Phase III Dark Trooper Battle Armor by GrandAdmiralDredd

Species
Droid
Career
Nemesis
Specializations
just...just, run
System
Age of Rebellion

9
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

7
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 2
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 2
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Plasma shell Assault Cannon
Range
Long
Skill
Gunnery
Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1
Damage
10
Critical
2
Wrist mounted Dual blaster cannons (4x)
Range
Medium
Skill
Ranged: Light
linked 1-8, piece 1
Damage
7
Critical
2
Shoulder Mounted Missile tubes (6x)
Range
Extreme
Skill
Gunnery
Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6
Damage
20
Critical
2
Thermal Detonators
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Vicious 4, Limited Ammo 1,
Damage
20
Critical
2

Weapons & Armor

Internal comlink, sophisticated optical and auditory sensors (allowing the wearer to deduct 2 black dice from all Perception, Surveillance, Vigilance, and combat skill checks due to darkness, smoke, or similar environmental factors that obscure vision), Phrik armor (cortosis) and Jetpack. Despite the armor's weight, the powerful mechanical musculature actually increases his/her strength. The suit forms a vacuum-sealed life support system, allowing the wearer to survive in a vacuum or toxic environment for up to four hours. The suit's helmet incorporates a comlink as well as sophisticated optical and auditory sensors, allowing the wearer to deduct 3 black dice from all Perception, Surveillance, Vigilance, and com-bat skill checks due to darkness, smoke, or similar environmental factors that obscure vision. Phase 3 armor suit charge packs supply enough power for 24 hours of use.

Personal Gear

Assets & Resources

Any individual wearing the Phase 3 Battle Armor adopts the superior stats of said armor while maintaining their own stats if they are superior themselves. They would also add the wounds and strain threshold to their overall total. While wearing the Phase 3 Battle Armor the users silhouette is 2.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 2 Subtract 20 from Critical Injury rolls made against the character

Background

Motivation

Duties

Description

Other Notes

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