Benex Gareth by jmg

Species
Human
Career
Consular
Specializations
Arbiter, Sage, Niman Disciple
System
Force and Destiny

3
Threshold 16
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) X 3
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Brawling
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, HP 2, Enc 1
Damage
3
Critical
2
Red Ilum Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder 1, Vicious 1, Defensive 2, HP 3/5, Enc 1
Damage
6
Critical
2

100
1610
3350
10/12

Weapons & Armor

Heavy Clothing (+1 Soak)
Ilum Crystal
-Mods Used:
Vicious 1
-Mods Remaining:
1 Vicious
4 +1 Damage
1 Decrease Critical Rate

Personal Gear

Handheld Commlink,
Backpack (+4 enc):
Datapad (Enc 1), Hand Scanner,
General Purpose Scanner (Enc 2),
Thermal Cloak (Enc 2, remove 2 Setback dice from checks to handle extreme hot or cold), Fusion Lantern (Enc 2),
Electrobinoculars (Enc 1)
Utility Belt (+1 Enc):
Stimpack (2)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool (Rank 3) Disciples of Harmony (DOH), 23 Upgrade difficulty of incoming Charm, Coercion, and Deception checks by ranks.
Sense Emotions DOH, 23 Add Bonus die to all Charm, Coercion, and Deception checks unless target is immune to Force powers.
Grit (Rank 5) DOH, 23; F&D, 71 +1 Strain Threshold per rank.
Toughened (Rank 2) DOH, 23 +2 Wound Threshold per rank.
Savvy Negotiator (Rank 2) DOH, 23 Remove 1 Setback die per rank from Negotiation and Streetwise checks.
Congenial DOH, 23 May suffer strain up to ranks to downgrade the difficulty of Charm or Negotiation checks or upgrade incoming Charm or Negotiations checks by an equal number.
Crucial Point DOH, 23 Once per session, may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain.
Dedication (Rank 2) DOH, 23 +1 to any Characteristic (Willpower, Willpower).
Improved Savvy Negotiator DOH, 23 Make a Hard Negotiation check to convince one bystander per rank of Savvy Negotiator to see one of his opponent's points as maliciously unreasonable.
Calming Aura DOH, 23 When an opponent targets you with a Force power, reduce F generated by 1.
Force Rating (Rank 3) DOH, 23; F&D, 71 + 1 Force Rating per rank.
Researcher (Rank 2) F&D, 71 Remove 1 Setback die per rank from all Knowledge checks. Researching a subject takes half the time.
Confidence F&D, 71 Decrease the difficulty of fear Discipline checks by 1 per rank.
Smooth Talker F&D, 71 When making Negotiation checks, may spend Triumph to gain additional successes equal to ranks.
Kill with Kindness F&D, 71 Remove 1 Setback die per rank from Charm and Leadership checks.
The Force is my Ally F&D, 71 Once per session, spend 2 strain to do a Force action as a maneuver.
Preemptive Avoidance F&D, 71 May spend 1 Destiny Point to disengage from an engaged enemy as an out of turn incidental.
Knowledge Specialization (Lore) F&D, 71 When making a Lore check, may spend Triumph to add additional successes up to ranks.
Parry (Rank 4) DOH, 23 When targeted by a successful melee attack, spend 3 strain to reduce damage by 2 plus ranks.
Reflect (Rank 5) DOH, 23 When targeted by a successful ranged attack, spend 3 strain to reduce damage by 2 plus ranks.
Improved Sunder DOH, 23 Each Advantage spent to active the Sunder quality damages the item 2 steps instead of 1.
Niman Technique F&D, 70 May use Willpower instead of Brawn for Lightsaber checks.
Defensive Technique (Rank 2) F&D, 70 When wielding a Melee, Brawl, or Lightsaber, the weapon gains the Defensive trait equal to ranks.
Force Assault F&D, 70 Spend a Triumph or 3 Advantages on a missed Lightsaber (Willpower) check to immediately perform a Move power action as a maneuver.
Draw Closer F&D, 70 Make a Lightsaber (Willpower) check against one Silhouette 1 target within medium range, adding FD up to FR. Spend F to move the target one range band closer or to add 1 success to the attack.

