Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 1 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 1 | ||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 4 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | X | 1 |
HL-27 Light Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage5 |
Critical3 |
|
KO-2 Heavy Stun Pistol |
RangeShort |
SkillRanged: Light |
|
Stun Only |
Damage8 |
CriticalN/A |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stimpack Spec Rank 2 | Stimpacks heal 1 additional wound per rank of stimpack spec | ||
Surgeon Rank 2 | When making a medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon. | ||
Grit 2 | plus 1 ST | ||
Toughened | plus 2 WT | ||
Well Rounded | Coercion and Deception become career skills | ||
Bacta Specialist | Patiends recover 1 additional wound per rank of bacta specialist when they recover wounds from bacta tanks or long term care | ||
Forager | Remove up to two setback dice from skill checks to find food, water, or shelter. survival checks to forage take half the time. | ||
Dodge | When targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number. | ||
Basic Combat Training | Brawl and Ranged(Light) become career skills | ||
Second Wind | once per encounter, may use second wind incidental to heal strain equal to ranks in second wind. | ||
Tactical Combat training | Melee and Ranged(Heavy) become career skills | ||
Quick Draw | Once per round, draw or holster a weapon or accessible item as an incidental. | ||
Outdoorsman | Remove setback per rank of outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |