Doctor Dro-Lun-Mosis by Kaigen

Species
Cerean
Career
Colonist
Specializations
Doctor; Recruit
System
Age of Rebellion

3
Threshold 14
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Characteristics

2
2
4
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 4 1b 1adv -2s
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 1 2b

Attacks

DH-17 Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Accurate 3, Stun Setting
Damage
8
Critical
3
Backhand Shock Gloves
Range
Engaged
Skill
Brawl
Concussive 2, Slow-Firing 1, Stun Damage
Damage
4
Critical
3

0
545
292
10/13

Weapons & Armor

Energy Slingshot (Stored)
DH-17 Blaster Carbine
*Custom Grip (removes Inaccurate setback, modded with Accurate 2)
*Forearm Grip (reduces difficulty increase from firing while Engaged, modded with Accurate 1)
*Reverse Engineered for an extra HP
Verpine Fiber Ultramesh Armor (can activate as a maneuver to gain Defense 2/2. Can be deactivated by opponent with 2 Adv. or a Triumph)
*Custom Fit (Modded to remove two setbacks from any Athletics or Stealth checks)
*Reverse Engineered for an extra HP
Backhand Shock Gloves
*Weighted Head attachment (+1 damage, modded for Concussive +1)
Cargo Clothing (Stored)
-Carries up to three 1 encumbrance items without applying that encumbrance to the total.

Personal Gear

Modular Backpack Frame
*Storage Unit
*Precision Medical Unit
-Blood Scanner
*3-MAL Secure Comlink (connected to headset)
*Entrenching Tool
Physician's Kit (shoulder strap hanging on her right)
*Nullicane x2
*Stimpack x5
Surveyor's Bag (stored in Storage Unit)
*Species Database
*Datapad
Utility Belt
*Comlink (handheld)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 3 Doctor 1-1, 2-3, 3-1 When making a Medicine check to heal Wounds, the patient heals one additional Wound per rank.
Stim Application Doctor 2-1, EotE pg. 143 Requires medical supplies. May make an Average Medicine check as an action. Target ally she is engaged with (including herself) increases one Characteristic by one for the rest of the encounter and takes four strain.
Improved Stim Application Doctor 4-1, EotE pg. 143 When performing the Stim Application action, may increase the difficulty of the Medicine check to Hard, and the target only takes one strain.
Supreme Stim Application Doctor 5-1, EotE pg. 143 When performing the Stim Application action, each Triumph may be spent to increase an additional characteristic by one.
Natural Doctor Doctor 4-2, EotE pg. 139 Once per session, may reroll any one Medicine check.
Master Doctor Doctor 5-2, EotE pg. 138 Once per round, may suffer 2 strain to reduce the difficulty of next Medicine check by one, to a minimum of Easy.
Second Wind 2 Recruit 1-2, 2-1 Once per encounter, may use Second Wind incidental to heal strain equal to rank.
Quick Draw Recruit 1-3, EotE pg. 141 Once per round on the character's turn, may draw or holster a weapon as an incidental.
Resolve 2 Doctor 2-4, 1-4 When involuntarily taking strain, reduce strain taken by one per rank, minimum one strain.
Outdoorsman 1 Recruit 1-3 Remove one Setback per rank from checks to move through terrain or to manage terrain and environmental effects. Decrease overland travel times by 50%.
Dedication: Presence Doctor 5-3 Permanently increase a characteristic by one point.
Toughened 1 Recruit 3-3 Each rank increases Wound Threshold by two per rank.
Grit 3 Doctor 1-3, 3-2; Recruit 4-3 Each rank increases Strain Threshold by one.
Basic Combat Training Recruit 1-1 Brawl and Ranged (Light) become career skills.
Tactical Combat Training Recruit 1-4 Melee and Ranged (Heavy) become career skills.

