies until the end of their next turn.
Galaxy Mapper 2 Remove ■ per rank of Galaxy Mapper from Astronavigation checks. In additional Astronavigation checks take half normal time.
Command 3 Add boost dice per rank of Command to Leadership checks. Affected targets add boost dice to Discipline checks for the next 24 hours.
Evasion 2 Upgrade the difficulty of all incoming attacks once while This One is Mine is active.
Change Silhouette 2 This one is mine can target ships or Vehicles with a silhouette 1 higher or lower.
By The Book 3 Once per encounter, before making a combat check, the character may spend 2 strain to add 1 advantage per rank of By the Book.
Improved Dead To Rights Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Barrel Roll When a vehicle or Starship the character is piloting suffers a hit from a combat check, after damage is calculated but before armour is applied, the character may take a Barrel Roll incidental. The ship suffers 3 system strain, and the damage is reduced by an amount equal to their ranks in the piloting skill for that vehicle. This talent may only be used once per attack, and only when the pilot is piloting a vehicle or starship that is silhouette 3 or less.
Field Commander Action: Make an average two purple (average) leadership check. A number of allies equal to your presence may suffer 1 strain to perform a free maneuver.
Situational Awareness Allies within short range of a vehicle add 1 boost dice to their Perception and Vigilance checks. Allies within close range add 2 boost dice instead.
Quick Strike 2 Add a Boost dice per rank of Quick Strike to combat checks against an enemy that has not acted yet this encounter.
Full Stop When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced.
Form on me Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action.
Improved Field Commander Field Commander action affects allies equal to double Presence, and may spend a triumph to allow one ally to suffer 1 strain and perform 1 free action instead.
Improved Formation Tactics The difficulty of Formation Tactics is reduced to 2 purple. Therefore you can spend a triumph or 6 advantage to have the effect last until the end of the encounter.
Confidence 2 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Heroic Fortitude Spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Supreme Full trottle When using Full Trottle max speed is increased by 2 instead of 1.
Corellian Sendoff Action: Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a 3 purple Cool check to cause the targets to suffer a minor collision.
Improved Corellian Sendoff When performing Corellian Sendoff, the targets suffer a major collision instead.
Master Leader AOR Core (151) Once per round, suffer 2 strain to decrease your next leadership check by one to a mimimum of Easy. (1 Purple)
Known Schmatic DOR (114) Once per session, as a maneuver make a hard (3 purple) knowledge Education check. Success grants familiarity with a ship's design or building.
Sixth Sense Character gains 1 ranged defence.
Kill With kindness 2 Remove 1 setback dice to Charm and leadership per rank.
Pride and Joy Choose 1 starship or vehicle character owns with silhouette of 4 or higher; it becomes their Pride and Joy. Upgrade the abillity of all social checks within short range of the vessel once.
Seen a lot of things Whenever you fail a knowledge check, you may spend three advantage to roll the check again during your next turn.
Trust the Captain 2 Action: Make a Hard (3 purple) Leadership check. If successful, for the rest of the encounter alies within short range increase their ranks in discipline, equal to your ranks of Trust The Captain
Knowledge Specialisation 2 (Knowledge Warfare only) When making a knowledge check from the selected skill, may spend a triumph to add additional success per rank.
Improved Pride and Joy When inside your pride and joy, recover 1 additional strain. You may spend advantage on checks to recover strain on an ally within your vessel.
Supreme Pride and Joy Once per session as an incidental, while inside your pride and Joy you may reduce its silhouette by 2 (to a minimum of 0) for the remainer of the round and following round.
Targeted Firepower DOR 116 Action: Once per session, target 1 enemy (Character, vehicle, star ship or structure) make a Hard (3 Purple) Knowledge Warefare check. If successful, all allies within short range of the character gain advantage per success gained in the check.
Dodge 1 When targeted by a combat check, the player can take an incidential to suffer strain per ranks of Dodge. Upgrade the difficulty of the check per ranks of Dodge.
Inspiring Rhetoric Action: Make an average (2 purple) leadership check. Each success generated targets 1 ally within close range, they can recover 1 strain. You may spend advantage on a ally to make them recover an additional strain.
Wheel and Deal 1 When selling items legally, gain 10 percent more per rank of Wheel and Deal.
Frequency This one is mine may be used twice per session.
Destiny This One Is Mine is reduced to 1 Destiny Point.
Duration 2 This One is Mine lasts for an additional round per rank.

Background

Motivation

Duties

Support

Description

Age: 25
Eyes: Blue
Hair: Black
Height: 6 foot 5 inches

Other Notes

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