Character Name

Juliet "Julie" Hopkins by EinherjarLucian

Species
Human
Career
Soldier
Specializations
Vanguard, Recruit, Gadgeteer, Sapper
System
Age of Rebellion

7
Threshold 23
Current 0
Threshold 12
Current 0
Ranged 3
Melee 2

Placeholder Image

Characteristics

4
4
5
3
2
2

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DX-H Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 3, Accurate 2
Damage
15
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

25
595
1265
15

Weapons & Armor

Combat Armor (Soak 4, RDef 3, MDef 2, HP 5), Armor Master, Improved Armor Master, Utility Arm, Strength Enhancing System

**"Wampabreath" DX-H Heavy Blaster Rifle** - Damage 15, Crit 3, Long Range, Ranged: Heavy, Enc 7, Cumbersome 3, Pierce 3, Accurate 2, Aim as an incidental once per round at short range - !roll [ppaabb]

**"Pew Pew" Blaster Pistol** - Damage 6, Crit 3, Medium, Ranged [Light], Stun Setting - !roll [aaaa]

**"Slicey" & "Stabby" Vibroknife Tools - Damage +1 (4), Crit 2, Engaged, Melee, Pierce 2, Vicious 1, 2HP, Enc 1 each** !roll [aaaa]

Personal Gear

Military Pack (Enc Thr. +6, Cumbersome 2)
Utility Belt (Enc Thr. +1)
Military Belt Pouch (Incidental: 2x stimpack)

GT-RDN Construction Droid
- Soak 4, WT 13
- Br 3, Ag 2, Int 2, Cn 1, Wi 2, Pr 1
- Computers 2 [pp]
- Mechanics 3 [ppa]
- Perception 1 [p]
- Natural Tinkerer (Once per session,
- reroll any one Mechanics check)
- Built-in construction tools,
- I-C4a Droid Interface Programming Suite
- Fusion Cutter
- Base (Dmg 5, Crit 3, Engaged, Melee,
- Breach 1, Burn 3, Sunder, Vicious 3)

Requisitions: 3 stimpacks, scanner goggles, hand scanner, ascension pistol, medkit, 3 cans Foamcast, 3m Flex-5 Detonite, Datapad, 5x detonite charges, Demolitionist Toolkit, Grav Chute

Assets & Resources

Custom Combat Armor
| Base (Soak 3, Def 1, HP 5)
| Sealable, Special Emb [Resilience]
| Jury Rigged (RDef +1)
| Armor Master (Soak)
| Integrated Comms [0]
| Strength Enhancing System [2]
| Increase Brawn by 1
|| 2 Skill (Athletics) Mod
|| 2 Talent (Brace) Mod
| Utility Arm [2]
| Add [b] to Mechanics checks
|| Add [b] to Mechanics checks
|| Spend 1 strain to gain one
|| additional free maneuver.

"Wampabreath" DX-H Heavy Blaster Rifle
| Base (Dmg 10, Crit 3, Long Range,
| Ranged [Heavy], Enc 7, Pierce 2,
| Cumbersome 3)
| Tinkerer (+1 HP)
| Deadly Accuracy (Ranged [Heavy] 2)
| Electronic Sighting System [2]
| - Aim as an incidental 1/rnd at Short
| - Decrease difficulty to locate shooter in
| low light conditions by 1.
|| 1 Accurate 1 mod
| Augmented Spin Barrel [2]
| - Increase damage by 1
| - +1 setback to repair item
|| 2 Damage +1 mod
|| 1 Pierce 1 mod
|| 1 Accurate 1 mod

"Mr. Fixit" & "Slicey"
- Simple Mechanics Tool, Enc 1
| Base (Counts as right tool for mechanics
| checks, Enc 4)
| Lightweight 3
| Safety Features (+ adv)
| Supreme Craftsmanship (Upgrade once)
| Inbuilt Weapon (Vibroknife)
|| Base (Damage +1, Crit 2, Engaged,
|| Melee, Pierce 2, Vicious 1, 2HP)

"Mr. Buildit" & "Stabby"
- Simple Survival Tool, Enc 1
| Base (Counts as right tool for survival
| checks, Enc 4)
| Lightweight 3
| Safety Features (+ adv)
| Supreme Craftsmanship (Upgrade once)
| Inbuilt Weapon (Vibroknife)
|| Base (Damage +1, Crit 2, Engaged,
|| Melee, Pierce 2, Vicious 1, 2HP)

Critical Injuries & Conditions

Schematics:
Melee - Bladed Wpn: 1 [dd] -> [d]

