Talas Kochou by TommyVerdatre

Species
Human
Career
Guardian
Specializations
Soresu Defender, Protector
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 4

Placeholder Image

Characteristics

1
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 3
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightfoil Ghostfire Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 4, Sunder
Damage
5
Critical
2
Training Stick
Range
Engaged
Skill
Lightsaber
Disorient 1, Stun Damage, Accurate 1
Damage
1+1
Critical
5

0
395
0
8/13

Weapons & Armor

Lightfoil Ghostfire Saber [Enc 1, HP 3/3, DMG 5, Breach 1, Defensive 4, Sunder, Inaccurate 1,Engaged, Crit 2]
- Base : -1 Dmg, 3 HP, Defensive 2
-> Ghostfire Crystal [1 HP] : Set the damage as 6 and Crit rating as 2, gives Breach 1 (Q) and Sunder (Q). May use 4 Adv or Tri to bypass Parry. 2x +1 Defensive mods. 2x +1 Dmg mods available.
-> Overcharged Power Cell [1 HP] : Increase damage by 1 for 1 Adv. GM can decrease damage by 1 for 2 Threats.
-> Walking Stick Hilt Disguise [1 HP] : Need a Formidable Perception or Vigilance check to notice the stick is a lightsaber. +1 Inaccurate. 1x -1 Inaccurate mod.
-> Combat Tested [0 HP] : Add □ to Discipline checks. 1x Add □ to checks to resist fear.

Training Stick [Enc 2, HP 0/0, DMG Br+1, Accurate 1, Disorient 1, Stun Damage, Engaged, Crit 5]
Appears a harmless cane. Add ■■■ to Perception or Vigilance checks to notice the weapon's true nature.

Concealing Robes
[Enc 1, Soak 1, HP 0/0, 0 Def]
- Add ■ to check to recognize or notice the wearer.

Westar-35
Blaster Actuating Module (modded Damage 2)
Custom Grip (modded Accurate 1)
Paired Weapons
Reverse Engineering


Energy Buckler

Personal Gear

Earbud Comlink [Enc 0]
3-MAL Comlink [Enc 0]
Breath Mask and Respirator [Enc 1]

Modular Backpack w/ 2 Storage Units [+6 Enc]
Utility Belt [+1 Enc]

Medical Gear :
Physician's Kit [Enc 2]
Blood Scanner [Enc 1]
Antidote Set [Enc 1]
Toxin Detector [Enc 1]
Consumables [Enc 0] :
- 9x Synthetic Anesthetic [Enc 0]
- 5x Med-Aid Patches [Enc 0]
- 3x Stimpacks [Enc 0]
- 1x Synthflesh, 2x Synthskin [Enc 0]
- 0x Stimstick [Enc 0]

Assets & Resources

Physician's Kit : A physician's kit allows a user to perform relatively complex medical procedures in the field. Like emergency medpacs, physician’s kits allow a character to use the Medicine skill without penalty and in addition grant □ to all Medicine skill checks. Also, thanks to their stock of stimulants and other unguents, these kits add an automatic Adv to successful Medicine checks made while using the kit.

Blood Scanner : As an action, a character with a blood scanner may make an Easy Medicine check to identify foreign elements (including poisons) in a blood sample. In addition to allowing the character to treat any present toxins with the proper antidote, the extensive information about the patient's health adds 2 automatic ADV to the next Medicine check the character makes to treat the patient.

Antidote Set : A character using an antidote set reduces the difficulty of any check to resist a poison by 2 (to a minimum of Easy). If they don't know the poison, they must succeed at a Hard Knowledge (Underworld) check to make an educated guess at the poison based on the region, the poison's qualities, and other evidence at their disposal to benefit from this item.

Toxin Detector : Handheld device that can detect poisons, toxins and spoilage in food and drink, as well as in the environment (poison gas, contact poison)

Synthetic Anesthetic : General Anesthetic. Resisting a single dose requires an Average Resilience check, two or more makes it a Hard check. 5 strain if failed, 1 THR to lose free maneuver, three THR to stagger target, DES to do the check again next round.

Med-Aid Patch : When making a Medicine check to heal wounds from a character, may expend one med-aid patch to add 1 auto Suc and Adv to the result.

Stimpacks : Heal wounds (5/4/3/2/1)

Synthflesh/Synthskin : Used as first aid to treat cuts and bruises

Stimstick : Chewing-gum. Remove ■ to Discipline, Perception, Resilience, Vigilance checks to stay awake or notice something despite fatigue or lack of sleep until the end of the encounter. Suffer 1 strain at the end of the encounter.

Critical Injuries & Conditions

Permanent Winded Crit if not using the Breath Mask.

Minor Nick.

