When wearing armor, increase total soak value by 1.
Armor Master (Improved)
When wearing armor with a soak value of 2 or higher, increase defense by 1.
Defensive Stance (1 rank)
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of all incoming attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance
Gearhead (1 rank)
Remove Setback die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit (1 rank)
Gain +1 Strain threshold.
Parry (2 ranks)
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
When parrying a hit that generates Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Reflect (2 ranks)
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
When making a Lightsaber skill check, may use Intellect instead of Brawn.
Toughened (1 rank)
Gain +2 Wound threshold
The force user bolsters his ally with renewed vigor or saps foe of vital energy.
Heal (light side force user only): Spend Force Point to heal a number of wounds equal to Intellect from an engaged living creature (including user)
Harm: Spend Force Point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
The Force user can sense the Force interacting with the world around him.
The user may spend a Force Point to sense all living things within short range (including sentient and non-sentient beings).
Control: Upgrade Difficulty
Ongoing Effect: Commit a Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
The Force user can feel the Force flowing around another specific individual to gain insight into what that person might do. The user may spend a Force Point to gain hints about what another individual within short range is likely to do in the near future.
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems. The Force user may spend Force Points to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.