Corrsar Armaaduh by Vergence

Species
Human
Career
Commander
Specializations
Squadron Leader
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

DR-45 "Dragoon" Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting,
Damage
8
Critical
3
Felebreck Droid Disabler
Range
Short
Skill
Ranged: Light
Concussive 1, Ion, Limited Ammo 3
Damage
12
Critical
3

15
270
1015
5

Weapons & Armor

A/KT Wing Commander Armored Flight Suit [Enc 3, Defense 1, Soak 1, HP 1, 1500c]
Attachment: Chedak Communications Multi-Band Comlink [HP 0, Long range comlink, 200c]

DR-45 "Dragoon" Cavalry Blaster [Enc 1, Damage 8, Crit 3, HP 3, Accurate 1, Stun Setting, 1,900c]
Attachment: Sorosuub "Bantha's Eye" Laser Sight [HP 1, Gain automatic Advanatage on successful combat checks with this weapon, 500c]

Felebreck Droid Disabler [Enc 1, Damage 12, Crit 3, HP 1, Concussive 1, Ion, Limited Ammo 3, 1,050c]
Attachment: Sorosuub "Bantha's Eye" Laser Sight [HP 1, Gain automatic Advanatage on successful combat checks with this weapon, 500c]

Personal Gear

Tracker's Goggles [Enc 0, Boost to Perception checks & remove 2x Setbacks to vision/combat, 600c]

Load-Bearing Gear [Encum +3, 100c]
2x Extra Reload [Enc 1, 25c]
5x Stimpack [Enc 0, 25c]

Military Pack [+6 Encum, Cost 60c]
AG mk III Targeting Goggles [Enc 1, if using Gunnery the target is +1 Silhouette size, 1,000c]
2x SoroSuub Wipe-3 Data-Purge Grenade [Enc 1, 100c, DA:45]
2x Goseia HIC "Mercy" Grenade [Enc 1, Damage 5, Blast 5, Stun Damage, 175c, DA:45]

Assets & Resources

Critical Injuries & Conditions

7,985c spent

Talents

Name Rank Book & Page Description
Defensive Driving (Rank 2) 5XP, 15XP Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Situational Awareness 10XP Allies within short range of the vehicle add Boost to their Perception and Vigilance checks. Allies within Close range add 2x Boosts instead.
Quick Strike (Rank 2) 5XP, 10XP Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Full Stop 15XP When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero. Suffer system strain equal to the speed reduced
Form On Me 20XP Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action
Tricky Target 20XP Count vehicle or starship piloted as having a silhouette 1 lower when being attacked
Dedication (Agility) 25XP Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Grit 5XP Gain +1 strain threshold
Field Commander 10XP Take the Field Commander action; make an average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform \1 free maneuver
Command 15XP Gain a Boost when making Leadership checks for other checks to inspire, lead, or rally an audience per rank of Command. Inspired targets also add a Boost per rank to the subsequent Discipline checks they make over the twenty-four hours.
Improved Field Commander 20XP Field Commander action affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 strain to perform 1 action instead
Brilliant Evasion 25XP The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an Opposed Piloting (Planetary or Space) check. If he succeeds, the opponent’s vehicle or starship cannot make any attacks against the character’s vehicle for a number of rounds equal to the character’s Agility. Brilliant Evasion can only be performed once per encounter.
Let's Ride 5XP Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.

Background

Corrsar was born & raised on the planetoid of Socorro within the Outer Rim. Her maverick father, Bukenir Armaaduh, was a professional racer who was known to be employed by the Vanderijar Hutt Kajidic. Without hesitation, by the age of thirteen, Corrsar's father began to teach her how to fly and handle planetary craft. Being well connected, as expected upon age ... Corrsar too, naturally took Vanderijar employment within Socorro's security operations. These duties frequently entailed protecting illegal Hutt racing activities to orbital gunrunning operations from 'other competition'. Demonstrating a natural knack for managing Vanderijar Hutt underlings, it did not take long before she was promoted to lead planetary-asset security. A position she greatly excelled at .... until one orbital rotation....

