Superior, Knockdown, Disorient 1, Defending: 3 disadvantages or despair to short out attacking lightsaber until last initiative slot next turn. Attacking someone with light saber 3 advantages or triumph to short out lightsaber.
Can use Two Weapon Combat at increased difficulty. (+1, due to same weapon being used)
Personal Gear
Instamist Generator (5 Cartridges). Used on an action. Adds heavy fog to field. Causes to add + 3 black dice to ranged light and heavy attacks, gunnery, and perception checks. Adds +3 blue die to stealth checks.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adversary 3
Upgrade difficulty of all combat checks against this character 3 times.
Pressure Point
Forgo dealing damage as wounds to deal damage + medicine ranks as strain. (Ignores Soak)
Intimidating Presence
All skill checks within his presecne take +3 threat.
Terrifying
At beginning of encounter, everyone makes a hard (3 purple) fear check.
Crippling Blow
Increase difficulty of combat check by 1, if successful attack then user must take 1 strain for the remainder of the encounter every time they move.
Force Powers
Force Rating
2
Power
Enhance
Description
When making athletics checks, add force die. May spend force points to add successes or advantages.