Irisaer Estherien by Eralesa

Species
Miraluka
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

4
Threshold 15
Current 0
Threshold 18
Current 0
Ranged 4
Melee 4

Placeholder Image

Characteristics

3
2
2
2
5
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Varpeline Crystal Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Breach 1, Vicious 1, Sunder, Defensive 1
Damage
8
Critical
3

0
335
7325
7/12

Weapons & Armor

Armored Clothing/1/1/1,000/3/1/6
Varpeline Crystal Lightsaber Pike(Lightsaber; Dam 8; Crit 3; Encum 1; Range: Engaged; Breach 1, Vicious 1, Sunder, Cumbersome 3, Defensive 1)
Mod V Cyberarm/1 brawn/Material Heartwood

Personal Gear

Backpack/50
Comlink(Handheld)/25/0/0
Holo Messenger/250/0/4
Stimpackx2/50/0/2

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool(Niman Disciple) FaD 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Niman Technique(Niman Disciple) FaD 70 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Parryx2(Niman Disciple) FaD 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflectx2(Niman Disciple) FaD 70 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit(Niman Disciple) FaD 70 Gain + I strain threshold.
Sense Emotions(Niman Disciple) FaD 70 Add one boost to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Defensive Trainingx2(Niman Disciple) FaD 70 When wielding a Light- saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Center of Being(Niman Disciple) FaD 70 Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by per rank of Center of Being.
Defensive Stance(Koyei Training) FaD 77 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Improved Center of Being(Niman Disciple) FaD 70 Suffer 1 strain to perform Center of Being maneuver as an incidental.
Force Rating(Niman Disciple) FaD 70 Gain +1 Force Rating.
Toughened(Magus) UP 29 Gain +2 wound Threshold.
Healing Trance UP 29 Commit light die for every full encounter light side die remains committed, heal 1 wound per rank of healing trance.
Sum Djem FaD 70 May spend Triumph or two advantage with successful lightsaber checks to disarm opponents.
Dedication FaD 70 Can +1 to a single characteristic. This cannot bring a characteristic above 6.

Force Powers

Force Rating
Power
Conjure
Description
The Force user calls forth a spectral object to their hand. which lasts for a short time.
The user may spend one force die to create a facsimile of a Brawl or Melee weapon anywhere within engaged range. At the end of the use(s next turn, this item dissipates.
At the CM's discretion. the user can instead conjure a simple tool and other useful low-tech item with an encumbrance no greater than 1
Upgrade Effect
Number Spend two force die to create additional, identical conjurations equal to ranks in Number upgrade purchased.

Background

Once an ambitious and eager padawan within the Jedi Order, this Miraluka trained under a like-minded human jedi master named Velnora found herself studying to not only better herself but the entire galaxy. Like most miraluka her strength was primarily in the Force and while she could duel just fine it would never match the skill of her compatriot's. Although upon one fateful night, Irisaer awoke after an intense vision of fire and death; the dark side overtaking all that she held dear. Speaking of this with her master in heavy amounts of detail; Velnora directed her apprentice to Kashykk to learn from the Force deep within its thick forests; when in reality she had sent Irisaer away to protect her. Not even a month passed that Order 66 was initiated; hidden away by loyal wookies, one by the name of Gravemaw armed to the teeth helped her adapt to the land; being the constant companion the young jedi needed to not despair.

Twenty years of living in Kashyyk with her wookie friend was treacherous and she enjoyed every day with her big furball; but he was passing, after seeing to his passing she took a simple tooth trophy he had and slung it in a necklace around her neck to remember him by. Managing to barely take a ship from the Imperial base she managed to fly into open space; soon getting a message to join the resistance...the Rebellion, Wayfarer. She'd make her way there, determined as ever.

Emotional Strength

Ambition: An ambitious character sets a lofty goal for himself and then strives to accomplish it. The harder the task, the more willing the character is to take it on, and the greater the triumph when he finally succeeds.

Emotional Weakness

Intolerance: The character has little respect for those who are indulgent or companion about the difficulties they face. There is little place in the character's heart for those who constantly dwell upon their own difficulties.

Motivation

Ambition Result

Survival: In a galaxy where simply being a Force user can be a death sentence, the character's primary concern is survival. She's willing to do what it takes to make sure she lives another day.

Friends and Family: The character believes in, and trusts, her close friends and family. She knows that unlike lofty ideals or strange religions, those close to her will always support her, and she supports them in turn.

Morality

32

Description

https://i.imgur.com/16Jjbjz.jpg

(( Lazy but this is pretty much her; commissioned art. ))

Other Notes

Varpeline Crystal: When spending Triumph to inflict a Critical Injury, the character may spend an additional Triumph. If she does so, she automatically inflicted the Maimed Critical Injury on her target instead of the Critical Injury she would have inflicted.

Extra +2 Wound Threshold from stray Toughened rank.

Skullduggery to slip out saber, easy.

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