Unaware the Vanderijar Kajidic double-crossed a fierce band of freelanced pirates for stealing a shipment of disruptor rifles for Hutt operations; she was unluckily in charge of transport security when the pirates decided to react their vengeance. Corrsar was patrolling the parameter with a heavily armed landspeeder with her close droid associate, 'Crunch', when the pirates decided to take 'their' disruptor rifles back from Vanderijar. Clearly outmatched, before she could react, 'from above' a nearby concussion missile hit beside the pair's patrol, and ejected both them out of the craft unconscious. When she finally woke, the heist was long over. The evidence lead to numerous starfighters assaulting Hutt assets & security personnel before stealing all the cargo.

Being the only two remaining survivors, Corrsar was filled with rage. Furthermore, she was aware of what loosing a Vanderijar shipment could mean if the duo's survival was discovered. Thus, the pair mutually fled Socorro to start new lives. Luckily, months later, when oddly seeking vengeance, the two encountered a wild crew of unknown pirates who went by Chir'daki Kru. Ha-Har! My kind of scum ...

Motivation

Power - After losing everything within her previously life, Corrsar seeks to expand beyond the bounds which her old life-style had. Whether its taking others prized possessions, acquiring a vast amount of credits, gaining more freedom, and influence ... she seeks it.

Duties

Total Obligation 20

A Score to Settle (10): Corrsar seeks vengeance upon the pirates who destroyed her prior life on Socorro.

Antagonist (5): Since joining the Chir'daki Kru, scouring the hyperspace lanes, Corssar has struggled to maintain her supply raids to be faster than the Imperial Shadow Squadron response times. With the Empire increasing their Outer Rim presence with more patrols, Corrsar grows tired of this authoritarian entity.

High Risk (5): Always willing to take the high risk jobs to impress Daesha, Corrsar is a victim of pride when her bravery is in question. The higher the stakes, the more the clan will acknowledge her expertise.

Description

She's is a 5'9 human with blue eyes & light auburn-brown hair; she appears oddly steady & calm even if conflict arises. (See picture above)

Other Notes

Human Creation: 110XXP +10XP (Obligation) = Total +120XP
Agility 3 (-30xp), Intellect 3 (-30xp), Willpower 3 (-30xp), Presence 3 (-30xp) = 120XP
Free Racial Skills: Stealth (1), Outer Rim (1)
Free Commander Skills: Cool (1), Discipline (1), Leadership (1), Vigilance (1)
Free Squad Leader Skills: Planetary (1), Space (1)
Total Knight Level +150XP:
Defensive Driving (-5xp, -15xp), Situational Awareness (-10xp), Quick Strike (-5xp, -10xp), Full Stop (-15xp), Form on Me (-20xp), Trick Target (-20xp), Dedication (-25xp), Gunnery (1), Light-Range (1), Light Range (2), Coercion (1) = -150XP
______________________________________________
Chir'daki Kru (Faction) Starting Bonuses: Space (2) & http://swsheets.com/v/ca4rpzdv4-swashplunder
9/14 +10XP: -5XP Grit, -5XP Perception (1)
9/15 +25XP: -10XP Field Commander, -10XP Gunnery (2), -5XP Mechanics (1)
9/21 +20: Disciple (2) -10XP, Leadership (2) -10XP
9/28 +20XP: -10XP Cool (2), -10XP Vigilance (2)
10/5 +20XP: -15XP Gunnery (3), (Saved 5XP)
10/7 +15XP: -15XP Leadership (3)
10/12 +20XP: -15XP Command, (Saved 5XP)
10/19 +20XP: -20XP Improved Field Commander
10/26 +20XP: -10XP Planetary (2), (Saved 10XP)
11/2 +20XP: -20XP Gunnery (4)
11/9 +20XP: -25XP Brilliant Evasion (Spent 5XP Saved)
11/16 +20XP: -10XP Perception (2), -10XP Coercion (2)
11/23 +20XP: -15XP Cool (3), -5XP Let's Ride

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