Jarik Silth by TheGuardian118

Species
Twi'lek
Career
Soldier
Specializations
Medic
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 0

Attacks

VES-700 Pulse Rife
Range
Long
Skill
Ranged: Heavy
Blast 6, Stun setting, Accurate 1
Damage
8
Critical
3
Fists
Range
Engaged
Skill
Brawl
Stun Setting, Disorient 1, Knockdown
Damage
2
Critical
5
Frag Grenade 0
Range
Short
Skill
Ranged: Light
boom
Damage
8
Critical

40
300
4633
9 of 10

Weapons & Armor

VES-700 Pulse Rifle
0 HP remaining. All mod attempts done.
Weapon Sling
-1 Cumbersome
+1 accurate: add boost die to all checks
Sniper shot: Maneuver, increase range band, upgrade difficulty.
Marksman Barrel
+2 Cumbersome
+1 Range band
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Combat Armor (E4, 1 when worn) 4 HP
+2 Soak
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Armored Clothing (E3, 0 when worn) 1 HP (on ship)
+1 Soak
+1 Defense
---------------
Heavy Clothing (E1, 0 when worn) (on ship)
+1 Soak
---------------
Vibroknife E1

Personal Gear

Medpac E2
Allows use of Medicine check without penalty
Adds 1 boost die to all medicine checks
Grants 1 free stimpack per scene, GM's discretion
---------------
Comlink
-----------------
Stimpacks: 16
Med-Aid Patches: 5
-----------------------
Utility Belt and Load Bearing Gear
Increase encumbrance by 1 and 3.

Assets & Resources

Cerebral Stabilizer:
Within one round, apply. Average medicine check. GaG 129
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Rifle license

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2 free skills or talents

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 2 2 AoR 92 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Desert Dwellers FaD 62 Remove 1 setback imposed by aird or hot environmental conditions
Bacta Specialist 1 1 AoR 92 Patients Recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Stimpack Specialization 3 3 AoR 92 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Stim Application AoR 92 Tank the Stim Application action. Make a PP medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Improved Stim Application AoR 92 When performing a Stim Application action, may increase the difficulty to PPP and target only suffers 1 strain.
Grit 1 1 Aor 92 +X Strain Threshold
Natural Doctor Aor 92 Once per session, may reroll a medicine check.
Dedication Aor 92 +1 Agility
It's Not That Bad AoR 92 Once per session, when an ally would suffer a Critical Injury, may take an INTB action. Make a PPP Medicine check to stop the ally from gaining the Critical Injury.
Master Doctor AoR 92 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Forager AoR 92 Remove 2 setback from checks to find food, water, or shelter. Survival checks to forage take half the time
Toughened 1 AoR 92 Add +2 Wounds per rank
Supreme Stim Application AoR 92 During Stim Application, each Triumph will increase an additional characteristic by 1

Background

Before the wars on Ryloth started, Jarik was a doctor with a successful practice in the capital of Lessu. He and his brother both worked to care for their people as best they could.

When the Clone Wars started he joined the Free Ryloth movement as a medic to protect his wife and daughter and try to give them a better future, free of the Hutts and the Separatists. During the Clone Wars, both were killed during one of the battles in the city. When the Empire later took over the galaxy, he joined up with the Rebellion at the first chance he could. While his brother still lived, Jarik felt his skills could better serve the Twi'lek people if he worked toward the eradication of the Empire.

He now finds himself with a small squad of Mandalorian Rebels on Scariff in what seems to be a losing battle!

Motivation

Jarik's brother still has a family, and as such was not able to leave Ryloth to join the Rebellion. Jarik is motivated to serve the Rebellion so that his brother can continue their medical practice to serve the Twi'lek people,

Duties

Duty - Support - 0 (Used -10 and -5 for XP)

Jarik wants to support his team and keep them alive long enough for them to perform their particular speciality on whatever mission they find themselves on.

Support: Individuallt the lone agents of the Alliance don't stand a chance against the combined might of the Galactice Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion.

Description

gear wishlist:
Cerebral Stabilizer - 129GaG - Stop a death crit with average medicine check. 3 enc.
For armor:
Superior - 110 GaG - +1 soak -1 enc, 5,000 cr. 1 HP.
Strength enhancing system - 110 GaG - +1 Brawn, modifcations for athletics and brace - 5,500 cr. 2 HP



Took a Gruesome Injury -1 brawn permanently, but crit is healed

Other Notes

Accurate X - +X boost die when using weapon
Stun Setting - As an incidental, may choose to change to stun damage or wound damage. Range is short when on stun mode and cannot be increased. Passive.
Disorient X - Target is disoriented for X rounds. Add 1 Setback to all checks until rounds pass or encounter ends. Active.
Knockdown - Target is knocked prone. Modified cost on larger silhouette creatures. Active.
Pierce X- Ignore soak equal to X
Vicious X- Add 10 to crits per rank of X
Cumbersome - Add S per rank of Cumbersome that exceeds Brawn

Active qualities take 2 adv to activate unless otherwise marked.

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