Toughened |
|
Rise of the Sepratists |
Gain +2 Wound Threshold. |
Grit 1 |
|
Rise of the Sepratists |
Gain +1 strain threshold |
Quick Strike 1 |
|
Rise of the Sepratists |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Clanker Killer |
|
Rise of the Sepratists |
Before rolling a combat check that targets a droid, remove boost up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advs. to the results. |
Toughened 2 |
|
Rise of the Sepratists |
Gain +2 Wound Threshold. |
Swift |
|
Rise of the Sepratists |
Do not suffer usual penalties for moving through difficult terrain. |
Grit 2 |
|
Rise of the Sepratists |
Gain +1 strain threshold |
Quick Strike 2 |
|
Rise of the Sepratists |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Get The Drop |
|
Rise of the Sepratists |
Once per session, the character and any number of allies in the encounter may add success's equal to the character's ranks in Stealth to their checks to determine initiative order. |
Tactical Evasion |
|
Rise of the Sepratists |
Upgrade the difficulty of ranged combat checks targeting the character a number of times equal to the number of maneuvers they performed to move during this round. |
Dedication (Agility) |
|
Rise of the Sepratists |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Grit 3 |
|
Rise of the Sepratists |
Gain +1 strain threshold |
Uncanny Senses |
|
Rise of the Sepratists |
Add boost per rank of Uncanny Senses to all Perception checks. |
Secrets of the Force |
|
Rise of the Sepratists |
Knowledge (Lore) and Lightsaber become career skills for the character. |
Parry 1 |
|
Rise of the Sepratists |
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. |
Reflect 1 |
|
Rise of the Sepratists |
If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect. |
Force Rating (2) |
|
Rise of the Sepratists |
Gain 1 Force Rating. |
Grit 4 |
|
Rise of the Sepratists |
Gain +1 strain threshold |
Jump Up |
|
Force and Destiny |
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
|
Force and Destiny |
When making a check with the Lightsaber skill, the character may use Agility instead of Brawn. |
Reflect 2 |
|
Force and Destiny |
If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect. |
Reflect 3 |
|
Force and Destiny |
If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect. |
Hawk Bat Swoop |
|
Force and Destiny |
Take the Hawk Bat Swoop action, make a Agility - Lightsaber combat check against a target within Short range, adding force dice up to Force rating. Spend force pip to Engage target and spend force pip to add adv. to the check. |
Dedication (Agility) |
|
Force and Destiny |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Parry 2 |
|
Force and Destiny |
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. |
Saber Swarm |
|
Force and Destiny |
Perform a Saber Swarm maneuver, suffer 1 Strain to have the next Agility - Lightsaber combat check this turn gain the Linked quality equal to Force rating during check. |
Saber Throw |
|
Force and Destiny |
Take the Saber Throw action, make a Lightsaber combat check as a ranged attack at a target within Medium range, adding force die no greater than Force Rating. Must spend force pip and succeed to hit the target, spend force pip to have the weapon return to hand. |
Conditioned 1 |
|
Force and Destiny |
Remove setback per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. |
Balance |
|
Force and Destiny |
When the character heals Strain at the end of an encounter, he may add force die per Force rating. He recovers additional Strain equal to force pips generated. |
Quick Draw |
|
Force and Destiny |
Once per round, draw or holster a weapon or item as an incidental. |
Quick Strike 3 |
|
Force and Destiny |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Conditioned 2 |
|
Force and Destiny |
Remove setback per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. |
Dodge 1 |
|
Force and Destiny |
When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Quick Strike 4 |
|
Force and Destiny |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Dodge 2 |
|
Force and Destiny |
When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Parry 3 |
|
Force and Destiny |
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. |
Grit 5 |
|
Force and Destiny |
Gain +1 strain threshold |
Expert Tracker |
|
Force and Destiny |
Remove setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Toughened 3 |
|
Force and Destiny |
Gain +2 Wound Threshold. |
Preemptive Avoidance |
|
Force and Destiny |
May spend a Destiny Point to disengage from an Engaged enemy as an out-of-turn incidental. |
Dodge 3 |
|
Force and Destiny |
When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Uncanny Recations |
|
Force and Destiny |
Add boost per rank of Uncanny Reactions to all Vigilance checks. |
Keen Eyed |
|
Force and Destiny |
Remove setbacks per rank of Keen Eyed from all Perception and Vigilance checks. Decrease the time to search a specific area by half. |
Grit 6 |
|
Force and Destiny |
Gain +1 strain threshold |
Sense Danger |
|
Force and Destiny |
Once per session, remove 2 setbacks from any one check. |
Force Rating (3) |
|
Force and Destiny |
Gain 1 Force Rating. |
Sense Advantage |
|
Force and Destiny |
Once per session, may add 2 setbacks to one NPC's skill check. |
Toughened 4 |
|
Force and Destiny |
Gain +2 Wound Threshold. |
The Force is My Ally |
|
Force and Destiny |
Once per session, may suffer 2 Strain to perform a Force power action as a maneuver. |
Natural Mystic |
|
Force and Destiny |
Once per session, may re-roll any one Force power check. |
Force Rating (4) |
|
Force and Destiny |
Gain 1 Force Rating. |
Uncanny Reactions 2 |
|
Force and Destiny |
Add boost per rank of Uncanny Reactions to all Vigilance checks. |