Threshold | 16 |
Current | 0 |
Threshold | 19 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 2 | |||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 3 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | X | 3 | ||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 3 | ||
Knowledge: Lore (Int) | X | 4 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 1 |
Brawling |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage2 |
Critical5 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1, HP 2, Enc 1 |
Damage3 |
Critical2 |
|
Red Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder 1, Vicious 1, Defensive 2, HP 3/5, Enc 1 |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Nobody's Fool (Rank 3) | Disciples of Harmony (DOH), 23 | Upgrade difficulty of incoming Charm, Coercion, and Deception checks by ranks. | |
Sense Emotions | DOH, 23 | Add Bonus die to all Charm, Coercion, and Deception checks unless target is immune to Force powers. | |
Grit (Rank 5) | DOH, 23; F&D, 71 | +1 Strain Threshold per rank. | |
Toughened (Rank 2) | DOH, 23 | +2 Wound Threshold per rank. | |
Savvy Negotiator (Rank 2) | DOH, 23 | Remove 1 Setback die per rank from Negotiation and Streetwise checks. | |
Congenial | DOH, 23 | May suffer strain up to ranks to downgrade the difficulty of Charm or Negotiation checks or upgrade incoming Charm or Negotiations checks by an equal number. | |
Crucial Point | DOH, 23 | Once per session, may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain. | |
Dedication (Rank 2) | DOH, 23 | +1 to any Characteristic (Willpower, Willpower). | |
Improved Savvy Negotiator | DOH, 23 | Make a Hard Negotiation check to convince one bystander per rank of Savvy Negotiator to see one of his opponent's points as maliciously unreasonable. | |
Calming Aura | DOH, 23 | When an opponent targets you with a Force power, reduce F generated by 1. | |
Force Rating (Rank 3) | DOH, 23; F&D, 71 | + 1 Force Rating per rank. | |
Researcher (Rank 2) | F&D, 71 | Remove 1 Setback die per rank from all Knowledge checks. Researching a subject takes half the time. | |
Confidence | F&D, 71 | Decrease the difficulty of fear Discipline checks by 1 per rank. | |
Smooth Talker | F&D, 71 | When making Negotiation checks, may spend Triumph to gain additional successes equal to ranks. | |
Kill with Kindness | F&D, 71 | Remove 1 Setback die per rank from Charm and Leadership checks. | |
The Force is my Ally | F&D, 71 | Once per session, spend 2 strain to do a Force action as a maneuver. | |
Preemptive Avoidance | F&D, 71 | May spend 1 Destiny Point to disengage from an engaged enemy as an out of turn incidental. | |
Knowledge Specialization (Lore) | F&D, 71 | When making a Lore check, may spend Triumph to add additional successes up to ranks. | |
Parry (Rank 4) | DOH, 23 | When targeted by a successful melee attack, spend 3 strain to reduce damage by 2 plus ranks. | |
Reflect (Rank 5) | DOH, 23 | When targeted by a successful ranged attack, spend 3 strain to reduce damage by 2 plus ranks. | |
Improved Sunder | DOH, 23 | Each Advantage spent to active the Sunder quality damages the item 2 steps instead of 1. | |
Niman Technique | F&D, 70 | May use Willpower instead of Brawn for Lightsaber checks. | |
Defensive Technique (Rank 2) | F&D, 70 | When wielding a Melee, Brawl, or Lightsaber, the weapon gains the Defensive trait equal to ranks. | |
Force Assault | F&D, 70 | Spend a Triumph or 3 Advantages on a missed Lightsaber (Willpower) check to immediately perform a Move power action as a maneuver. | |
Draw Closer | F&D, 70 | Make a Lightsaber (Willpower) check against one Silhouette 1 target within medium range, adding FD up to FR. Spend F to move the target one range band closer or to add 1 success to the attack. |
Upgrade | Effect |
---|---|
Control | Affected targets increase defense by 2 for the 1st round of combat. |
Duration (Rank 2) | Spend F to increase the days into the future the user can see equal to ranks purchased. |
Strength (Rank 2) | Spend F to pick out details equal to ranks purchased. |
Control | When making a skill check to determine initiative, include a Foresee power check. Spend F to add 1 success to the check. |
Upgrade | Effect |
---|---|
Control | Ongoing effect. Commit FD to upgrade Vigilance and Perception checks once. |
Magnitude (Rank 2) | Spend F to gain 1 additional detail per rank. |
Upgrade | Effect |
---|---|
Duration | Sense's ongoing effects can be triggered an additional time per round. |
Control | Spend F to sense the surface thoughts of an engaged target. |
Range (Rank 2) | Spend F to increase the range band by ranks purchased. |
Control | Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once. |
Strength | Ongoing effect upgrade's the pool twice, instead of once. |
Upgrade | Effect |
---|---|
Magnitude | Spend F to increase targets affected equal to ranks purchased. |
Control | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, include Influence power check. Spend F to add success or advantage, user's choice. |
Range | Spend F to increase range by bands equal to ranks purchased, |
Strength | When stressing the mind of a target, the character suffers 2 strain. |
Upgrade | Effect |
---|---|
Magnitude (Rank 2) | Spend F to increase targets affected by 1 per rank purchased. |
Control | The Force user can hurl objects to damage targets by making a ranged combat (Discipline) check, combined with a Move power check, dealing damage equal to 10 times silhouette. |
Strength (Rank 3) | Spend F to increase silhouette affected by 1 per rank purchased. |
Range | Spend F to increase range bands by 1 per rank purchased. |
Upgrade | Effect |
---|---|
Magnitude (Rank 2) | Spend FF to affect 1 additional target within range per rank purchased. |
Strength (Rank 2) | Spend F to disorient target for a number of rounds equal to ranks purchased. |
Duration | Commit 3 FD to sustain the ongoing effects of the power on each affected target. |
Control | Spend F. Whenever a Bound target takes an action, they suffer strain equal to your Willpower. |
Range (Rank 2) | Spend F to increase range bands equal to ranks purchased. |
Upgrade | Effect |
---|---|
Control | Can be used with Coordination. |
Control | Can be used with Resilience. |