Hira Darksun by Silim

Species
Human (Echani)
Career
Mystic
Specializations
Seer
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Dantari Crystal, Blue)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, When making a Force Power check as part of a combat check, may spend FP to recover 2 Strain
Damage
7
Critical
2
Spukami Pocket Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting, Adds setback to checks trying to locate blaster on person
Damage
5
Critical
3

0
220
25
3/8

Weapons & Armor

Lightsaber
Concealing Robes
Spukami Pocket Blaster

Personal Gear

Comlink (handheld)
Breath Mask
3x Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions Add boost die per rank of talent to all Vigilance checks.
Keen Eyed Remove setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search an area by half.
Grit x1 Gain 1 additional Strain threshold per rank.
Sense Advantage Once per session, may add 2 setback die to 1 NPC's skill check.
Force Rating x1 Gain +1 Force Rating.

Force Powers

Force Rating
2
Power
Move
Description
The Force User can move small objects with the Force.

The user may spend 1 FP to move one object of Silhouette 0 that is within short range to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength 1x Spend 1 FP to increase maximum silhouette affected by number of Strength upgrades purchased.
Power
Foresee
Description
The user can feel the Force flowing around everything, seeing what is and what will be.

the user may spend 1 FP to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Strength x1 Spend 1 FP to pick out additional details equal to number of Strength upgrades purchased.
Power
Seek
Description
The user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend 2 FP to gain insight into the general location or direction of a person or object he knows about, regardless of current distance.

The user may spend 1 FP and succeed on an Average Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions.
Upgrade Effect
Magnitude x1 Spend 1 FP to gain one additional detail per Magnitude upgrade gained.

Background

Hira was born as the daughter of a rather unlikely pair: Her father was a spy working for a Republic senator, and her mother was an actual Jedi Knight - or rather, a former Jedi Knight. When Hira's mother realized that she could no longer serve the Republic and Order first, she left it for love.

As a child born of two such entirely different worlds, her time growing up on Coruscant was more than a little strained and strange. Despite her incredible strength in the Force, her father was adamant about her not joining the Order, eventually getting his wife to agree, and so, she instead taught her own daughter as best she could on her own.

The more time passed, the more her own family began to tear apart. When the Clone Wars began, Hira's father joined Republic Intelligence as a high-ranking operative, at times going away on missions for years - in that time, she grew to resent him, and soon, he became colder and colder towards his family.

And so, in secret, Hira's mother did more than simply teach her how to stay in control of her powers - instead, she educated her daughter in the ways of the Jedi, the Force, and much, much more, as best as she could. Formerly, she had been a seer - a gift she had passed onto Hira, and they both soon sensed impending dread and doom... Yet shut off from the Jedi Order all they could do was flee in the night of Order 66.

Separated during their escape, Hira doesn't know if her mother is still alive or not - and doesn't even know if the Empire knows about herself and her abilities. Even now, years after the fall of the Republic, she dreams of someday going back - that someday, her family may be happy again, instead of cold and distant. That one day, she could even be a Jedi like her mother before her.

But such dreams do precious little to feed one on the Outer Rim. Masking her abilities as mundane talents, she has joined a Bounty Hunter's guild, attempting to do the most important thing for her dream: Stay alive to one day fulfill it.

Motivation

Faith: The Living Force

Though her education is woefully lacking, Hira understands that everything, in some way, is connected - to and through the Force. It still guides her hands, eyes and actions, even now, far away from home and while hiding her true abilities and heritage.

Morality

Strength: Caution | Weakness: Fear
Current Standing: 50

Description

Other Notes

EXP Breakdown:

Brawn 2-3 = 30 EXP
Willpower 2-4 = 70 EXP
Uncanny Reactions = 5 EXP
Keen Eyed = 10 EXP
Grit = 15 EXP
Sense Advantage = 20 EXP
Force Rating = 20 EXP
Seek = 10 EXP
Magnitude = 5 EXP
Move = 10 EXP
Strength = 10 EXP
Foresee = 10 EXP
Strength = 5 EXP

Money Breakdown:

500 Starting
6000 Bonus
-6000 bonus for Dantari Crystal saber
-150 for Concealing Robes
-200 for Spukami Pocket Blaster
-25 for Comlink (handheld)
-25 for breath mask
-75 for 3 Stimpacks

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