Talents

Name Book & Page Description
Toughened 4 Gain +2 wound threshold per rank. (+8)
Body Guard 1 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer strain no greater than ranks, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the protected character by that number.
Body Guard (Improved) Once per session, when an ally protected by Body Guard suffers a hit, suffer the hit instead.
Conditioned 1 Remove [s] per rank from Athletics and Coordination checks. Reduce damage and strain from falling by 1 per rank.
Dedication (Agility 1, Intellect 2) Increase Agility and Intellect by 1.
Construction Specialist 1 Removes [s] per rank from checks made to construct bases, defense works, positions, fortifications, tunnels, bunkers, and similar combat engineering projects.
Jury Rigged (Armor) Choose 1 weapon, armor, or item and give it a permanent improvement while it remains in use.
Known Schematic Once per session, may perform the Known Schematic maneuver. Make a Hard Education check. Success grants familiarity with a building or capital ship's design. She now knows the location of critical components or facilities within the structure or vehicle, as well as her own location. She can also plan unconventional routes around obstacles. Additional success, advantage, or triumph results can reveal other useful information at the GM's discretion.
Armor Master When wearing armor, increase total soak value by 1
Armor Master (Improved) When wearing armor with a soak value of 2 or higher, increase defense by 1.
Contraption Once per session, take a Contraption action and make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. Triumph may be spent to allow the tools to be recovered to be reused later.
Tinkerer Add 1 additional hard point to a number of items equal to ranks in Tinkerer.
Durable 1 May reduce a critical injury suffered by 10 per rank to a minimum of 1.
Deadly Accuracy (Ranged - Heavy) Add damage equal in ranks in that skill to one hit of a successful attack made using that skill using a non-starship/vehicle weapon.
Improvised Defenses Julie may attempt an Average [dd] Survival check to fashion small defenses using scavenged materials. If the check is successful, the structure can provide cover for up to 4 characters for the rest of the encounter. The character may spend :adv::adv: or :tri: from the check to increase the ranged defense the structure provides to 2.
Brace 2 Perform the Brace maneuver to remove :black: :black: per rank of Brace from next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Improvised Detonation Once per session, Julie may make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (timed delay, pressure activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus :Success: on the initial check, and possesses the Blast quality at an equal value. The character can spend :tri: to increase the damage by an additional 2. :des: causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect.
Improvised Position Julie may make a Hard Mechanics check and spend 12 hours constructing a secure position that can contain the group and its vehicles. The sum of its vehicles' silhouettes must be 4 or less. The position provides cover and can have additional narrative benefits at the GM's discretion. The character may spend :adv: :adv: or :tri: from the check to increase the ranged defense the position provides to 2.

Background

Juliet lost her family early on when the Empire took over Andvar. Lost on the streets, merely a child, she protected a group of children from bandits long enough to catch the attention of a wandering Sister of the Orthodoxy. She was taken in as an orphan, and trained among the sisterhood.

Juliet is fiercely loyal to the Orthodoxy. When she found out that Holy Mother Miriam had left to join the alliance to gain support for Andvar's freedom, she volunteered to follow after her.

Unfortunately, Julie is a bit erratic and prone to make rash decisions. She's a bit of an adrenaline junkie, never fully getting over the rush of protecting her friends so long ago. Still, her perseverance and dedication to her friends, despite her recklessness, has earned her the coveted title of "Paladin" within the Orthodoxy--a warrior who can be counted on to give her all to protect her comrades.

Motivation

**Adrenaline Junkie** - Excitement, adventure: the character loves every bit of it. She doesn't fight for money, revenge, or a thirst for blood. She fights because she can't get enough of the incredible thrill of risking her life and coming out on top.

Duties

** Combat Victory (335)** - The PC wants to prove that the Rebellion's armed forces can defeat the Empire in head-to-head battles, and frequently pushes to launch devastating raids, ambushes, and strikes. This PC believes the only path to victory is through combat, and that the rebels are more than a match for the Empire any time, on any battlefield, under any condition.

Description

Tall and lithe, Julie's slight frame hides the fact that she's a significant powerhouse. Tough and agile, she tends to have a cheeky grin and crazy gleam to her eyes. She dyes her hair the color of the week.

**Mechanics Check** Supreme Mechanics Tool, Safety Features. Utility Arm. VX-A toolkit. !roll [ppppabb][a]

**Survival Check** Supreme Survival Tool, Safety Features. !roll [ppa][a]

**Resilience Check** Brawn 3, Strength Enhancing System Attachment, Armor Embellishment. !roll [paaa][a]

**Athletics Check** Brawn 3, Strength Enhancing System Attachment, 2 Athletics Skill Mods. !roll [pppa]

**Julie crafting X for Y** Int 5, Mechanics 3. Supreme simple mechanics tool with safety features. VX-A Toolkit. Utility Arm with upgrades. Unskilled assistance from Y. !roll [ppppabbb][a]

**Known Schematic - Hard Education** Once per session, may perform the Known Schematic maneuver. Make a Hard Education check. Success grants familiarity with a building or capital ship's design. She now knows the location of critical components or facilities within the structure or vehicle, as well as her own location. She can also plan unconventional routes around obstacles. Additional success, advantage, or triumph results can reveal other useful information at the GM's discretion. !roll [aaaaaddd]

