Connor McKenna by William1010

Species
Clawdite (posing as Pantoran)
Career
Spy
Specializations
Sleeper Agent/Infiltrator
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 1
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Ceremonial Blade w/poison reservior
Range
Engaged
Skill
Melee
Defensive 1
Damage
5
Critical
3
Garrote Chrono
Range
Engaged
Skill
Brawl
Stun setting, Disorient 1, Knockdown
Damage
3
Critical
Slugthrower pistol
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5

0
120
72
5/9

Weapons & Armor

Holographic Costume

Personal Gear

Earbud Commlink
Anti Grav chute
Utility belt
Scanner goggles
military belt pouch (with 2 stimpacks)
Synthetic standard neurotoxin (In knife)
1 bottle Corellian Whiskey (concealed on me)
Fire paste
Lock picking tools (concealed on me)
Sabacc Deck

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cunning Persona 1 May suffer 2 strain to make a charm check using Cunning instead of Presence.
Dodge 1 when targeted by a combat check may suffer strain up to ranks in dodge and upgrade the attack against him an equal number
Indistinguishable 1 Upgrade difficulty of checks to identify character once per rank.

Background

Motivation

Obligations

WITNESS PROTECTION-10
Some Colonists never would have chosen life on a distant backwater, but authorities have deemed it necessary to hide them in the witness protection program. The Colonist is being hunted by the Hutt Cartels, Black Sun, the Tenloss Syndicate, or some other galactic-scale criminal organization as a material witness. The Colonist was given a new identity and sent to an obscure planet to safely await trial, but the syndicate won't stop looking for him.

FAMILY- 10
The character has deep ties with his family that require a great deal of time and attention. This could include providing care for or assistance to siblings or parents, the management of an inheritance, trust, or family business, or simply mediating between squabbling family members. (Rather than actual family it's people he considers friends across various organizations on Nar Shadda due to having to many different identities he has maintained.)

Description

Other Notes

EPX Spends
95 (species) Plus 25 extra (120 total)
willpower from 1 to 2 = 20 exp
Cunning from 3 to 4 = 40 exp
Brawn from 2 to 3 = 30 exp
Second specialization in career = 20 exp
purchased 2 5 exp talents = 10 exp
(120 spent)

+10 Obligation for +2,500 credits

Career skill ranks
Cool 2
Deception 1
Perception 1
Skulduggery 1
Charm 1

Species bonuses
Resilience 1
Indistinguishable talent 1

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