Session 1 (21.11) : 15xp (290xp)
Session 2 (23.01) : 10xp
Session 3 (30.01) : 5xp
Session 4 (06.02) : 10xp
Session 5 (13.02) : 15xp
Session 6 (12.03) : 10xp
Session 7 (19.03) : 10xp
Session 8 (01.04) : 15xp
Session 9 (02.04) : 5xp
Session 10 (09.04) : 5xp
Session 11 (28.05) : 10xp
Session 12 (05.06) : 10xp


***Kochou with Training Stick***
Lightsaber 3, Intellect 4
DMG Br+1, Accurate 1, Disorient 1, Stun Damage, Engaged, Crit 5
Aim x2
!roll yyygbbbdd


***Kochou with Lightfoil Ghostfire Saber***
Lightsaber 3, Intellect 4
DMG 5, Breach 1, Defensive 4, Sunder, Engaged, Crit 2
Aim x2
!roll yyygbbdd

Talents

Name Rank Book & Page Description
Parry (active) 3 F&D p.77 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu Technique (passive) F&D p.77 When making a check using the Lightsaber skill, may use Intellect instead of Brawn.
Toughened (passive) 1 F&D p.76 Gain +2 Wound Threshold.
Body Guard (active) 1 F&D p.76 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain up to ranks, then upgrade all combat checks made against the target by that number until the beginning of the next turn.
Force Protection (active) 1 F&D p.76 Perform the Force Protection maneuver : suffer 1 strain and commit 1 Force die up to ranks. Increase Soak by that number until beginning of next turn. Suffer 1 strain per round the die is kept commited.
Reflect (active) 2 F&D p.76 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Physician (passive) 1 F&D p.76 When healing wounds with a Medicine check, target recovers 1 additional strain per rank.
Center of Being (active) 1 F&D p.76 Perform a Center of Being maneuver. Until the start of the next turn, attacks against the character increase their Crit Rating by 1 per rank.
Heightened Awareness (passive) F&D p.76 Allies within short range of the character add □ to Perception and Vigilance checks. Allies engaged with him add □□ instead.
Confidence (active) 1 F&D p.77 May decrease difficulty of Discipline hecks to resist fear by 1 per rank.
Circle of Shelter (passive) 1 F&D p.76 When an Engaged ally suffers a hit, may use a Parry or Reflect incidental against the hit.
Grit (passive) 2 F&D p.76 Gain +1 Strain Threshold.
Defensive Stance (active) 1 F&D p.77 Once per round as a maneuver, suffer strain up to ranks to upgrade the difficulty of all incoming melee attacks by that number for the next round.

Force Powers

Force Rating
1
Power
Endure
Description
When the character suffers a Critcial Injury with a severity no greater than easy, may activate Endure as an OOT incidental and commit 1 Force die to ignore the effects of the injury. The character does not apply any results of the Critical injury or add the +10 to further rolls on the Critical injury table while the die remains commited. When the ongoing effect ends, the character suffers all effects of the Critical injury (unless it has been treated)
Upgrade Effect
Strength Increase the severity of Critical injury that can be affected by 1 per upgrade (Average)
Power
Heal/Harm
Description
The Force bolsters his ally with renewed vigor, or saps his foe of his vital energy.

Heal (Light side user only) : Spend W/B to heal a number of wounds equal to Intellect from an engaged living creature (including user). May not be activated several times. Counts as Stimpack use.

Harm : Spend W/B to inflict wounds equal to Intellect on an engaged living target (ignoring soak). May not be activated multiple times. Gain 1 Conflict.
Upgrade Effect
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.

The user may spend W/B to ignore the effects of darkness or blindness and see normally up to Medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
Upgrade Effect

Background

Talas Kochou was born in 38 BBY in Rhire, the capital city of Rhinnal, a planet of the Core Worlds, located in the Darpa Sector. Her parents were both doctors working at the famous Rhire Medical Academy, one of the most advanced medical schools in the galaxy.

Aged two months, she fell from a three-storied building due to unknown circumstances, breaking several bones in the process. She survived nonetheless, to the surprise of many witnesses. One of those witnesses was Jedi Knight Ko'Bal , a recent graduate from the Rhinnal Jedi chapter house, the Jedi academy of the city. He felt the potential of the young child instantly, and healed her. Despite that healing, that event stunted her growth in some ways, and Kochou was never able to overcome her frail nature.

A few days after that accident, the Knight came back, took her from her family and brought her to the Order, and she then followed the path of many aspiring Jedis before her. Kochou became a very focused student of the Academy ; she spent a lot of time learning how to become a real doctor, as well as a proper Jedi of the Order. She discovered a natural talent for dueling, focusing her efforts on learning the form of the Mynock, or Soresu. She combined that with the usage of a lightfoil hilt, an almost extinct type of hilt that was typically more suited for the Makashi form.

After several years in the Academy, she became a Padawan in 26 BBY, under now-Jedi Master Ko'Bal. Alongside him, she perfected both her intellectual and martial skills. When the Clone Wars broke out, she became one of the captains of the Monarch Company, led by her Master. She completed her training at that time, building her own lightsaber a few months after the start of the war.

