Touch of Fate |
1 |
|
Once per session, add 2 boost to any one check. |
Indistinguishable |
2 |
|
Upgrade checks per rank to identify character. |
Grit |
4 |
|
+1 Strain Threshold per rank. |
Sleight of Mind |
1 |
|
+1 Boost per rank on stealth checks unless opposition is force sensitive. |
Balance |
2 |
|
When recovering strain, add force rating to recover more. |
Uncanny Senses |
1 |
|
+1 Boost per rank to perception checks. |
Toughened |
6 |
|
+2 Wound threshold |
Body Guard |
2 |
|
Once per round, guard an engaged character. Suffer strain per rank until next turn, upgrade combat checks against the targeted character per rank. |
Moving Target |
1 |
|
If character has already acted this round, increase ranged defense per rank. |
Rapid Reaction |
1 |
|
Suffer strain per rank, add success per rank to initiative checks. |
Dedication |
2 |
|
+1 to a single characteristic. |
Sense Danger |
1 |
|
Once per session, remove two setback from any 1 check. |
Intimidating |
4 |
|
May suffer strain per rank to downgrade difficulty of coercion checks or upgrade coercion checks against you. |
Lethal Blows |
1 |
|
+10 per rank to critical injury results. |
Embrace your Hate |
2 |
|
May spend 1 Destiny Point, suffer conflict equal to dark side destiny points remaining and deal equal damage to your melee attack. May use this ability once per session per rank. |
Quick Strike |
1 |
|
Add Boost per rank to combat checks against targets that have not yet acted this encounter. |
Multiple Opponents |
1 |
|
Add Boost to lightsaber, brawl and melee check when engaged with multiple opponents. |
Fearsome |
3 |
|
When engaged, the character may force the adversary to make a fear check with a difficulty equal to ranks. |