Tuck Neonflame by CaptCorpMURICA

Species
Human
Career
Soldier
Specializations
Sharpshooter
System
Age of Rebellion

3
Threshold 14
Current 0
Threshold 13
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 1

0
140
1020
9/12

Weapons & Armor

Blaster Rifle
- Skill: Ranged (Heavy)
- Damage: 9
- Crit: 3
- Range: Long
- Encumbrance: 4
- HP: 4
- Price: 900
- Rarity: 5
- Special: Stun Setting
Telescopic Optical Sight
- Price: 250
- Encumbrance: 0
- HP Required: 1
- Rarity: 1
Weapon Harness
- Price: 500
- Encumbrance: 0
- HP Required: 2
- Rarity: 2
Bipod Mount
- Price: 100
- Encumbrance: 0
- HP Required: 1
- Rarity: 1
Vibroknife
- Skill: Melee
- Damage: +1
- Crit: 2
- Range: Engaged
- Encumbrance: 1
- HP: 2
- Price: 250
- Rarity: 3
- Special: Pierce 2, Vicious 1
Adverse Environment Gear
- Defense: 0
- Soak: 1
- Price: 500
- Encumbrance: 2
- Hard Points: 1
- Rarity: 1
Imperial Army Uniform

Personal Gear

Comlink (Handheld)
- Price: 25
- Encum: 0
- Rarity: 0
Backpack
- Price: 50
- Encumbrance: 0
- Rarity: 0
Utility Belt
- Price: 25
- Encumbrance: 0
- Rarity: 0
Electrobinoculars
- Price: 250
- Encumbrance: 1
- Rarity: 1
Disguise Kit
- Price: 100
- Encumbrance: 2
- Rarity: 4
Surveillance Tagger
- Price: 175
- Encumbrance: 0
- Rarity: 4
Stimpack (x6)
- Price: 25
- Encumbrance: 0
- Rarity: 1
Small Emergency Flashlight

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sniper Shot AoR Core Rulebook - Page 93 (5) Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band.
True Aim AoR Core Rulebook - Page 93 (10) Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Lethal Blows AoR Core Rulebook - Page 93 (15) Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Deadly Accuracy AoR Core Rulebook - Page 93 (20) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Toughened AoR Core Rulebook - Page 93 (20) Gain +2 wound threshold.
Expert Tracker AoR Core Rulebook - Page 93 (5) Remove [k] per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Grit AoR Core Rulebook - Page 93 (5) Gain +1 strain threshold.
Natural Marksman AoR Core Rulebook - Page 93 (25) Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check.

Background

Tuck grew up on a heavily wooded planet (Himai) and he learned at a young age to hunt and take his prey using stealth. He always dreamed of getting out and seeing the galaxy, so he provided false information and joined the armed forces of the Empire. Due to his hunting ability, he quickly moved up the ranks as a sharpshooter and joined their elite squad. On one fateful mission, as overwatch, Tuck witnessed a squad of Stormtroopers massacre a village of women and children. That very moment haunted his dreams over the next six months. At that point, Tuck's patriotism broke and he realized he could no longer serve under that tyrannical rule; unfortunately, you cannot leave the service unless you are in a body bag. Therefore, he forged a plan with the assistance of an Engineer Scientist to fake his own death. Over the next year, Tuck was haunted by the memories of his actions in the service and decided to live in the bottom of a bottle. One evening, in a drunken stupor, Tuck decided he didn't want to continue, but he couldn't pull the trigger. As he laid on the ground crying, he realized there was only one way to move forward. He had to join the resistance. He would use his skills to train soldiers and provide overwatch to save lives rather than take them.

Motivation

Redemption

Duties

Combat Victory (0)

Description

Himai

Type: Terrestrial
The planet is a typical ball of rock and metals orbiting a sun. Most terrestrial planets have atmospheres, and many have developed life.

Terrain: Cave
The planet is dominated by an immense network of caves running throughout the crust. These caves are often caused by volcanic activity, and if the activity is ongoing, areas can quickly become dangerous as lava and toxic gases return to fill the caves they created.

Temperature: Temperate
Temperate planets average between -5 and 29 degrees Celsius, and are in the most comfortable temperature bands for humans and other life forms.

Gravity: Standard
Standard gravity is that which is most common on Imperial worlds, and therefore most comfortable for most species. Standard gravity includes several gradients of true gravitational pull, but is placed within this convenient grouping.

Atmosphere: Type III (Breath Mask Required)
Type III atmospheres are unbreathable without a breath mask, again due to a number of possible characteristics. The atmosphere could be highly poisonous, or simply not have enough oxygen to breathe. Characters without breath masks can begin to suffer detrimental effects immediately. A small number of alien species (and certainly native creatures) will be able to breathe these atmospheres unaided.
Type III atmosphere planets frequently support life.

Hydrosphere: Moderate
The planet is 15-49 percent covered by land. The planet has large oceans and probably a well developed river network, especially if the planet has large hills and mountains. There are probably many different terrain types.

Length of Day: 32 hours
Length of Year: 360 days

Starport: Stellar Class
This type of starport can dock and service almost any class of ship. There are probably several shipyards in the immediate area, and they can handle minor repairs and modifications. There is almost always an Imperial Customs office on site.

Population: 16 million

Function: Natural Resources
These planets utilize naturally occurring resources such as wood (for logging), animal skins, and glaciers ("harvested" for fresh water). Other products that could be harvested are raw materials for medicines and pharmaceuticals, and may be either plant or animal derived. This category differs from agriculture because the products aren't food.

Government: Theocracy
A government run by a religious organization. Typically, the citizens are required to participate in certain religious rites and profess faith in the tenets of the religion. Theocracies may be highly tolerant of divergent views, but some are also quite repressive.

Tech Level: Space
This is the stage of most planets within galactic civilization, and is characterized by hyperspace travel, droids, blasters, and highly efficient industry. Planets at this level are often integrated into the galactic economy, and produce many goods for export, but also import many goods.

Other Notes

Jarsenn - Human
Kaaps - Gran

Tak - Bounty hunter we evaporated
Torga - Hut

empty - 1
skipray blast boat - 2
Firespray - 3 (Tak's Ship) (Currently hiding on his ship)

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