In 19 BBY, she was fighting alongside her Master and her comrades of the Gemini Squad detachement, when Order 66 was enacted. The ensuing chaos had her attacked by a poisonous varactyl. Unconscious, she was escorted out of the fight by her comrades Evo and Binary, on orders of her Master.

Since then, they have been on the run, hopping from planet to planet to escape the gaze of the new Galactic Empire. Kochou has dedicated herself to act as a traveling doctor to survive. She has had to wear a breath mask, as her lungs have suffered from the varactyl poisoning.

The runaways have recently established themselves on Kalpak Prime, a moon of Armath-IV in the Mikaster sector.

Motivation

Oath : Life itself

Kochou was born and raised on a planet where medicine was viewed as the most important science there is. As a result, she's always strived to protect the weak in any way possible, through medicine or fighting, even if it meant putting herself in danger. She can take it, but others maybe can't.

Morality

Obligation : Bounty

Kochou is a Jedi, and was relatively known in the Order as an up-and-comer due to her medical knowledge and her lightsaber prowess. As a result, her disappeareance following the battle of Utapau was noticed by Imperial authorities, most notably due to the report of the turned Monarch Company troops that mentioned her escape.

Since then, she has cut her hair and tried to shake off her pursuers, with the help of her loyal comrades.

Morality : Compassion / Hatred (50)

Kochou has always felt a lot. She has an innate ability to connect with people, and share their pain and their feelings. On the other hand, she often has to contain her wrath when facing particularly evil individuals or acts, and her Master often reprimanded her for that.

Description

Kochou is a rather thin and frail human female (1m60, 45kg). She generally keeps her black and purple hair at shoulder length, to hide the black veins that are visible on the right side of her neck. She wears a breath mask. She can live without it, but wouldn't be capable of long physical efforts.

She hides her saber in her walking stick, allowing her to switch to one weapon or the other depending on the situation. Her lightfoil saber glows a dim and translucent yellow, with a blade thinner than a regular lightsaber.

She generally has a rather cold gaze, often leaving the impression of animosity. In reality, she's a real worrywart and deeply cares for people, but she has to fight off her tendency to get angry when she faces acts or people she deems unacceptable.

She prefers people use her family name, as this is how she was known in the Jedi Chapter of Rhinnal : she shared her first name with another student, and was always referred to by her last name.

Other Notes

Talas Kochou, Female Human

Humans start the game with one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation (Medicine 1, Stealth 1). Initial 110 XP

20 Obligation for +15 XP/+1000 Credits, Heroic start (+150 XP)
Brawn 1, Intelligence 4, Willpower 3 (100 XP)

Free ranks (Soresu Defender) : Discipline 1, Resilience 1, Vigilance 1 // Discipline 2, Lightsaber 1

Skills (60 XP spent)
▪ Cool 1, Medicine 2/3
▪ Lightsaber 2/3
▪ Knowledge (Lore) 1

Soresu Defender Talent Tree (50 XP spent)
· 5: ■ ■ □ ■ Parry / Parry / Defensive Stance
10: ■ ■ □ □ Soresu Technique / Reflect
15: ■ □ □ □ Confidence
20: □ □ □ □
25: □ □ □ □

Protector Talent Tree (20+130 = 150 XP spent)
· 5: □ ■ ■ ■ Body Guard / Grit / Toughened
10: ■ ■ □ ■ Parry / Physician / Force Protection
15: ■ □ ■ ■ Reflect / Heightened Awareness / Center of Being
20: ■ □ ■ □ Circle of Shelter / Grit
25: □ □ □ □

Force Power Heal (15 XP spent)
15 : Base Power

Force Power Endure (15 XP spent)
10 : Base Power
5 : Strength Upgrade

Force Power Farsight (5 XP spent)

Starting Equipement :
■ Lightfoil saber (Ghostfire Crystal) : 2500 Credits
- - > Walking Stick Hilt Disguise : 2500 Credits
- - > Combat Tested : 50 Credits
- - > Overcharged Power Cell : 500 Credits
■ Training Stick : 35 Credits
■ Concealing Robes : 150 Credits
■ Physician's Kit : 400 Credits
■ Blood Scanner : 400 Credits
■ Antidote Set : 250 Credits
■ Modular Backpack Frame and 2 Storage Units : 60 Credits
■ Toxin Detector : 125 Credits
■ Synthetic Anesthetic x5 : 175 Credits
■ Breath Mask and Respirator : 25 Credits
■ Utility Belt : 25 Credits
■ Med-Aid Patches x4 : 80 Credits
■ 3-MAL Comlink : 275 Credits
■ Earbud Comlink : 75 Credits

Spending:
- Bribe to Barry the homeless dude : 20 Credits and a Stimstick
- Modding 2x Defensive and -1 Inaccurate : 300 Credits
- Lend money to Evo : 75 Credits (Eternal debt)
- Fuel and fee on Kabal, +1 skewer : 1210 Credits
- Medical supplies New Coronet : 610 Credits + 110 Credits owed to Binary
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