Force Powers

Force Rating
4
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control Affected targets increase defense by 2 for the 1st round of combat.
Duration (Rank 2) Spend F to increase the days into the future the user can see equal to ranks purchased.
Strength (Rank 2) Spend F to pick out details equal to ranks purchased.
Control When making a skill check to determine initiative, include a Foresee power check. Spend F to add 1 success to the check.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Spend FF to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
Spend F and succeed at an Average Discipline (or opposed Discipline) check to see through illusions.
Upgrade Effect
Control Ongoing effect. Commit FD to upgrade Vigilance and Perception checks once.
Magnitude (Rank 2) Spend F to gain 1 additional detail per rank.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Duration Sense's ongoing effects can be triggered an additional time per round.
Control Spend F to sense the surface thoughts of an engaged target.
Range (Rank 2) Spend F to increase the range band by ranks purchased.
Control Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once.
Strength Ongoing effect upgrade's the pool twice, instead of once.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Magnitude Spend F to increase targets affected equal to ranks purchased.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, include Influence power check. Spend F to add success or advantage, user's choice.
Range Spend F to increase range by bands equal to ranks purchased,
Strength When stressing the mind of a target, the character suffers 2 strain.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Magnitude (Rank 2) Spend F to increase targets affected by 1 per rank purchased.
Control The Force user can hurl objects to damage targets by making a ranged combat (Discipline) check, combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength (Rank 3) Spend F to increase silhouette affected by 1 per rank purchased.
Range Spend F to increase range bands by 1 per rank purchased.
Power
Bind
Description
The Force user restrains an enemy, preventing him from acting.
The user may spend F to immobilize a target within short range until the end of the user's next turn. If the user used any Dark Side F, the target also suffers 1 wound per F spent, ignoring soak.
Upgrade Effect
Magnitude (Rank 2) Spend FF to affect 1 additional target within range per rank purchased.
Strength (Rank 2) Spend F to disorient target for a number of rounds equal to ranks purchased.
Duration Commit 3 FD to sustain the ongoing effects of the power on each affected target.
Control Spend F. Whenever a Bound target takes an action, they suffer strain equal to your Willpower.
Range (Rank 2) Spend F to increase range bands equal to ranks purchased.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control Can be used with Coordination.
Control Can be used with Resilience.

Background

Motivation

Morality

Morality: 29
Strength: Curiosity, Pride
Weakness: Greed, Jealousy

Description

Other Notes

Human Skills: Charm, Deception
Consular Skills: Lore, Education, Cool
Arbiter Skills: Perception, Negotiation
Intellect 3, Presence 3, Cunning 3 (90), Foresee Basic (10), Nobody's Fool (5), Sense Emotions (5).

Education 2 (10), Negotiation 2 (10), Leadership 1 (5), Cool 2 (10), Melee 1 (10), Grit 1 (5), Toughened (10), Savvy Negotiator (5), Congenial (10), Nobody's Fool 2 (15), Vigilance (10).
Foresee Strength 1, 2, Duration 1, 2 (20), Discipline 1 (5), Perception 2 (10), Coercion 1 (10), Xenology 1 (5), Education 3 (15), Deception 2 (15), Crucial Point (20).
Savvy Negotiator 2 (20), Dedication (25), Improved Savvy Negotiator (25), Seek Basic (10), Seek Magnitude (5), Negotiation 3 (15).
Calming Aura (20), Discipline 2 (10), Force Rating (25), Grit 2 (10), Sage (20), Grit 3 (5), Lore 2 (10).
Grit 4 (5), Researcher (5), Confidence (10), Researcher 2 (10), Smooth Talker (15), Charm 2 (10), Cool 3 (15), Melee 2 (15), Seek Control (10), Kill with Kindness (5).

Leadership 2 (10), Grit 5 (20), Force Rating 2 (20), Sense Basic (10), Influence Basic (10), Move Basic (10), Influence Range, Control (20).
Sense Control, Range, Range, Control (35), Vigilance 2 (15), Move Strength, Range (15), Foresee Control, Control (20), Lightsaber 1 (5), Influence Strength (10).
Lore 3 (15), The Force is my Ally (25), Preemptive Avoidance (20), Knowledge Specialization (20), Parry 1 (15), Astrogation 1 (5).
Bind Basic, Control (25), Force Rating 3 (25), Sense Duration, Strength (20), Bind Magnitude (15), Lightsaber 2 (10), Seek Magnitude 2 (5).
Reflect 1 (20), Improved Sunder (15), Reflect 2 (10), Niman Disciple (30), Parry 2 (5), Reflect 3 (5), Nobody's Fool 3 (5), Niman Technique (10).

Lightsaber 3 (15), Parry 3 (15), Reflect 4 (20), Defensive Technique (10), Reflect 5 (15), Defensive Technique 2 (15), Move Control (10).
Parry 4 (10), Toughened 2 (10), Force Assault (25), Dedication 2 (25), Discipline 2 (10), Lore 4 (20).
Move Strength, Strength, Magnitude, Magnitude (35), Bind Strength, Strength (15), Bind Magnitude, Magnitude (35), Bind Duration (15).
Draw Closer (20), Lightsaber 3 (15), Discipline 3 (15), Enhance Basic (10), Enhance Control, Control (10), Bind Range, Range (25), Influence Magnitude (5).

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