**Contraption (Hard Mechanics)** Once per session, take a Contraption action and make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. Triumph may be spent to allow the tools to be recovered to be reused later. *Int 5, Mechanics 3, Supreme Mechanics Tool with Safety Features, Utility Arm* !roll [ppppabbddd][a]

**Improvised Defenses (Average Survival)** Julie may attempt an Average [dd] Survival check to fashion small defenses using scavenged materials. If the check is successful, the structure can provide cover for up to 4 characters for the rest of the encounter. The character may spend :adv::adv: or :tri: from the check to increase the ranged defense the structure provides to 2. Supreme Survival tool, Safety Features. !roll [ppadd][a]

**Improvised Detonation (Hard Mechanics)** Once per session, Julie may make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (timed delay, pressure activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus :Success: on the initial check, and possesses the Blast quality at an equal value. The character can spend :tri: to increase the damage by an additional 2. :des: causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect. *Int 5, Mechanics 3, Supreme Mechanics Tool with Safety Features, Utility Arm* !roll [ppppabbddd][a]

**Improvised Position (Hard Mechanics)** Julie may make a Hard Mechanics check and spend 12 hours constructing a secure position that can contain the group and its vehicles. The sum of its vehicles' silhouettes must be 4 or less. The position provides cover and can have additional narrative benefits at the GM's discretion. The character may spend :adv: :adv: or :tri: from the check to increase the ranged defense the position provides to 2. *Int 5, Mechanics 3, Supreme Mechanics Tool with Safety Features, Utility Arm, Pioneer Squad Tool Kit, Droid Assist, VX-A Tools* !roll [ppppabbbbbddd][a]

Other Notes

Character Creation - Human Soldier (Vanguard) - 333322 - 20 Duty Spent (+10xp, +2500cr) Starting 120xp - Free Recruit spec, +10xp SFL training earned - 130xp, 3000cr
Legacy Character (From Akaru, KIA, 315xp earned, 250 duty) - +240xp, +190 duty - Total 380xp, 190 duty. CR1.
CR1 Awards - (a) Augmented Spin Barrel attachment, (b) GT-Series Construction Droid
Mission - Duplicity: +25xp (base 20 + 5 motivation), +15 duty (base 5 + 5 duty + 5 mission report -5 lost item), +500cr (base 500), +24h. Promoted to CR2.
CR2 Awards - (a) Starship Workshop, (b) Low-Gravity Workshop Upgrade
Crafting w/ Trast - 2 hours, 100cr (+500cr for 2x vibroknife), Supreme Mechanics Tool, Supreme Survival Tool, both with Supreme Craftsmanship, Safety Features, Lightweight 3, Inbuilt Weapon
Mission - Dread Not: +25xp (base 20 + 5), +10 duty (base 10), +500cr, +24h. CR2, 46h.
Modding w/ Trast - 250cr, Augmented Spin Barrel (2 Damage mod, 1 Accurate Mod, 1 Pierce Mod), Enhanced Sighting System (1 Accurate mod)
Mission - Hatchet Job: +25xp (base 20 +5), +20 duty (base 15 +5), +500cr, +24h. CR2, 70h.
Mission - Operation Aerial Deployment: +25xp (20xp base, +5xp motivation), +15 duty (15 base), +500cr, +24h. CR2, 94h.
Hours for XP: +5xp for 48h. CR2, 46h.
Mission - Operation Temple (Of Doom): +25xp (20xp base, +5xp motivation), +20 duty (15 base, +5 duty), +1000cr (500 base, +500 loot), +24h downtime. CR2, 270 duty, 70h.
Mission GM - Operation Troubled Stars: +20xp, +15 Duty
Trast Custom Combat Armor: 1875cr, 10h. Soak 3, DEF 2, 6 HP, Sealable, Embellished Resilience
Mission GM - Operation Star Performance: +20xp, +15 Duty. Promoted to CR3
CR3 Awards - (a) Strength Enhancing System Attachment, (b) Cassion-class Combat Engineering Troop Carrier
Shopping - Julie & Maggie: Purchase VX-A Toolkit, -14h, -1625cr.
Modding - Trast & Maniac & Julie: Attach mods to Utility Arm, Strength Enhancing System. -300cr
Crafting for Raynor: Melee - Bladed Weapon. Acquired one schematic. -17h.
Mission - Operation Worth: +25xp (20xp base, +5xp motivation), +20 duty (15 base, +5 duty), +600cr, +24h, CR3
Hours for XP: +5xp for 48h. CR3, 15h.
Mission - Operation Pain Train: +25xp (+20xp base, +5xp motivation), +15 duty (+10 base, +5 duty triggered), +600cr, +24h. CR3, 39h.

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