Force Powers

Force Rating
Power
Unmatched Expertise
Description
Once per game session as an action, may spend 2 Destiny Points to reduce the difficulty of all career skill checks by one, to a minimum of Easy, for the rest of the encounter.
Upgrade Effect
Activation I Unmatched Expertise is a maneuver, instead of an action.

Background

Dro-Lun-Mosis grabbed her doctor's bag and began swiftly stuffing it with whatever supplies the clinic could spare. "I've already informed the Citadel Police that you'll be writing the scrips from now on," she said to her assistant, An-Seri-Ghosh, "If the Shyarn Syndicate gives you trouble, remind them all the good stuff's locked up at the station." Mosis grabbed a few med-patches and stuck them in her pockets along with her comlink "You know enough to take care of what can actually be taken care of at a clinic like this. The rest is either down to malnutrition, which you can't write a scrip for, or epidemic, which should be enough to get the Elders' attention." She hung the doctor's bag off her shoulder opposite the waterproof computer bag she carried her databases in.

"But why are you leaving so suddenly? Where are you going?" her assistant asked. Mosis reached to pick up the fusion lantern, but stopped. The clinic didn't have a backup generator. It needed the lantern more than she did. "Hope they have electricity" she said to herself before addressing her assistant, "All you need to know, all that is safe for you to know, is that someone has called in a favor, and there's a good chance I won't ever be back." "But-" Ghosh began. Mosis put her hands on her assistant's shoulders and looked her square in the eyes, "I wouldn't even be a doctor if not for this marker. I cannot ignore it."

There was a ping from Mosis's datapad. "Damn, the shuttle's already here," she said. "Listen, tell everyone I got a grant to start a clinic in an off-world refugee camp. I've left the clinic under your supervision with full faith in your abilities and management." She paused. "That last part is actually true." Mosis turned to leave, waving a hand in farewell. "You do good work, Ghosh, keep it up!"

When she arrived at the landing pad, a Lambda-class shuttle was waiting for her, engine hot, running lights off. All the message had said was:

"Senth-Osk-Resh, I need you to help me set up a hospital for a good cause. You know the one. Grab some supplies and settle your affairs, pickup is arriving within the hour."

Mosis whistled and said to herself, "By the Force, Anaba, what have you gotten me into?" as she boarded the landing ramp.

Motivation

Justice: Dr. Mosis takes a dim view of governments that do not provide for their weakest citizens and of thugs who use pain and suffering as a means of control. This makes her doubly opposed to the Empire. She believes not just in providing for people in need of medical treatment, but in excising the victimizers who put people in the hospital in the first place.

Duties

Duty: Personnel (17): Dr. Mosis was brought into this rebellion to keep people alive and by the Force, that's what she's going to do. She doesn't hesitate to apply the principles of triage, but she is also not inclined to abandon people in need of treatment--even wounded Imperial soldiers.

Obligation: Favor (5): Dr. Mosis had to get help from a lot of people just to get into medical school, much less establish a clinic in an Outsider Citadel. She has managed to pay many of those favors back, but there are a few outstanding i.o.u.'s that she will have to make good on sooner or later.

Description

Other Notes

Base XP: 90 + 10 (Duty + Obligation)

20 XP: Agility to 2
40 XP: Intellect to 4
30 XP: Willpower to 3
10 XP: Second rank of Medicine

Additional XP: 30

5 + 10 XP: Two ranks of Surgeon
5 XP: Grit
10 XP: Stim Application

1000 Credits:

40 - Energy Slingshot
30 - Cargo Clothing
50 - Surveyor's Kit

400 - Physician's Kit
60 - Medpatch x3
100 - Stimpack x4
50 - Nullicane x2
150 - Species Database

75 - Datapad
25 - Comlink, Handheld

20 - left over

Musical Inspiration:
https://www.youtube.com/watch?v=Yrsm0T1xBz8&index=5&list=PL3Sb39vV7ddeNsZKNVCtr3FYpp3kIcne8
https://www.youtube.com/watch?v=cvHzV7ygaOA

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